619 research outputs found
Memory hierarchies for future HPC architectures
Efficiently managing the memory subsystem of modern multi/manycore architectures is increasingly becoming a challenge as systems grow in complexity and heterogeneity. In the field of high performance computing (HPC) in particular, where massively parallel architectures are used and input sets of several terabytes are common, careful management of the memory hierarchy is crucial to exploit the full computing power of these systems.
The goal of this thesis is to provide computer architects with valuable information to guide the design of future systems, and in particular of those more widely used in the field of HPC, i.e., symmetric multicore processors (SMPs) and GPUs. With that aim, we present an analysis of some of the inefficiencies and shortcomings of current memory management techniques and propose two novel schemes leveraging the opportunities that arise from the use of new and emerging programming models and computing paradigms.
The first contribution of this thesis is a block prefetching mechanism for task-based programming models. Using a task-based programming model simplifies parallel programming and allows for better resource utilization in the supercomputers used in the field of HPC, while enabling sophisticated memory management techniques. The scheme proposed relies on a memory-aware runtime system to guide prefetching while avoiding the main drawbacks of traditional prefetching mechanisms, i.e., cache pollution and lack of timeliness. It leverages the information provided by the user about tasks¿ input data to prefetch contiguous blocks of memory that are certain to be useful. The proposed scheme targets SMPs with large cache hierarchies and uses heuristics to dynamically decide the best cache level to prefetch into without evicting useful data.
The focus of this thesis then turns to heterogeneous architectures combining GPUs and traditional multicore processors. The current trend towards tighter coupling of GPU and CPU enables new collaborative computations that tax the memory subsystem in a different manner than previous heterogeneous computations did, and requires careful analysis to understand the trade-offs that are to be expected when designing future memory organizations.
The second contribution is an in-depth analysis on the impact of sharing the last-level cache between GPU and CPU cores on a system where the GPU is integrated on the same die as the CPU. The analysis focuses on the effect that a shared cache can have on collaborative computations where GPU and CPU threads concurrently work on a problem and share data at fine granularities. The results presented here show that sharing the last-level cache is largely beneficial as it allows for better resource utilization. In addition, the evaluation shows that collaborative computations benefit significantly from the faster CPU-GPU communication and higher cache hit rates that a shared cache level provides.
The final contribution of this thesis analyzes the inefficiencies and drawbacks of demand paging as currently implemented in discrete GPUs by NVIDIA. Then, it proposes a novel memory organization and dynamic migration scheme that allows for efficient data sharing between GPU and CPU, specially when executing collaborative computations where data is migrated back and forth between the two separate memories. This scheme migrates data at cache line granularities transparently to the user and operating system, avoiding false sharing and the unnecessary data transfers that occur with demand paging. The results show that the proposed scheme is able to outperform the baseline system by reducing the migration latency of data that is copied multiple times between the two memories. In addition, analysis of different interconnect latencies shows that fine-grained data sharing between GPU and CPU is feasible as long as future interconnect technologies achieve four to five times lower round-trip times than PCI-Express 3.0.La gestión eficiente del subsistema de memoria se ha convertido en un problema complejo a la vez que los sistemas crecen en complejidad y heterogeneidad. En el campo de la computación de altas prestaciones (HPC) en particular, donde arquitecturas masivamente paralelas son usadas y entradas de varios terabytes son comunes, una gestión cuidadosa de la jerarquÃa de memoria es crucial para conseguir explotar todo el potencial de estas arquitecturas. El objetivo de esta tesis es proporcionar a los arquitectos de computadores información valiosa para el diseño de los sistemas del futuro, y en concreto de los más comúnmente usados en el campo de HPC, los procesadores multinúcleo simétricos (SMP) y las tarjetas gráficas (GPU). Para ello, presentamos un análisis de las ineficiencias y los inconvenientes de los sistemas de gestión de memoria actuales, y proponemos dos técnicas nuevas que aprovechan las oportunidades surgidas del uso de nuevos y emergentes modelos de programación y paradigmas de computación. La primera contribución de esta tesis es un mecanismo de prefetch de bloques para modelos de programación basados en tareas. Usando modelos de programación orientados a tareas simplifica la programación paralela y permite hacer un mejor uso de los recursos en los supercomputadores usados en HPC, mientras permiten el uso de sofisticados mecanismos de gestión de memoria. La técnica propuesta se basa en un sistema de runtime para guiar el prefetch de datos mientras evita los principales inconvenientes tradicionalmente asociados con prefetching, la polución de cache y la medida incorrecta de los tiempos. El mecanismo utiliza la información sobre las entradas de las tareas proporcionada por el usuario para prefetchear bloques contiguos de memoria sobre los que hay certeza que serán utilizados. El mecanismo está dirigido a arquitecturas SMP con amplias jerarquÃas de cache, y usa