36 research outputs found

    Resource allocation and scheduling of multiple composite web services in cloud computing using cooperative coevolution genetic algorithm

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    In cloud computing, resource allocation and scheduling of multiple composite web services is an important and challenging problem. This is especially so in a hybrid cloud where there may be some low-cost resources available from private clouds and some high-cost resources from public clouds. Meeting this challenge involves two classical computational problems: one is assigning resources to each of the tasks in the composite web services; the other is scheduling the allocated resources when each resource may be used by multiple tasks at different points of time. In addition, Quality-of-Service (QoS) issues, such as execution time and running costs, must be considered in the resource allocation and scheduling problem. Here we present a Cooperative Coevolutionary Genetic Algorithm (CCGA) to solve the deadline-constrained resource allocation and scheduling problem for multiple composite web services. Experimental results show that our CCGA is both efficient and scalable

    09201 Abstracts Collection -- Self-Healing and Self-Adaptive Systems

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    From May 10th 2009 to May 15th 2009 the Dagstuhl Seminar 09201 ``Self-Healing and Self-Adaptive Systems\u27\u27 was held in Schloss Dagstuhl~--~Leibniz Center for Informatics. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar are put together in this paper. Links to extended abstracts or full papers are provided, if available. A description of the seminar topics, goals and results in general can be found in a separate document ``Executive Summary\u27\u27

    Novel optimization schemes for service composition in the cloud using learning automata-based matrix factorization

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    A thesis submitted to the University of Bedfordshire, in partial fulfilment of the requirements for the degree of Doctor of PhilosophyService Oriented Computing (SOC) provides a framework for the realization of loosely couple service oriented applications (SOA). Web services are central to the concept of SOC. They possess several benefits which are useful to SOA e.g. encapsulation, loose coupling and reusability. Using web services, an application can embed its functionalities within the business process of other applications. This is made possible through web service composition. Web services are composed to provide more complex functions for a service consumer in the form of a value added composite service. Currently, research into how web services can be composed to yield QoS (Quality of Service) optimal composite service has gathered significant attention. However, the number and services has risen thereby increasing the number of possible service combinations and also amplifying the impact of network on composite service performance. QoS-based service composition in the cloud addresses two important sub-problems; Prediction of network performance between web service nodes in the cloud, and QoS-based web service composition. We model the former problem as a prediction problem while the later problem is modelled as an NP-Hard optimization problem due to its complex, constrained and multi-objective nature. This thesis contributed to the prediction problem by presenting a novel learning automata-based non-negative matrix factorization algorithm (LANMF) for estimating end-to-end network latency of a composition in the cloud. LANMF encodes each web service node as an automaton which allows v it to estimate its network coordinate in such a way that prediction error is minimized. Experiments indicate that LANMF is more accurate than current approaches. The thesis also contributed to the QoS-based service composition problem by proposing four evolutionary algorithms; a network-aware genetic algorithm (INSGA), a K-mean based genetic algorithm (KNSGA), a multi-population particle swarm optimization algorithm (NMPSO), and a non-dominated sort fruit fly algorithm (NFOA). The algorithms adopt different evolutionary strategies coupled with LANMF method to search for low latency and QoSoptimal solutions. They also employ a unique constraint handling method used to penalize solutions that violate user specified QoS constraints. Experiments demonstrate the efficiency and scalability of the algorithms in a large scale environment. Also the algorithms outperform other evolutionary algorithms in terms of optimality and calability. In addition, the thesis contributed to QoS-based web service composition in a dynamic environment. This is motivated by the ineffectiveness of the four proposed algorithms in a dynamically hanging QoS environment such as a real world scenario. Hence, we propose a new cellular automata-based genetic algorithm (CellGA) to address the issue. Experimental results show the effectiveness of CellGA in solving QoS-based service composition in dynamic QoS environment

