2,918 research outputs found
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂșblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
The MobyDick Project: A Mobile Heterogeneous All-IP Architecture
Proceedings of Advanced Technologies, Applications and Market Strategies for 3G (ATAMS 2001). Cracow, Poland: 17-20 June, 2001.This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies.
The proposed architecture incorporates aspects of mobile-IPv6, fast handover, AAA-control, and Quality of Service. The architecture allows for an optimised control on the radio link layer resources. The Moby dick architecture is currently under refinement for implementation on field trials. The services planned for trials are data transfer and voice-over-IP.Publicad
Carrier Sense Random Packet CDMA Protocol in Dual-Channel Networks
Code resource wastage is caused by the reason that many hopping frequency (FH) sequences are unused, which occurs under the condition that the number of the actual subnets needed for the tactical network is far smaller than the networking capacity of code division netÂŹworking. Dual-channel network (DCN), consisting of one single control channel and multiple data channels, can solve the code resource wastage effectively. To improve the anti-jamming capability of the control channel of DCN, code division multiple access (CDMA) technology was introduced, and a carrier sense random packet (CSRP) CDMA protocol based on random packet CDMA (RP-CDMA) was proposed. In CSRP-CDMA, we provide a carrier sensing random packet mechanism and a packet-segment acknowledgement policy. Furthermore, an analytical model was developed to evaluate the performance of CSRP-CDMA networks. In this model, the impacts of multi-access interference from both inter-clusters and intra-clusters were analyzed, and the mathematical expressions of packet transmission success probability, normalized network throughput and signal interference to noise ratio, were also derived. Analytical and simulation results demonstrate that the normalized network throughput of CSRP-CDMA outperforms traditional RP-CDMA by 10%, which can guarantee the resource utilization efficiency of the control channel in DCNs
Low-complexity medium access control protocols for QoS support in third-generation radio access networks
One approach to maximizing the efficiency of
medium access control (MAC) on the uplink in a future wideband
code-division multiple-access (WCDMA)-based third-generation
radio access network, and hence maximize spectral efficiency,
is to employ a low-complexity distributed scheduling control
approach. The maximization of spectral efficiency in third-generation
radio access networks is complicated by the need to
provide bandwidth-on-demand to diverse services characterized
by diverse quality of service (QoS) requirements in an interference
limited environment. However, the ability to exploit the full
potential of resource allocation algorithms in third-generation
radio access networks has been limited by the absence of a metric
that captures the two-dimensional radio resource requirement,
in terms of power and bandwidth, in the third-generation radio
access network environment, where different users may have
different signal-to-interference ratio requirements. This paper
presents a novel resource metric as a solution to this fundamental
problem. Also, a novel deadline-driven backoff procedure has
been presented as the backoff scheme of the proposed distributed
scheduling MAC protocols to enable the efficient support of
services with QoS imposed delay constraints without the need
for centralized scheduling. The main conclusion is that low-complexity
distributed scheduling control strategies using overload
avoidance/overload detection can be designed using the proposed
resource metric to give near optimal performance and thus maintain
a high spectral efficiency in third-generation radio access
networks and that importantly overload detection is superior to
overload avoidance
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An Adaptive Soft Handover Scheme Using Fuzzy Load Balancing for WCDMA Systems
In cellular systems, user distribution variations can cause load imbalance between cells. Embedding a load balancing strategy within the handover scheme means that ensuing traffic congestion can be alleviated by dynamically reallocating load between neighbouring cells. An adaptive soft handover scheme for multimedia cellular communication systems is proposed in this paper, that considers both the cell load factors as well as the pilot channel signal-to-interference-and-noise-ratio (SINR) for soft handovers. By using fuzzy principles, the soft handover thresholds and time hysteresis are adapted dependent upon the loads of the neighbouring cells. Simulation results show that the new algorithm provides improved system performance in terms of a more evenly distributed load, lower blocking probabilities and higher throughput
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
Energy-Efficient Resource Allocation in Wireless Networks with Quality-of-Service Constraints
A game-theoretic model is proposed to study the cross-layer problem of joint
power and rate control with quality of service (QoS) constraints in
multiple-access networks. In the proposed game, each user seeks to choose its
transmit power and rate in a distributed manner in order to maximize its own
utility while satisfying its QoS requirements. The user's QoS constraints are
specified in terms of the average source rate and an upper bound on the average
delay where the delay includes both transmission and queuing delays. The
utility function considered here measures energy efficiency and is particularly
suitable for wireless networks with energy constraints. The Nash equilibrium
solution for the proposed non-cooperative game is derived and a closed-form
expression for the utility achieved at equilibrium is obtained. It is shown
that the QoS requirements of a user translate into a "size" for the user which
is an indication of the amount of network resources consumed by the user. Using
this competitive multiuser framework, the tradeoffs among throughput, delay,
network capacity and energy efficiency are studied. In addition, analytical
expressions are given for users' delay profiles and the delay performance of
the users at Nash equilibrium is quantified.Comment: Accpeted for publication in the IEEE Transactions on Communication
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