47 research outputs found

    Performance evaluation of a distributed integrative architecture for robotics

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    The eld of robotics employs a vast amount of coupled sub-systems. These need to interact cooperatively and concurrently in order to yield the desired results. Some hybrid algorithms also require intensive cooperative interactions internally. The architecture proposed lends it- self amenable to problem domains that require rigorous calculations that are usually impeded by the capacity of a single machine, and incompatibility issues between software computing elements. Implementations are abstracted away from the physical hardware for ease of de- velopment and competition in simulation leagues. Monolithic developments are complex, and the desire for decoupled architectures arises. Decoupling also lowers the threshold for using distributed and parallel resources. The ability to re-use and re-combine components on de- mand, therefore is essential, while maintaining the necessary degree of interaction. For this reason we propose to build software components on top of a Service Oriented Architecture (SOA) using Web Services. An additional bene t is platform independence regarding both the operating system and the implementation language. The robot soccer platform as well as the associated simulation leagues are the target domain for the development. Furthermore are machine vision and remote process control related portions of the architecture currently in development and testing for industrial environments. We provide numerical data based on the Python frameworks ZSI and SOAPpy undermining the suitability of this approach for the eld of robotics. Response times of signi cantly less than 50 ms even for fully interpreted, dynamic languages provides hard information showing the feasibility of Web Services based SOAs even in time critical robotic applications

    Obstacle Avoidance Functions on Robot Mirosot in the Departement of Informatics of UPN “Veteran”

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    The robot is a machine that can perform physicalactivity repeatedly, either with human control or worksautomatically with the use of artificial intelligence. In the process,the robot can perform various kinds of sports, one of which is abranch of football. Robot football match organized by theFederation of International Robot-Soccer Association (FIRA)consists of several categories, one of which Micro Robot SoccerTournament (MiroSot). MiroSot is five to five games consisting of arobot measuring 7.5 cm x 7.5 cm x 7.5 cm were able to move andadapt to the environment without human intervention. CurrentlyInformatics UPN "Veteran" Yogyakarta began to develop MiroSotbut there are still some problems found that the movement of therobot is irregular, so that frequent collisions of the robot opponent.So it takes a function to avoid obstacles on the robot MiroSot.Capitalize knowledge of Obstacle Avoidance of the book "SoccerRobotics" [1], the function of avoiding obstacles using the potentialfield based navigation univector algorithm to determine the futurepath of the robot and dodge the functionality tailored to thecharacteristics of the robot MiroSot Information Engineering UPN"Veteran" Yogyakarta. The program is created usingprogramming language C ++ with Visual Studio 2008 IDE and sentto the robot from the main computer via radio frequency, the robotcan move properly using speed camera support above 50 framesper second as robot vision. Function to avoid obstacles on the robotdefender position MiroSot in the Departement Informatics of UPN"Veteran" Yogyakarta made this using the function position tomove towards the goal and using mathematical calculations todetermine the movement path avoiding obstacles based on potentialfield. In the development of this function can avoid obstacles in theform of a robot team, not only the robot opponent avoided. Whenthe moving speed of the robot was given control of the speeddepends on the distance of the destination position or positions arealso obstacles. The use of sensors gyroscrope expected to provide aneffective movement while avoiding obstacles. The success rate usinga gyroscope sensor to avoid obstacles on the position of defender of96% and the average time needed to reach the goal position at 5:33seconds so much faster

    Abstracting Multidimensional Concepts for Multilevel Decision Making in Multirobot Systems

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    Multirobot control architectures often require robotic tasks to be well defined before allocation. In complex missions, it is often difficult to decompose an objective into a set of well defined tasks; human operators generate a simplified representation based on experience and estimation. The result is a set of robot roles, which are not best suited to accomplishing those objectives. This thesis presents an alternative approach to generating multirobot control algorithms using task abstraction. By carefully analysing data recorded from similar systems a multidimensional and multilevel representation of the mission can be abstracted, which can be subsequently converted into a robotic controller. This work, which focuses on the control of a team of robots to play the complex game of football, is divided into three sections: In the first section we investigate the use of spatial structures in team games. Experimental results show that cooperative teams beat groups of individuals when competing for space and that controlling space is important in the game of robot football. In the second section, we generate a multilevel representation of robot football based on spatial structures measured in recorded matches. By differentiating between spatial configurations appearing in desirable and undesirable situations, we can abstract a strategy composed of the more desirable structures. In the third section, five partial strategies are generated, based on the abstracted structures, and a suitable controller is devised. A set of experiments shows the success of the method in reproducing those key structures in a multirobot system. Finally, we compile our methods into a formal architecture for task abstraction and control. The thesis concludes that generating multirobot control algorithms using task abstraction is appropriate for problems which are complex, weakly-defined, multilevel, dynamic, competitive, unpredictable, and which display emergent properties