heurÃsticas para decidir dinámicamente en qué nivel de caché colocar los datos sin desplazar datos útiles. El focus de la tesis gira luego a arquitecturas heterogéneas que combinan GPUs con procesadores multinúcleo tradicionales. La actual tendencia a unir GPU y CPU permite el uso de una nueva serie de computaciones colaborativas que afectan al subsistema de memoria de forma diferente que las computaciones heterogéneas anteriores, y requiere de un cuidadoso análisis para entender las consecuencias que esto tiene en el diseño de las organizaciones de memoria futuras. La segunda contribución de la tesis es un análisis detallado del impacto que supone compartir el último nivel de cache entre núcleos de GPU y CPU en sistemas donde la GPU está integrada en el mismo chip que la CPU. El análisis se centra en el efecto que la cache compartida tiene en colaboraciones colaborativas donde hilos de GPU y CPU trabajan concurrentemente en un problema y comparten datos a grano fino. Los resultados presentados en esta tesis muestran que compartir el último nivel de cache es mayormente beneficioso ya que permite un mejor uso de los recursos. Además, la evaluación muestra que las computaciones colaborativas se benefician en gran medida de la comunicación más rápida entre GPU y CPU y las mayores tasas de acierto de cache que un nivel de cache compartido proporcionan
Optimizing for a Many-Core Architecture without Compromising Ease-of-Programming
Faced with nearly stagnant clock speed advances, chip manufacturers have turned to parallelism as the source for continuing performance improvements. But even though numerous parallel architectures have already been brought to market, a universally accepted methodology for programming them for general purpose applications has yet to emerge. Existing solutions tend to be hardware-specific, rendering them difficult to use for the majority of application programmers and domain experts, and not providing scalability guarantees for future generations of the hardware.
This dissertation advances the validation of the following thesis: it is possible to develop efficient general-purpose programs for a many-core platform using a model recognized for its simplicity. To prove this thesis, we refer to the eXplicit Multi-Threading (XMT) architecture designed and built at the University of Maryland. XMT is an attempt at re-inventing parallel computing with a solid theoretical foundation and an aggressive scalable design. Algorithmically, XMT is inspired by the PRAM (Parallel Random Access Machine) model and the architecture design is focused on reducing inter-task communication and synchronization overheads and providing an easy-to-program parallel model.
This thesis builds upon the existing XMT infrastructure to improve support for efficient execution with a focus on ease-of-programming. Our contributions aim at reducing the programmer's effort in developing XMT applications and improving the overall performance. More concretely, we: (1) present a work-flow guiding programmers to produce efficient parallel solutions starting from a high-level problem; (2) introduce an analytical performance model for XMT programs and provide a methodology to project running time from an implementation; (3) propose and evaluate RAP -- an improved resource-aware compiler loop prefetching algorithm targeted at fine-grained many-core architectures; we demonstrate performance improvements of up to 34.79% on average over the GCC loop prefetching implementation and up to 24.61% on average over a simple hardware prefetching scheme; and (4) implement a number of parallel benchmarks and evaluate the overall performance of XMT relative to existing serial and parallel solutions, showing speedups of up to 13.89x vs.~ a serial processor and 8.10x vs.~parallel code optimized for an existing many-core (GPU). We also discuss the implementation and optimization of the Max-Flow algorithm on XMT, a problem which is among the more advanced in terms of complexity, benchmarking and research interest in the parallel algorithms community. We demonstrate better speed-ups compared to a best serial solution than previous attempts on other parallel platforms
Enhancing Productivity and Performance Portability of General-Purpose Parallel Programming
This work focuses on compiler and run-time techniques for improving the productivity and the performance portability of general-purpose parallel programming. More specifically, we focus on shared-memory task-parallel languages, where the programmer explicitly exposes parallelism in the form of short tasks that may outnumber the cores by orders of magnitude. The compiler, the run-time, and the platform (henceforth the system) are responsible for harnessing this unpredictable amount of parallelism, which can vary from none to excessive, towards efficient execution. The challenge arises from the aspiration to support fine-grained irregular computations and nested parallelism. This work is even more ambitious by also aspiring to lay the foundations to efficiently support declarative code, where the programmer exposes all available parallelism, using high-level language constructs such as parallel loops, reducers or futures. The appeal of declarative code is twofold for general-purpose programming: it is often easier for the programmer who does not have to worry about the granularity of the exposed parallelism, and it achieves better performance portability by avoiding overfitting to a small range of platforms and inputs for which the programmer is coarsening. Furthermore, PRAM algorithms, an important class of parallel algorithms, naturally lend themselves to declarative programming, so supporting it is a necessary condition for capitalizing on the wealth of the PRAM theory. Unfortunately, declarative codes often expose such an overwhelming number of fine-grained tasks that existing systems fail to deliver performance.