    Metaheuristic models for decision support in the software construction process

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    En la actualidad, los ingenieros software no solo tienen la responsabilidad de construir sistemas que desempe~nen una determinada funcionalidad, sino que cada vez es más importante que dichos sistemas también cumplan con requisitos no funcionales como alta disponibilidad, efciencia o seguridad, entre otros. Para lograrlo, los ingenieros se enfrentan a un proceso continuo de decisión, pues deben estudiar las necesidades del sistema a desarrollar y las alternativas tecnológicas existentes para implementarlo. Todo este proceso debe estar encaminado a la obtención de sistemas software de gran calidad, reutilizables y que faciliten su mantenimiento y modificación en un escenario tan exigente y competitivo. La ingeniería del software, como método sistemático para la construcción de software, ha aportado una serie de pautas y tareas que, realizadas de forma disciplinada y adaptadas al contexto de desarrollo, posibilitan la obtención de software de calidad. En concreto, el proceso de análisis y diseño del software ha adquirido una gran importancia, pues en ella se concibe la estructura del sistema, en términos de sus bloques funcionales y las interacciones entre ellos. Es en este momento cuando se toman las decisiones acerca de la arquitectura, incluyendo los componentes que la conforman, que mejor se adapta a los requisitos, tanto funcionales como no funcionales, que presenta el sistema y que claramente repercuten en su posterior desarrollo. Por tanto, es necesario que el ingeniero analice rigurosamente las alternativas existentes, sus implicaciones en los criterios de calidad impuestos y la necesidad de establecer compromisos entre ellos. En este contexto, los ingenieros se guían principalmente por sus habilidades y experiencia, por lo que dotarles de métodos de apoyo a la decisión representaría un avance significativo en el área. La aplicación de técnicas de inteligencia artificial en este ámbito ha despertado un gran interés en los últimos años. En particular, la inteligencia artificial ha encontrado en la ingeniería del software un ámbito de aplicación complejo, donde diferentes técnicas pueden ayudar a conseguir la semi-automatización de tareas tradicionalmente realizadas de forma manual. De la unión de ambas áreas surge la denominada ingeniería del software basada en búsqueda, que propone la reformulación de las actividades propias de la ingeniería del software como problemas de optimización. A continuación, estos problemas podrían ser resueltos mediante técnicas de búsqueda como las metaheurísticas. Este tipo de técnicas se caracterizan por explorar el espacio de posibles soluciones de una manera \inteligente", a menudo simulando procesos naturales como es el caso de los algoritmos evolutivos. A pesar de ser un campo de investigación muy reciente, es posible encontrar propuestas para automatizar una gran variedad de tareas dentro del ciclo de vida del software, como son la priorización de requisitos, la planifcación de recursos, la refactorización del código fuente o la generación de casos de prueba. En el ámbito del análisis y diseño de software, cuyas tareas requieren de creatividad y experiencia, conseguir una automatización completa resulta poco realista. Es por ello por lo que la resolución de sus tareas mediante enfoques de búsqueda debe ser tratada desde la perspectiva del ingeniero, promoviendo incluso la interacción con ellos. Además, el alto grado de abstracción de algunas de sus tareas y la dificultad de evaluar cuantitativamente la calidad de un diseño software, suponen grandes retos en la aplicación de técnicas de búsqueda durante las fases tempranas del proceso de construcción de software. Esta tesis doctoral busca realizar aportaciones significativas al campo de la ingeniería del software basada en búsqueda y, más concretamente, al área de la optimización de arquitecturas software. Aunque se están realizando importantes avances en este área, la mayoría de propuestas se centran en la obtención de arquitecturas de bajo nivel o en la selección y despliegue de artefactos software ya desarrollados. Por tanto, no existen propuestas que aborden el modelado arquitectónico a un nivel de abstracción elevado, donde aún no existe un conocimiento profundo sobre cómo será el sistema y, por tanto, es más difícil asistir al ingeniero. Como problema de estudio, se ha abordado principalmente la tarea del descubrimiento de arquitecturas software basadas en componentes. El objetivo de este problema consiste en abstraer los bloques arquitectónicos que mejor definen la estructura actual del software, así como sus interacciones, con el fin de facilitar al ingeniero su posterior análisis y mejora. Durante el desarrollo de esta tesis doctoral se ha explorado el uso de una gran variedad de técnicas de búsqueda, estudiando su idoneidad y realizando las adaptaciones necesarias para hacer frente a los retos mencionados anteriormente. La primera propuesta se ha centrado en la formulación del descubrimiento de arquitecturas como problema de optimización, abordando la representación computacional de los artefactos software que deben ser modelados y definiendo medidas software para evaluar su calidad durante el proceso de búsqueda. Además, se ha desarrollado un primer modelo basado en algoritmos evolutivos mono-objetivo para su resolución, el cual ha sido validado experimentalmente con sistemas software reales. Dicho modelo se caracteriza por ser comprensible y exible, pues sus componentes han sido diseñados considerando estándares y herramientas del ámbito de la ingeniería del software, siendo además configurable en función de las necesidades del ingeniero. A continuación, el descubrimiento de arquitecturas ha sido tratado desde una perspectiva multiobjetivo, donde varias medidas software, a menudo en con icto, deben ser simultáneamente optimizadas. En este