    Architecting centralized coordination of soccer robots based on principle solution

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    This is an Accepted Manuscript of an article published by Taylor & Francis in Advanced Robotics on 2015, available online:http://www.tandfonline.com/10.1080/01691864.2015.1017534Coordination strategy is a relevant topic in multi-robot systems, and robot soccer offers a suitable domain to conduct research in multi-robot coordination. Team strategy collects and uses environmental information to derive optimal team reactions, through cooperation among individual soccer robots. This paper presents a diagrammatic approach to architecting the coordination strategy of robot soccer teams by means of a principle solution. The proposed model focuses on robot soccer leagues that possess a central decision-making system, involving the dynamic selection of the roles and behaviors of the robot soccer players. The work sets out from the conceptual design phase, facilitating cross-domain development efforts, where different layers must be interconnected and coordinated to perform multiple tasks. The principle solution allows for intuitive design and the modeling of team strategies in a highly complex robot soccer environment with changing game conditions. Furthermore, such an approach enables systematic realization of collaborative behaviors among the teammates.This work was partially supported by the Spanish Ministry of Economy and Competitiveness (MINECO) under the CICYT project Mission Based Control (COBAMI): DPI2011-28507-C02-01/02. Jose G. Guarnizo was supported by a scholarship from the Administrative Department of Science, Technology and Innovation COLCIENCIAS, Colombia.Guarnizo Marín, JG.; Mellado Arteche, M.; Low, CY.; Blanes Noguera, F. (2015). Architecting centralized coordination of soccer robots based on principle solution. Advanced Robotics. 29(15):989-1004. https://doi.org/10.1080/01691864.2015.1017534S98910042915Farinelli, A., Iocchi, L., & Nardi, D. (2004). Multirobot Systems: A Classification Focused on Coordination. IEEE Transactions on Systems, Man and Cybernetics, Part B (Cybernetics), 34(5), 2015-2028. doi:10.1109/tsmcb.2004.832155Tews, A., & Wyeth, G. (2000). MAPS: a system for multi-agent coordination. Advanced Robotics, 14(1), 37-50. doi:10.1163/156855300741429Stulp, F., Utz, H., Isik, M., & Mayer, G. (2010). Implicit Coordination with Shared Belief: A Heterogeneous Robot Soccer Team Case Study. Advanced Robotics, 24(7), 1017-1036. doi:10.1163/016918610x496964Guarnizo, J. G., Mellado, M., Low, C. Y., & Aziz, N. (2013). Strategy Model for Multi-Robot Coordination in Robotic Soccer. Applied Mechanics and Materials, 393, 592-597. doi:10.4028/www.scientific.net/amm.393.592Riley, P., & Veloso, M. (2002). Recognizing Probabilistic Opponent Movement Models. Lecture Notes in Computer Science, 453-458. doi:10.1007/3-540-45603-1_59Ros, R., Arcos, J. L., Lopez de Mantaras, R., & Veloso, M. (2009). A case-based approach for coordinated action selection in robot soccer. Artificial Intelligence, 173(9-10), 1014-1039. doi:10.1016/j.artint.2009.02.004Atkinson, J., & Rojas, D. (2009). On-the-fly generation of multi-robot team formation strategies based on game conditions. Expert Systems with Applications, 36(3), 6082-6090. doi:10.1016/j.eswa.2008.07.039Costelha, H., & Lima, P. (2012). Robot task plan representation by Petri nets: modelling, identification, analysis and execution. Autonomous Robots, 33(4), 337-360. doi:10.1007/s10514-012-9288-xAbreu, P. H., Silva, D. C., Almeida, F., & Mendes-Moreira, J. (2014). Improving a simulated soccer team’s performance through a Memory-Based Collaborative Filtering approach. Applied Soft Computing, 23, 180-193. doi:10.1016/j.asoc.2014.06.021Duan, Y., Liu, Q., & Xu, X. (2007). Application of reinforcement learning in robot soccer. Engineering Applications of Artificial Intelligence, 20(7), 936-950. doi:10.1016/j.engappai.2007.01.003Hwang, K.-S., Jiang, W.-C., Yu, H.-H., & Li, S.-Y. (2011). Cooperative Reinforcement Learning Based on Zero-Sum Games. Mobile Robots - Control Architectures, Bio-Interfacing, Navigation, Multi Robot Motion Planning and Operator Training. doi:10.5772/26620Gausemeier, J., Dumitrescu, R., Kahl, S., & Nordsiek, D. (2011). Integrative development of product and production system for mechatronic products. Robotics and Computer-Integrated Manufacturing, 27(4), 772-778. doi:10.1016/j.rcim.2011.02.005Klančar, G., Zupančič, B., & Karba, R. (2007). Modelling and simulation of a group of mobile robots. Simulation Modelling Practice and Theory, 15(6), 647-658. doi:10.1016/j.simpat.2007.02.002Gausemeier, J., Frank, U., Donoth, J., & Kahl, S. (2009). Specification technique for the description of self-optimizing mechatronic systems. Research in Engineering Design, 20(4), 201-223. doi:10.1007/s00163-008-0058-

