11,701 research outputs found

    Technographic research in online education : context, culture and ICT consumption

    Full text link
    Technologically-mediated learning environments are an increasingly common component of university experience. In this paper, the authors consider how the interrelated domains of policy contexts, new learning cultures and the consumption of information and communication technologies might be explored using the concept of technography. Understood here as a term referring to &ldquo;the apprehension, reception, use, deployment, depiction and representation of technologies&rdquo; (Woolgar, 2005, pp. 27-28), we consider how technographic studies in education might engage in productive dialogues with interdisciplinary research from the fields of cultural and cyber studies. We argue that what takes place in online learning and teaching environments is shaped by the logics and practices of technologies and their role in the production of new consumer cultures. <br /

    Learning and Power Relations on Collaborative Knowledge Building Cyber- Discourse

    Get PDF
    This paper is mainly composed of two sections. Section (I) provides a review of Carl Bereiter’s and Marlene Scardamalia’s theories of knowledge, learning and mind in education. Firstly, to examine how they apply Karl Popper’s 3–world schema for collaborative knowledge building discourse with a brief evaluation of their ontological, pedagogical, scientific and technological justifications. Secondly, to mention the educational significance of inter-world interactions for cyber-based teaching and learning context for evolutionary growth of human knowledge. In Section (II), one power-cohesive domain in a collaborative knowledge building research community is brought out, apart from the affective and (meta)-cognitive ones, reflected from Bereiter’s and Marlene’s research works. In particular, by using M. Foucault’s concept of ‘panopticism’, an in-depth discourse analysis is carried out to explore how power-relationships among some IT educational staff members in the Faculty of Education at the University of Hong Kong affect their perception of potential impacts of cyber-forum upon the overall research community. Lastly, a conceptual review of ‘cyber-based collaborative learning’ is offered and further research agendas are implied for enhancing collaborative learning and researching communities in Hong Kong.published_or_final_versionCentre for Information Technology in Education, University of Hong Kon

    Engaging the 'Xbox generation of learners' in Higher Education

    Get PDF
    The research project identifies examples of technology used to empower learning of Secondary school pupils that could be used to inform students’ engagement in learning with technology in the Higher Education sector. Research was carried out in five partnership Secondary schools and one associate Secondary school to investigate how pupils learn with technology in lessons and to identify the pedagogy underpinning such learning. Data was collected through individual interviews with pupils, group interviews with members of the schools’ councils, lesson observations, interviews with teachers, pupil surveys, teacher surveys, and a case study of a learning event. In addition, data was collected on students’ learning with technology at the university through group interviews with students and student surveys in the School of Education and Professional Development, and through surveys completed by students across various university departments. University tutors, researchers, academic staff, learning technology advisers, and cross sector partners from the local authority participated in focus group interviews on the challenges facing Higher Education in engaging new generations of students, who have grown up in the digital age, in successful scholarly learning

    A Cybersecurity Model for a Roblox-based Metaverse Architecture Framework

    Get PDF
    The adoption of virtual reality VR and augmented reality AR headsets in futuristic and science fiction has made it possible for the Metaverse to exist as a single universal immersive virtual universe By extending technology outside of our physical reality the Metaverse alters the human experience The four categories we use to categorize metaverse definitions are environment interface interaction and social value Currently it is unclear what the metaverse s structure and elements are A cybersecurity framework for these devices is necessary as the world grows more interconnected and immersive technologies are increasingly widely used in business government and consumer markets Used was a literature revie

    Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms

    Get PDF
    The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications

    Eagle-eye on Identities in the digital world

    Get PDF
    The concept of Identity, its representation and the definition of its attributes see essential changes in its translation into the digital world. The elements involved in the process of identification and authentication, attributes and identifiers, are created into a virtual world where physicality vanish and elements of trust evolve, challenging the digital citizens. How the digital world influences the construction of our Identity, of our Trust is essential question to be considered. This report provides an eagle-eye view on the concept and implications of Digital Identities. After an introduction situating the concept of Identity, the report clarifies its contemporary meaning and proposes a definition of reference. In a second time, the authors examine the consequences of the translation of the concept of Identity into the digital, internet-connected world. They analyse then the particularities and consequences of this translation which allow them to situate and define the concept of Digital Identities. Finally, they conclude by the challenges that Digital Identity poses to the digital citizen in the attempt to manage and protect its attributes with the advent of Internet of Things and Blockchain technology. An account by Henning Eichinger of the artistic process of the Skypelab project, searching the evolution on Portraits and Identity in the Digital world since 2012 prefaces this report and provides a complementary perspective on the subject.JRC.E.3-Cyber and Digital Citizens' Securit