Our contributions can be partitioned into three components. First, we tackle the issue of coarsening, which declarative code leaves to the system. We identify two goals of coarsening and advocate tackling them separately, using static compiler transformations for one and dynamic run-time approaches for the other. Additionally, we present evidence that the current practice of burdening the programmer with coarsening either leads to codes with poor performance-portability, or to a significantly increased programming effort. This is a ``show-stopper'' for general-purpose programming. To compare the performance portability among approaches, we define an experimental framework and two metrics, and we demonstrate that our approaches are preferable. We close the chapter on coarsening by presenting compiler transformations that automatically coarsen some types of very fine-grained codes.
Second, we propose Lazy Scheduling, an innovative run-time scheduling technique that infers the platform load at run-time, using information already maintained. Based on the inferred load, Lazy Scheduling adapts the amount of available parallelism it exposes for parallel execution and, thus, saves parallelism overheads that existing approaches pay. We implement Lazy Scheduling and present experimental results on four different platforms. The results show that Lazy Scheduling is vastly superior for declarative codes and competitive, if not better, for coarsened codes. Moreover, Lazy Scheduling is also superior in terms of performance-portability, supporting our thesis that it is possible to achieve reasonable efficiency and performance portability with declarative codes.
Finally, we also implement Lazy Scheduling on XMT, an experimental manycore platform developed at the University of Maryland, which was designed to support codes derived from PRAM algorithms. On XMT, we manage to harness the existing hardware support for scheduling flat parallelism to compose it with Lazy Scheduling, which supports nested parallelism. In the resulting hybrid scheduler, the hardware and software work in synergy to overcome each other's weaknesses. We show the performance composability of the hardware and software schedulers, both in an abstract cost model and experimentally, as the hybrid always performs better than the software scheduler alone. Furthermore, the cost model is validated by using it to predict if it is preferable to execute a code sequentially, with outer parallelism, or with nested parallelism, depending on the input, the available hardware parallelism and the calling context of the parallel code
An Event-Triggered Programmable Prefetcher for Irregular Workloads
Many modern workloads compute on large amounts of data, often with irregular memory accesses. Current architectures perform poorly for these workloads, as existing prefetching techniques cannot capture the memory access patterns; these applications end up heavily memory-bound as a result. Although a number of techniques exist to explicitly configure a prefetcher with traversal patterns, gaining significant speedups, they do not generalise beyond their target data structures. Instead, we propose an event-triggered programmable prefetcher combining the flexibility of a general-purpose computational unit with an event-based programming model, along with compiler techniques to automatically generate events from the original source code with annotations. This allows more complex fetching decisions to be made, without needing to stall when intermediate results are required. Using our programmable prefetching system, combined with small prefetch kernels extracted from applications, we achieve an average 3.0x speedup in simulation for a variety of graph, database and HPC workloads.</jats:p
Preliminary multicore architecture for Introspective Computing
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 243-245).This thesis creates a framework for Introspective Computing. Introspective Computing is a computing paradigm characterized by self-aware software. Self-aware software systems use hardware mechanisms to observe an application's execution so that they may adapt execution to improve performance, reduce power consumption, or balance user-defined fitness criteria over time-varying conditions in a system environment. We dub our framework Partner Cores. The Partner Cores framework builds upon tiled multicore architectures [11, 10, 25, 9], closely coupling cores such that one may be used to observe and optimize execution in another. Partner cores incrementally collect and analyze execution traces from code cores then exploit knowledge of the hardware to optimize execution. This thesis develops a tiled architecture for the Partner Cores framework that we dub Evolve. Evolve provides a versatile substrate upon which software may coordinate core partnerships and various forms of parallelism. To do so, Evolve augments a basic tiled architecture with introspection hardware and programmable functional units. Partner Cores software systems on the Evolve hardware may follow the style of helper threading [13, 12, 6] or utilize the programmable functional units in each core to evolve application-specific coprocessor engines. This thesis work develops two Partner Cores software systems: the Dynamic Partner-Assisted Branch Predictor and the Introspective L2 Memory System (IL2). The branch predictor employs a partner core as a coprocessor engine for general dynamic branch prediction in a corresponding code core. The IL2 retasks the silicon resources of partner cores as banks of an on-chip, distributed, software L2 cache for code cores.(cont.) The IL2 employs aggressive, application-specific prefetchers for minimizing cache miss penalties and DRAM power consumption. Our results and future work show that the branch predictor is able to sustain prediction for code core branch frequencies as high as one every 7 instructions with no degradation in accuracy; updated prediction directions are available in a low minimum of 20-21 instructions. For the IL2, we develop a pixel block prefetcher for the image data structure used in a JPEG encoder benchmark and show that a 50% improvement in absolute performance is attainable.by Jonathan M. Eastep.S.M
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