33 research outputs found

    Cooperative Multi-Bitrate Video Caching and Transcoding in Multicarrier NOMA-Assisted Heterogeneous Virtualized MEC Networks

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    Cooperative video caching and transcoding in mobile edge computing (MEC) networks is a new paradigm for future wireless networks, e.g., 5G and 5G beyond, to reduce scarce and expensive backhaul resource usage by prefetching video files within radio access networks (RANs). Integration of this technique with other advent technologies, such as wireless network virtualization and multicarrier non-orthogonal multiple access (MC-NOMA), provides more flexible video delivery opportunities, which leads to enhancements both for the network's revenue and for the end-users' service experience. In this regard, we propose a two-phase RAF for a parallel cooperative joint multi-bitrate video caching and transcoding in heterogeneous virtualized MEC networks. In the cache placement phase, we propose novel proactive delivery-aware cache placement strategies (DACPSs) by jointly allocating physical and radio resources based on network stochastic information to exploit flexible delivery opportunities. Then, for the delivery phase, we propose a delivery policy based on the user requests and network channel conditions. The optimization problems corresponding to both phases aim to maximize the total revenue of network slices, i.e., virtual networks. Both problems are non-convex and suffer from high-computational complexities. For each phase, we show how the problem can be solved efficiently. We also propose a low-complexity RAF in which the complexity of the delivery algorithm is significantly reduced. A Delivery-aware cache refreshment strategy (DACRS) in the delivery phase is also proposed to tackle the dynamically changes of network stochastic information. Extensive numerical assessments demonstrate a performance improvement of up to 30% for our proposed DACPSs and DACRS over traditional approaches.Comment: 53 pages, 24 figure

    Architectures and Algorithms for Content Delivery in Future Networks

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    Traditional Content Delivery Networks (CDNs) built with traditional Internet technology are less and less able to cope with today’s tremendous content growth. Enhancing infrastructures with storage and computation capabilities may help to remedy the situation. Information-Centric Networks (ICNs), a proposed future Internet technology, unlike the current Internet, decouple information from its sources and provide in-network storage. However, content delivery over in-network storage-enabled networks still faces significant issues, such as the stability and accuracy of estimated bitrate when using Dynamic Adaptive Streaming (DASH). Still Implementing new infrastructures with in-network storage can lead to other challenges. For instance, the extensive deployment of such networks will require a significant upgrade of the installed IP infrastructure. Furthermore, network slicing enables services and applications with very different characteristics to co-exist on the same network infrastructure. Another challenge is that traditional architectures cannot meet future expectations for streaming in terms of latency and network load when it comes to content, such as 360° videos and immersive services. In-Network Computing (INC), also known as Computing in the Network (COIN), allows the computation tasks to be distributed across the network instead of being computed on servers to guarantee performance. INC is expected to provide lower latency, lower network traffic, and higher throughput. Implementing infrastructures with in-network computing will help fulfill specific requirements for streaming 360° video streaming in the future. Therefore, the delivery of 360° video and immersive services can benefit from INC. This thesis elaborates and addresses the key architectural and algorithmic research challenges related to content delivery in future networks. To tackle the first challenge, we propose algorithms for solving the inaccuracy of rate estimation for future CDNs implementation with in-network storage (a key feature of future networks). An algorithm for implementing in-network storage in IP settings for CDNs is proposed for the second challenge. Finally, for the third challenge, we propose an architecture for provisioning INC-enabled slices for 360° video streaming in next-generation networks. We considered a P4-enabled Software-Defined network (SDN) as the physical infrastructure and significantly reduced latency and traffic load for video streaming

    Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?

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    The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Market Driven Multi-domain Network Service Orchestration in 5G Networks

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    The advent of a new breed of enhanced multimedia services has put network operators into a position where they must support innovative services while ensuring both end-to-end Quality of Service requirements and profitability. Recently, Network Function Virtualization (NFV) has been touted as a cost-effective underlying technology in 5G networks to efficiently provision novel services. These NFV-based services have been increasingly associated with multi-domain networks. However, several orchestration issues, linked to cross-domain interactions and emphasized by the heterogeneity of underlying technologies and administrative authorities, present an important challenge. In this paper, we tackle the cross-domain interaction issue by proposing an intelligent and profitable auction-based approach to allow inter-domains resource allocation

    User-centric power-friendly quality-based network selection strategy for heterogeneous wireless environments

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    The ‘Always Best Connected’ vision is built around the scenario of a mobile user seamlessly roaming within a multi-operator multi-technology multi-terminal multi-application multi-user environment supported by the next generation of wireless networks. In this heterogeneous environment, users equipped with multi-mode wireless mobile devices will access rich media services via one or more access networks. All these access networks may differ in terms of technology, coverage range, available bandwidth, operator, monetary cost, energy usage etc. In this context, there is a need for a smart network selection decision to be made, to choose the best available network option to cater for the user’s current application and requirements. The decision is a difficult one, especially given the number and dynamics of the possible input parameters. What parameters are used and how those parameters model the application requirements and user needs is important. Also, game theory approaches can be used to model and analyze the cooperative or competitive interaction between the rational decision makers involved, which are users, seeking to get good service quality at good value prices, and/or the network operators, trying to increase their revenue. This thesis presents the roadmap towards an ‘Always Best Connected’ environment. The proposed solution includes an Adapt-or-Handover solution which makes use of a Signal Strength-based Adaptive Multimedia Delivery mechanism (SAMMy) and a Power-Friendly Access Network Selection Strategy (PoFANS) in order to help the user in taking decisions, and to improve the energy efficiency at the end-user mobile device. A Reputation-based System is proposed, which models the user-network interaction as a repeated cooperative game following the repeated Prisoner’s Dilemma game from Game Theory. It combines reputation-based systems, game theory and a network selection mechanism in order to create a reputation-based heterogeneous environment. In this environment, the users keep track of their individual history with the visited networks. Every time, a user connects to a network the user-network interaction game is played. The outcome of the game is a network reputation factor which reflects the network’s previous behavior in assuring service guarantees to the user. The network reputation factor will impact the decision taken by the user next time, when he/she will have to decide whether to connect or not to that specific network. The performance of the proposed solutions was evaluated through in-depth analysis and both simulation-based and experimental-oriented testing. The results clearly show improved performance of the proposed solutions in comparison with other similar state-of-the-art solutions. An energy consumption study for a Google Nexus One streaming adaptive multimedia was performed, and a comprehensive survey on related Game Theory research are provided as part of the work

    Pricing the Cloud: An Auction Approach

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    Cloud computing has changed the processing and service modes of information communication technology and has affected the transformation, upgrading and innovation of the IT-related industry systems. The rapid development of cloud computing in business practice has spawned a whole new field of interdisciplinary, providing opportunities and challenges for business management research. One of the critical factors impacting cloud computing is how to price cloud services. An appropriate pricing strategy has important practical means to stakeholders, especially to providers and customers. This study addressed and discussed research findings on cloud computing pricing strategies, such as fixed pricing, bidding pricing, and dynamic pricing. Another key factor for cloud computing is Quality of Service (QoS), such as availability, reliability, latency, security, throughput, capacity, scalability, elasticity, etc. Cloud providers seek to improve QoS to attract more potential customers; while, customers intend to find QoS matching services that do not exceed their budget constraints. Based on the existing study, a hybrid QoS-based pricing mechanism, which consists of subscription and dynamic auction design, is proposed and illustrated to cloud services. The results indicate that our hybrid pricing mechanism has potential to better allocate available cloud resources, aiming at increasing revenues for providers and reducing expenses for customers in practice
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