4,917 research outputs found

    Queue utilization with hop based enhanced arbitrary inter frame spacing MAC for saturated ad HOC networks

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    © 2015 IEEE. Path length of a multi hop Ad Hoc networks has an adverse impact on the end-to-end throughput especially during network saturation. The success rate of forwarding packets towards destination is limited due to interference, contention, limited buffer space, and bandwidth. Real time applications streaming data fill the buffer space at a faster rate at the source and its nearby forwarding nodes since the channel is shared. The aim of this paper is to increase the success rate of forwarding the packets to yield a higher end-to-end throughput. In order to reduce loss of packets due to buffer overflow and enhance the performance of the network for a saturated network, a novel MAC protocol named Queue Utilization with Hop Based Enhanced Arbitrary Inter Frame Spacing based (QU-EAIFS) MAC is proposed for alleviating the problems in saturated Ad Hoc networks. The protocol prioritises the nodes based on its queue utilization and hops travelled by the packet and it helps achieving higher end-toend performance by forwarding the packets with higher rate towards the destination during network saturation. The proposed MAC enhances the end-to-end performance by approximately 40% and 34% for a 5hop and 6hop communication respectively in a chain topology as compared to the standard IEEE802.11b. The performance of the new MAC also outperforms the performance of IEEE 802.11e MAC. In order to validate the protocol, it is also tested with short hops and varying packet sizes and more realistic random topologies

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Cross-layer design of multi-hop wireless networks

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    MULTI -hop wireless networks are usually defined as a collection of nodes equipped with radio transmitters, which not only have the capability to communicate each other in a multi-hop fashion, but also to route each others’ data packets. The distributed nature of such networks makes them suitable for a variety of applications where there are no assumed reliable central entities, or controllers, and may significantly improve the scalability issues of conventional single-hop wireless networks. This Ph.D. dissertation mainly investigates two aspects of the research issues related to the efficient multi-hop wireless networks design, namely: (a) network protocols and (b) network management, both in cross-layer design paradigms to ensure the notion of service quality, such as quality of service (QoS) in wireless mesh networks (WMNs) for backhaul applications and quality of information (QoI) in wireless sensor networks (WSNs) for sensing tasks. Throughout the presentation of this Ph.D. dissertation, different network settings are used as illustrative examples, however the proposed algorithms, methodologies, protocols, and models are not restricted in the considered networks, but rather have wide applicability. First, this dissertation proposes a cross-layer design framework integrating a distributed proportional-fair scheduler and a QoS routing algorithm, while using WMNs as an illustrative example. The proposed approach has significant performance gain compared with other network protocols. Second, this dissertation proposes a generic admission control methodology for any packet network, wired and wireless, by modeling the network as a black box, and using a generic mathematical 0. Abstract 3 function and Taylor expansion to capture the admission impact. Third, this dissertation further enhances the previous designs by proposing a negotiation process, to bridge the applications’ service quality demands and the resource management, while using WSNs as an illustrative example. This approach allows the negotiation among different service classes and WSN resource allocations to reach the optimal operational status. Finally, the guarantees of the service quality are extended to the environment of multiple, disconnected, mobile subnetworks, where the question of how to maintain communications using dynamically controlled, unmanned data ferries is investigated
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