2,524 research outputs found

    Vehicular Fog Computing Enabled Real-time Collision Warning via Trajectory Calibration

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    Vehicular fog computing (VFC) has been envisioned as a promising paradigm for enabling a variety of emerging intelligent transportation systems (ITS). However, due to inevitable as well as non-negligible issues in wireless communication, including transmission latency and packet loss, it is still challenging in implementing safety-critical applications, such as real-time collision warning in vehicular networks. In this paper, we present a vehicular fog computing architecture, aiming at supporting effective and real-time collision warning by offloading computation and communication overheads to distributed fog nodes. With the system architecture, we further propose a trajectory calibration based collision warning (TCCW) algorithm along with tailored communication protocols. Specifically, an application-layer vehicular-to-infrastructure (V2I) communication delay is fitted by the Stable distribution with real-world field testing data. Then, a packet loss detection mechanism is designed. Finally, TCCW calibrates real-time vehicle trajectories based on received vehicle status including GPS coordinates, velocity, acceleration, heading direction, as well as the estimation of communication delay and the detection of packet loss. For performance evaluation, we build the simulation model and implement conventional solutions including cloud-based warning and fog-based warning without calibration for comparison. Real-vehicle trajectories are extracted as the input, and the simulation results demonstrate that the effectiveness of TCCW in terms of the highest precision and recall in a wide range of scenarios

    DFCV: A Novel Approach for Message Dissemination in Connected Vehicles using Dynamic Fog

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    Vehicular Ad-hoc Network (VANET) has emerged as a promising solution for enhancing road safety. Routing of messages in VANET is challenging due to packet delays arising from high mobility of vehicles, frequently changing topology, and high density of vehicles, leading to frequent route breakages and packet losses. Previous researchers have used either mobility in vehicular fog computing or cloud computing to solve the routing issue, but they suffer from large packet delays and frequent packet losses. We propose Dynamic Fog for Connected Vehicles (DFCV), a fog computing based scheme which dynamically creates, increments and destroys fog nodes depending on the communication needs. The novelty of DFCV lies in providing lower delays and guaranteed message delivery at high vehicular densities. Simulations were conducted using hybrid simulation consisting of ns-2, SUMO, and Cloudsim. Results show that DFCV ensures efficient resource utilization, lower packet delays and losses at high vehicle densities

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

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    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed
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