    Simulated Environment in Robot Soccer

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    Synthesized cooperative strategies for intelligent multi-robots in a real-time distributed environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand

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    In the robot soccer domain, real-time response usually curtails the development of more complex Al-based game strategies, path-planning and team cooperation between intelligent agents. In light of this problem, distributing computationally intensive algorithms between several machines to control, coordinate and dynamically assign roles to a team of robots, and allowing them to communicate via a network gives rise to real-time cooperation in a multi-robotic team. This research presents a myriad of algorithms tested on a distributed system platform that allows for cooperating multi- agents in a dynamic environment. The test bed is an extension of a popular robot simulation system in the public domain developed at Carnegie Mellon University, known as TeamBots. A low-level real-time network game protocol using TCP/IP and UDP were incorporated to allow for a conglomeration of multi-agent to communicate and work cohesively as a team. Intelligent agents were defined to take on roles such as game coach agent, vision agent, and soccer player agents. Further, team cooperation is demonstrated by integrating a real-time fuzzy logic-based ball-passing algorithm and a fuzzy logic algorithm for path planning. Keywords Artificial Intelligence, Ball Passing, the coaching system, Collaborative, Distributed Multi-Agent, Fuzzy Logic, Role Assignmen

    A fast path planning-and-tracking control for wheeled mobile robots

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    Author name used in this publication: T. H. LeeAuthor name used in this publication: F. H. F. LeungAuthor name used in this publication: P. K. S. TamRefereed conference paper2000-2001 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe

    Multicriterial Decision-Making Control of the Robot Soccer Team

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    A reconfigurable hybrid intelligent system for robot navigation

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    Soft computing has come of age to o er us a wide array of powerful and e cient algorithms that independently matured and in uenced our approach to solving problems in robotics, search and optimisation. The steady progress of technology, however, induced a ux of new real-world applications that demand for more robust and adaptive computational paradigms, tailored speci cally for the problem domain. This gave rise to hybrid intelligent systems, and to name a few of the successful ones, we have the integration of fuzzy logic, genetic algorithms and neural networks. As noted in the literature, they are signi cantly more powerful than individual algorithms, and therefore have been the subject of research activities in the past decades. There are problems, however, that have not succumbed to traditional hybridisation approaches, pushing the limits of current intelligent systems design, questioning their solutions of a guarantee of optimality, real-time execution and self-calibration. This work presents an improved hybrid solution to the problem of integrated dynamic target pursuit and obstacle avoidance, comprising of a cascade of fuzzy logic systems, genetic algorithm, the A* search algorithm and the Voronoi diagram generation algorithm
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