9,270 research outputs found
Robots and Privacy in Japanese, Thai and Chinese Cultures. \ud Discussions on Robots and Privacy as Topics of Intercultural Information Ethics in ‘Far East’
In this paper, I will analyze ‘cultural meanings and values’ associated with some of the important IIE(intercultural information ethics) topics in ‘Far East, ’i.e. ‘human and robot interaction(HRI)’ and ‘privacy.’ By focusing on these relatively newly emerging topics in ‘Far East,’ I will attempt to make the cultural Ba (locus/place where different\ud
meanings of things, events, people’s experiences come together; or frameworks for understanding meanings of phenomena and events) visible through analysis of research data done in Japan, Thailand and China in the past several years. The research data shown in this paper suggest that we can’t understand people’s attitudes toward robots and privacy in ‘Far East’ without taking into consideration people’s broader views on ‘what is a good life?’ and ‘what is a virtuous life?
Social robots for older users: a possibility to support assessment and social interventions
In the last decades, various researches in the field of robotics have
created numerous opportunities for innovative support of the older population.
The goal of this work was to review and highlight how social robots can help
the daily life of older people, and be useful also as assessment tools. We will
underline the aspects of usability and acceptability of robotic supports in the
psychosocial work with older persons. The actual usability of the system influences the perception of the ease of use only when the user has no or low experience, while expert users’ perception is related to their attitude towards the robot. This finding should be more deeply analysed because it may have a strong
influence on the design of future interfaces for elderly-robot interaction. Robots
can play an important role to tackle the societal challenge of the growing older
population. The authors report some recent studies with older users, where it
was demonstrated that the acceptability of robotics during daily life activities,
and also in cognitive evaluation, could be supported by social robot
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The Practices of Play and Informal Learning in the miniGEMS STEAM Camp
Science, Technology, Engineering, and Mathematics (STEM) play an important role in the educational reform and global economy. However, STEM education lacks the hands-on laboratory in the formal middle school and high school curricula. The widespread gender gap in multiple STEM disciplines causes middle-school aged girls have lower positive attitudes and interests towards STEM fields than male students. In recent years, Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has been viewed as other approaches to increase students’ interests and improve study accesses to STEM fields in the United States. The addition of the arts in STAEM education provides more learning opportunities and real-world contexts which meet more students’ interests.
miniGEMS 2017 was a free two-week summer STEAM and programming camp for middle school girls in grades six to eight hosted by the Autonomous Vehicle Systems (AVS) Research and Education Laboratory at the University of the Incarnate Word (UIW). miniGEMS was the first free camp with a special focus on engineering and programming in San Antonio. The camp utilized project-based learning curriculum and provided multiple hands-on experiments, field trips, and significant interactions with guest speakers, all of which were designed to increase the middle school girls’ interests in STEM-related fields. This paper provides an overview of miniGEMS STEAM camp, motivation for miniGEMS camp, and details on practicing project-based play activities in an informal learning environment.Cockrell School of Engineerin
Central controller for hybrid control over network
In this paper, a central controller for position/force
hybrid control over network is proposed. In the proposed method,
the central controller receives position and force information
from each plant. Then, the central controller generates acceleration
references for each plant by using a hybrid controller and a
dead time compensator. As an application, bilateral control with
communication delay is implemented. And some simulations and
experiments verify the validity of the proposed method
Creating Interaction Scenarios With a New Graphical User Interface
The field of human-centered computing has known a major progress these past
few years. It is admitted that this field is multidisciplinary and that the
human is the core of the system. It shows two matters of concern:
multidisciplinary and human. The first one reveals that each discipline plays
an important role in the global research and that the collaboration between
everyone is needed. The second one explains that a growing number of researches
aims at making the human commitment degree increase by giving him/her a
decisive role in the human-machine interaction. This paper focuses on these
both concerns and presents MICE (Machines Interaction Control in their
Environment) which is a system where the human is the one who makes the
decisions to manage the interaction with the machines. In an ambient context,
the human can decide of objects actions by creating interaction scenarios with
a new visual programming language: scenL.Comment: 5th International Workshop on Intelligent Interfaces for
Human-Computer Interaction, Palerme : Italy (2012
Teaching humanoid robotics by means of human teleoperation through RGB-D sensors
This paper presents a graduate course project on humanoid robotics offered by the University of Padova. The target is to safely lift an object by teleoperating a small humanoid. Students have to map human limbs into robot joints, guarantee the robot stability during the motion, and teleoperate the robot to perform the correct movement. We introduce the following innovative aspects with respect to classical robotic classes: i) the use of humanoid robots as teaching tools; ii) the simplification of the stable locomotion problem by exploiting the potential of teleoperation; iii) the adoption of a Project-Based Learning constructivist approach as teaching methodology. The learning objectives of both course and project are introduced and compared with the students\u2019 background. Design and constraints students have to deal with are reported, together with the amount of time they and their instructors dedicated to solve tasks. A set of evaluation results are provided in order to validate the authors\u2019 purpose, including the students\u2019 personal feedback. A discussion about possible future improvements is reported, hoping to encourage further spread of educational robotics in schools at all levels
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