50,902 research outputs found

    Fast and Accurate Algorithm for Eye Localization for Gaze Tracking in Low Resolution Images

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    Iris centre localization in low-resolution visible images is a challenging problem in computer vision community due to noise, shadows, occlusions, pose variations, eye blinks, etc. This paper proposes an efficient method for determining iris centre in low-resolution images in the visible spectrum. Even low-cost consumer-grade webcams can be used for gaze tracking without any additional hardware. A two-stage algorithm is proposed for iris centre localization. The proposed method uses geometrical characteristics of the eye. In the first stage, a fast convolution based approach is used for obtaining the coarse location of iris centre (IC). The IC location is further refined in the second stage using boundary tracing and ellipse fitting. The algorithm has been evaluated in public databases like BioID, Gi4E and is found to outperform the state of the art methods.Comment: 12 pages, 10 figures, IET Computer Vision, 201

    Unobtrusive and pervasive video-based eye-gaze tracking

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    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    GAGAN: Geometry-Aware Generative Adversarial Networks

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    Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly influenced by their shape geometry; information which is not taken into account by existing generative models. This paper introduces the Geometry-Aware Generative Adversarial Networks (GAGAN) for incorporating geometric information into the image generation process. Specifically, in GAGAN the generator samples latent variables from the probability space of a statistical shape model. By mapping the output of the generator to a canonical coordinate frame through a differentiable geometric transformation, we enforce the geometry of the objects and add an implicit connection from the prior to the generated object. Experimental results on face generation indicate that the GAGAN can generate realistic images of faces with arbitrary facial attributes such as facial expression, pose, and morphology, that are of better quality than current GAN-based methods. Our method can be used to augment any existing GAN architecture and improve the quality of the images generated

    A Generative Model of People in Clothing

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    We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn generative models from a large image database. The main challenge is to cope with the high variance in human pose, shape and appearance. For this reason, pure image-based approaches have not been considered so far. We show that this challenge can be overcome by splitting the generating process in two parts. First, we learn to generate a semantic segmentation of the body and clothing. Second, we learn a conditional model on the resulting segments that creates realistic images. The full model is differentiable and can be conditioned on pose, shape or color. The result are samples of people in different clothing items and styles. The proposed model can generate entirely new people with realistic clothing. In several experiments we present encouraging results that suggest an entirely data-driven approach to people generation is possible

    Resolution-Aware 3D Morphable Model

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    The 3D Morphable Model (3DMM) is currently receiving considerable attention for human face analysis. Most existing work focuses on fitting a 3DMM to high resolution images. However, in many applications, fitting a 3DMM to low-resolution images is also important. In this paper, we propose a Resolution-Aware 3DMM (RA- 3DMM), which consists of 3 different resolution 3DMMs: High-Resolution 3DMM (HR- 3DMM), Medium-Resolution 3DMM (MR-3DMM) and Low-Resolution 3DMM (LR-3DMM). RA-3DMM can automatically select the best model to fit the input images of different resolutions. The multi-resolution model was evaluated in experiments conducted on PIE and XM2VTS databases. The experimental results verified that HR- 3DMM achieves the best performance for input image of high resolution, and MR- 3DMM and LR-3DMM worked best for medium and low resolution input images, respectively. A model selection strategy incorporated in the RA-3DMM is proposed based on these results. The RA-3DMM model has been applied to pose correction of face images ranging from high to low resolution. The face verification results obtained with the pose-corrected images show considerable performance improvement over the result without pose correction in all resolution
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