30,682 research outputs found
Bounded Rationality and Heuristics in Humans and in Artificial Cognitive Systems
In this paper I will present an analysis of the impact that the notion of âbounded rationalityâ,
introduced by Herbert Simon in his book âAdministrative Behaviorâ, produced in the
field of Artificial Intelligence (AI). In particular, by focusing on the field of Automated
Decision Making (ADM), I will show how the introduction of the cognitive dimension into
the study of choice of a rational (natural) agent, indirectly determined - in the AI field - the
development of a line of research aiming at the realisation of artificial systems whose decisions
are based on the adoption of powerful shortcut strategies (known as heuristics) based
on âsatisficingâ - i.e. non optimal - solutions to problem solving. I will show how the
âheuristic approachâ to problem solving allowed, in AI, to face problems of combinatorial
complexity in real-life situations and still represents an important strategy for the design
and implementation of intelligent systems
Managing different sources of uncertainty in a BDI framework in a principled way with tractable fragments
The Belief-Desire-Intention (BDI) architecture is a practical approach for modelling large-scale intelligent systems. In the BDI setting, a complex system is represented as a network of interacting agents â or components â each one modelled based on its beliefs, desires and intentions. However, current BDI implementations are not well-suited for modelling more realistic intelligent systems which operate in environments pervaded by different types of uncertainty. Furthermore, existing approaches for dealing with uncertainty typically do not offer syntactical or tractable ways of reasoning about uncertainty. This complicates their integration with BDI implementations, which heavily rely on fast and reactive decisions. In this paper, we advance the state-of-the-art w.r.t. handling different types of uncertainty in BDI agents. The contributions of this paper are, first, a new way of modelling the beliefs of an agent as a set of epistemic states. Each epistemic state can use a distinct underlying uncertainty theory and revision strategy, and commensurability between epistemic states is achieved through a stratification approach. Second, we present a novel syntactic approach to revising beliefs given unreliable input. We prove that this syntactic approach agrees with the semantic definition, and we identify expressive fragments that are particularly useful for resource-bounded agents. Third, we introduce full operational semantics that extend Can, a popular semantics for BDI, to establish how reasoning about uncertainty can be tightly integrated into the BDI framework. Fourth, we provide comprehensive experimental results to highlight the usefulness and feasibility of our approach, and explain how the generic epistemic state can be instantiated into various representations
Scheduling Activity in an Agent Architecture
Proceedings of the AISBâ00 Symposium on AI Planning and Intelligent Agents. Birmingham, UK, 17-20 April, 2000.Agents for applications in dynamic environments require artificial intelligence techniques to solve problems to achieve their objectives. For example, they must develop plans of actions to carry out missions in their environment, in other words, to achieve some state in the world. But also, the agents must fulfill real-time requirements that arise because the characteristics of the applications and the dynamism of the environment. In this paper we analyze the use of a schedule of activity in an agent architecture to control the resources (time) needed by agents to accomplish their objectives.Publicad
The impact of resources on decision making
Decision making is a significant activity within industry and although much attention has been paid to the manner in which goals impact on how decision making is executed, there has been less focus on the impact decision making resources can have. This article describes an experiment that sought to provide greater insight into the impact that resources can have on how decision making is executed. Investigated variables included the experience levels of decision makers and the quality and availability of information resources. The experiment provided insights into the variety of impacts that resources can have upon decision making, manifested through the evolution of the approaches, methods, and processes used within it. The findings illustrated that there could be an impact on the decision-making process but not on the method or approach, the method and process but not the approach, or the approach, method, and process. In addition, resources were observed to have multiple impacts, which can emerge in different timescales. Given these findings, research is suggested into the development of resource-impact models that would describe the relationships existing between the decision-making activity and resources, together with the development of techniques for reasoning using these models. This would enhance the development of systems that could offer improved levels of decision support through managing the impact of resources on decision making
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
A multi-agent system with application in project scheduling
The new economic and social dynamics increase project complexity and makes scheduling problems more difficult, therefore scheduling requires more versatile solutions as Multi Agent Systems (MAS). In this paper the authors analyze the implementation of a Multi-Agent System (MAS) considering two scheduling problems: TCPSP (Time-Constrained Project Scheduling), and RCPSP (Resource-Constrained Project Scheduling). The authors propose an improved BDI (Beliefs, Desires, and Intentions) model and present the first the MAS implementation results in JADE platform.multi-agent architecture, scheduling, project management, BDI architecture, JADE.
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