176 research outputs found

    Designing Scalable Mechanisms for Geo-Distributed Platform Services in the Presence of Client Mobility

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    Situation-awareness applications require low-latency response and high network bandwidth, hence benefiting from geo-distributed Edge infrastructures. The developers of these applications typically rely on several platform services, such as Kubernetes, Apache Cassandra and Pulsar, for managing their compute and data components across the geo-distributed Edge infrastructure. Situation-awareness applications impose peculiar requirements on the compute and data placement policies of the platform services. Firstly, the processing logic of these applications is closely tied to the physical environment that it is interacting with. Hence, the access pattern to compute and data exhibits strong spatial affinity. Secondly, the network topology of Edge infrastructure is heterogeneous, wherein communication latency forms a significant portion of the end-to-end compute and data access latency. Therefore, the placement of compute and data components has to be cognizant of the spatial affinity and latency requirements of the applications. However, clients of situation-awareness applications, such as vehicles and drones, are typically mobile – making the compute and data access pattern dynamic and complicating the management of data and compute components. Constant changes in the network connectivity and spatial locality of clients due to client mobility results in making the current placement of compute and data components unsuitable for meeting the latency and spatial affinity requirements of the application. Constant client mobility necessitates that client location and latency offered by the platform services be continuously monitored to detect when application requirements are violated and to adapt the compute and data placement. The control and monitoring modules of off-the-shelf platform services do not have the necessary primitives to incorporate spatial affinity and network topology awareness into their compute and data placement policies. The spatial location of clients is not considered as an input for decision- making in their control modules. Furthermore, they do not perform fine-grained end-to-end monitoring of observed latency to detect and adapt to performance degradations due to client mobility. This dissertation presents three mechanisms that inform the compute and data placement policies of platform services, so that application requirements can be met. M1: Dynamic Spatial Context Management for system entities – clients and data and compute components – to ensure spatial affinity requirements are satisfied. M2: Network Proximity Estimation to provide topology-awareness to the data and compute placement policies of platform services. M3: End-to-End Latency Monitoring to enable collection, aggregation and analysis of per-application metrics in a geo-distributed manner to provide end-to-end insights into application performance. The thesis of our work is that the aforementioned mechanisms are fundamental building blocks for the compute and data management policies of platform services, and that by incorporating them, platform services can meet application requirements at the Edge. Furthermore, the proposed mechanisms can be implemented in a way that offers high scalability to handle high levels of client activity. We demonstrate by construction the efficacy and scalability of the proposed mechanisms for building dynamic compute and data orchestration policies by incorporating them in the control and monitoring modules of three different platform services. Specifically, we incorporate these mechanisms into a topic-based publish-subscribe system (ePulsar), an application orchestration platform (OneEdge), and a key-value store (FogStore). We conduct extensive performance evaluation of these enhanced platform services to showcase how the new mechanisms aid in dynamically adapting the compute/data orchestration decisions to satisfy performance requirements of applicationsPh.D

    Efficient Passive Clustering and Gateways selection MANETs

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    Passive clustering does not employ control packets to collect topological information in ad hoc networks. In our proposal, we avoid making frequent changes in cluster architecture due to repeated election and re-election of cluster heads and gateways. Our primary objective has been to make Passive Clustering more practical by employing optimal number of gateways and reduce the number of rebroadcast packets

    Recent Advances in Wireless Communications and Networks

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    This book focuses on the current hottest issues from the lowest layers to the upper layers of wireless communication networks and provides "real-time" research progress on these issues. The authors have made every effort to systematically organize the information on these topics to make it easily accessible to readers of any level. This book also maintains the balance between current research results and their theoretical support. In this book, a variety of novel techniques in wireless communications and networks are investigated. The authors attempt to present these topics in detail. Insightful and reader-friendly descriptions are presented to nourish readers of any level, from practicing and knowledgeable communication engineers to beginning or professional researchers. All interested readers can easily find noteworthy materials in much greater detail than in previous publications and in the references cited in these chapters

