5,656 research outputs found
Coding for Fast Content Download
We study the fundamental trade-off between storage and content download time.
We show that the download time can be significantly reduced by dividing the
content into chunks, encoding it to add redundancy and then distributing it
across multiple disks. We determine the download time for two content access
models - the fountain and fork-join models that involve simultaneous content
access, and individual access from enqueued user requests respectively. For the
fountain model we explicitly characterize the download time, while in the
fork-join model we derive the upper and lower bounds. Our results show that
coding reduces download time, through the diversity of distributing the data
across more disks, even for the total storage used.Comment: 8 pages, 6 figures, conferenc
Computationally Efficient Simulation of Queues: The R Package queuecomputer
Large networks of queueing systems model important real-world systems such as
MapReduce clusters, web-servers, hospitals, call centers and airport passenger
terminals. To model such systems accurately, we must infer queueing parameters
from data. Unfortunately, for many queueing networks there is no clear way to
proceed with parameter inference from data. Approximate Bayesian computation
could offer a straightforward way to infer parameters for such networks if we
could simulate data quickly enough.
We present a computationally efficient method for simulating from a very
general set of queueing networks with the R package queuecomputer. Remarkable
speedups of more than 2 orders of magnitude are observed relative to the
popular DES packages simmer and simpy. We replicate output from these packages
to validate the package.
The package is modular and integrates well with the popular R package dplyr.
Complex queueing networks with tandem, parallel and fork/join topologies can
easily be built with these two packages together. We show how to use this
package with two examples: a call center and an airport terminal.Comment: Updated for queuecomputer_0.8.
Approximations for fork/join systems with inputs from multi-server stations.
Fork/join stations are commonly used to model synchronization constraints in queuing network models of computer and manufacturing systems. This paper presents an exact analysis of a fork/join station in a closed queuing network with inputs from multi-server stations with two-phase Coxian service distributions. The underlying queue length process is analyzed exactly to determine performance measures such as through put, and distributions of the queue length at the fork/join station. By choosing suitable parameters for the two-phase Coxian distributions, the effect of variability in inputs on system performance is studied. The study reveals that for several system configurations, analysis of the simpler system with exponential inputs provides efficient approximations for performance measures. Both, the exact analysis and the simple approximations of fork/join systems constitute useful building blocks for developing efficient methods for analyzing large queuing networks with fork/join stations.queueing; fork/join; synchronization; assembly systems; closed queuing networks;
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