    Design Fiction Diegetic Prototyping: A Research Framework for Visualizing Service Innovations

    Get PDF
    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Purpose: This paper presents a design fiction diegetic prototyping methodology and research framework for investigating service innovations that reflect future uses of new and emerging technologies. Design/methodology/approach: Drawing on speculative fiction, we propose a methodology that positions service innovations within a six-stage research development framework. We begin by reviewing and critiquing designerly approaches that have traditionally been associated with service innovations and futures literature. In presenting our framework, we provide an example of its application to the Internet of Things (IoT), illustrating the central tenets proposed and key issues identified. Findings: The research framework advances a methodology for visualizing future experiential service innovations, considering how realism may be integrated into a designerly approach. Research limitations/implications: Design fiction diegetic prototyping enables researchers to express a range of ‘what if’ or ‘what can it be’ research questions within service innovation contexts. However, the process encompasses degrees of subjectivity and relies on knowledge, judgment and projection. Practical implications: The paper presents an approach to devising future service scenarios incorporating new and emergent technologies in service contexts. The proposed framework may be used as part of a range of research designs, including qualitative, quantitative and mixed method investigations. Originality: Operationalizing an approach that generates and visualizes service futures from an experiential perspective contributes to the advancement of techniques that enables the exploration of new possibilities for service innovation research

    Pedagogic approaches to using technology for learning: literature review

    Get PDF
    This literature review is intended to address and support teaching qualifications and CPD through identifying new and emerging pedagogies; "determining what constitutes effective use of technology in teaching and learning; looking at new developments in teacher training qualifications to ensure that they are at the cutting edge of learning theory and classroom practice and making suggestions as to how teachers can continually update their skills." - Page 4

    Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv

    Get PDF
    This article focuses on challenges to improving the realism of socially intelligent agents and attempts to reflect the state of the art in human behavior modeling with particular attention to the impact of personality/cultural values and affect as well as biology/stress upon individual coping and group decision-making. The first section offers an assessment of the state of the practice and of the need to integrate valid human performance moderator functions (PMFs) from traditionally separated sub-fields of the behavioral literature. The second section pursues this goal by postulating a unifying architecture and principles for integrating existing PMF theories and models. It also illustrates a PMF testbed called PMFserv created for implementating and studying how PMFs may contribute to such an architecture. To date it interconnects versions of PMFs on physiology and stress (Janis-Mann, Gillis-Hursh, others); personality, cultural and emotive processes (Damasio, Cognitive Appraisal-OCC, value systems); perception (Gibsonian affordance); social processes (relations, identity, trust, nested intentionality); and cognition (affect- and stress-augmented decision theory, bounded rationality). The third section summarizes several usage case studies (asymmetric warfare, civil unrest, and political leaders) and concludes with lessons learned. Implementing and inter-operating this broad collection of PMFs helps to open the agenda for research on syntheses that can help the field reach a greater level of maturity. Part II presents a case study in using PMFserv for rapid scenario composability and realistic agent behavior

    Vortex of the Web. Potentials of the online environment

    Get PDF
    This volume compiles international contributions that explore the potential risks and chances coming along with the wide-scale migration of society into digital space. Suggesting a shift of paradigm from Spiral of Silence to Nexus of Noise, the opening chapter provides an overview on systematic approaches and mechanisms of manipulation – ranging from populist political players to Cambridge Analytica. After a discussion of the the juxtaposition effects of social media use on social environments, the efficient instrumentalization of Twitter by Turkish politicans in the course of the US-decision to recognize Jerusalem as Israel’s capital is being analyzed. Following a case study of Instagram, Black Lives Matter and racism is a research about the impact of online pornography on the academic performance of university students. Another chapter is pointing out the potential of online tools for the successful relaunch of shadow brands. The closing section of the book deals with the role of social media on the opinion formation about the Euromaidan movement during the Ukrainian revolution and offers a comparative study touching on Russian and Western depictions of political documentaries in the 2000s
    • 

    corecore