    Spatiotemporal Multicast and Partitionable Group Membership Service

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    The recent advent of wireless mobile ad hoc networks and sensor networks creates many opportunities and challenges. This thesis explores some of them. In light of new application requirements in such environments, it proposes a new multicast paradigm called spatiotemporal multicast for supporting ad hoc network applications which require both spatial and temporal coordination. With a focus on a special case of spatiotemporal multicast, called mobicast, this work proposes several novel protocols and analyzes their performances. This dissertation also investigates implications of mobility on the classical group membership problem in distributed computing, proposes a new specification for a partitionable group membership service catering to applications on wireless mobile ad hoc networks, and provides a mobility-aware algorithm and middleware for this service. The results of this work bring new insights into the design and analysis of spatiotemporal communication protocols and fault-tolerant computing in wireless mobile ad hoc networks

    Cross-layer Peer-to-Peer Computing in Mobile Ad Hoc Networks

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    The future information society is expected to rely heavily on wireless technology. Mobile access to the Internet is steadily gaining ground, and could easily end up exceeding the number of connections from the fixed infrastructure. Picking just one example, ad hoc networking is a new paradigm of wireless communication for mobile devices. Initially, ad hoc networking targeted at military applications as well as stretching the access to the Internet beyond one wireless hop. As a matter of fact, it is now expected to be employed in a variety of civilian applications. For this reason, the issue of how to make these systems working efficiently keeps the ad hoc research community active on topics ranging from wireless technologies to networking and application systems. In contrast to traditional wire-line and wireless networks, ad hoc networks are expected to operate in an environment in which some or all the nodes are mobile, and might suddenly disappear from, or show up in, the network. The lack of any centralized point, leads to the necessity of distributing application services and responsibilities to all available nodes in the network, making the task of developing and deploying application a hard task, and highlighting the necessity of suitable middleware platforms. This thesis studies the properties and performance of peer-to-peer overlay management algorithms, employing them as communication layers in data sharing oriented middleware platforms. The work primarily develops from the observation that efficient overlays have to be aware of the physical network topology, in order to reduce (or avoid) negative impacts of application layer traffic on the network functioning. We argue that cross-layer cooperation between overlay management algorithms and the underlying layer-3 status and protocols, represents a viable alternative to engineer effective decentralized communication layers, or eventually re-engineer existing ones to foster the interconnection of ad hoc networks with Internet infrastructures. The presented approach is twofold. Firstly, we present an innovative network stack component that supports, at an OS level, the realization of cross-layer protocol interactions. Secondly, we exploit cross-layering to optimize overlay management algorithms in unstructured, structured, and publish/subscribe platforms

    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p

    Advances in Robotics, Automation and Control

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    The book presents an excellent overview of the recent developments in the different areas of Robotics, Automation and Control. Through its 24 chapters, this book presents topics related to control and robot design; it also introduces new mathematical tools and techniques devoted to improve the system modeling and control. An important point is the use of rational agents and heuristic techniques to cope with the computational complexity required for controlling complex systems. Through this book, we also find navigation and vision algorithms, automatic handwritten comprehension and speech recognition systems that will be included in the next generation of productive systems developed by man

    LVMM: The Localized Vehicular Multicast Middleware - a Framework for Ad Hoc Inter-Vehicles Multicast Communications

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    This thesis defines a novel semantic for multicast in vehicular ad hoc networks (VANETs) and it defines a middleware, the Localized Vehicular Multicast Middleware (LVMM) that enables minimum cost, source-based multicast communications in VANETs. The middleware provides support to find vehicles suitable to sustain multicast communications, to maintain multicast groups, and to execute a multicast routing protocol, the Vehicular Multicast Routing Protocol (VMRP), that delivers messages of multicast applications to all the recipients utilizing a loop-free, minimum cost path from each source to all the recipients. LVMM does not require a vehicle to know all other members: only knowledge of directly reachable nodes is required to perform the source-based routing
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