caso, la resolución del problema se ha llevado a cabo mediante ocho algoritmos del estado del arte, incluyendo propuestas recientes del ámbito de la optimización de muchos objetivos. Tras ser adaptados al problema, estos algoritmos han sido comparados mediante un extenso estudio experimental con el objetivo de analizar la ifnuencia que tiene el número y la elección de las métricas a la hora de guiar el proceso de búsqueda. Además de realizar una validación del rendimiento de estos algoritmos siguiendo las prácticas habituales del área, este estudio aporta un análisis detallado de las implicaciones que supone la optimización de múltiples objetivos en la obtención de modelos de soporte a la decisión. La última propuesta en el contexto del descubrimiento de arquitecturas software se centra en la incorporación de la opinión del ingeniero al proceso de búsqueda. Para ello se ha diseñado un mecanismo de interacción que permite al ingeniero indicar tanto las características deseables en las soluciones arquitectónicas (preferencias positivas) como aquellos aspectos que deben evitarse (preferencias negativas). Esta información es combinada con las medidas software utilizadas hasta el momento, permitiendo al algoritmo evolutivo adaptar la búsqueda conforme el ingeniero interactúe. Dadas las características del modelo, su validación se ha realizado con la participación de ingenieros con distinta experiencia en desarrollo software, a fin de demostrar la idoneidad y utilidad de la propuesta. En el transcurso de la tesis doctoral, los conocimientos adquiridos y las técnicas desarrolladas también han sido extrapolados a otros ámbitos de la ingeniería del software basada en búsqueda mediante colaboraciones con investigadores del área. Cabe destacar especialmente la formalización de una nueva disciplina transversal, denominada ingeniería del software basada en búsqueda interactiva, cuyo fin es promover la participación activa del ingeniero durante el proceso de búsqueda. Además, se ha explorado la aplicación de algoritmos de muchos objetivos a un problema clásico de la computación orientada a servicios, como es la composición de servicios web.Nowadays, software engineers have not only the responsibility of building systems that provide a particular functionality, but they also have to guarantee that these systems ful l demanding non-functional requirements like high availability, e ciency or security. To achieve this, software engineers face a continuous decision process, as they have to evaluate system needs and existing technological alternatives to implement it. All this process should be oriented towards obtaining high-quality and reusable systems, also making future modi cations and maintenance easier in such a competitive scenario. Software engineering, as a systematic method to build software, has provided a number of guidelines and tasks that, when done in a disciplinarily manner and properly adapted to the development context, allow the creation of high-quality software. More speci cally, software analysis and design has acquired great relevance, being the phase in which the software structure is conceived in terms of its functional blocks and their interactions. In this phase, engineers have to make decisions about the most suitable architecture, including its constituent components. Such decisions are made according to the system requirements, either functional or non-functional, and will have a great impact on its future development. Therefore, the engineer has to rigorously analyse existing alternatives, their implications on the imposed quality criteria and the need of establishing trade-o s among them. In this context, engineers are mostly guided by their own capabilities and experience, so providing them with decision support methods would represent a signi cant contribution. The application of arti cial intelligent techniques in this area has experienced a growing interest in the last years. Particularly, software engineering represents a complex application domain to arti cial intelligence, whose diverse techniques can help in the semi-automation of tasks traditionally performed manually. The union of both elds has led to the appearance of search-based software engineering, which proposes reformulating software engineering activities as optimisation problems. For their resolution, search techniques like metaheuristics can be then applied. This type of technique performs an \intelligent" exploration of the space of candidate solutions, often inspired by natural processes as happens with evolutionary algorithms. Despite the novelty of this research eld, there are proposals to automate a great variety of tasks within the software lifecycle, such as requirement prioritisation, resource planning, code refactoring or test case generation. Focusing on analysis and design, whose tasks require creativity and experience, trying to achieve full automation is not realistic. Therefore, solving design tasks by means of search approaches should be oriented towards the engineer's perspective, even promoting their interaction. Furthermore, design tasks are also characterised by a high level of abstraction and the di culty of quantitatively evaluating design quality. All these aspects represent key challenges for the application of search techniques in early phases of the software construction process. The aim of this Ph.D. Thesis is to make signi cant contributions in search-based software engineering and, specially, in the area of software architecture optimisation. Although it is an area in which signi cant progress is being done, most of the current proposals are focused on generating low-level architectures or selecting and deploying already developed artefacts. Therefore, there is a lack of proposals dealing with architectural modelling at a high level of abstraction. At this level, engineers do not have a deep understanding of the system yet, meaning that assisting them is even more di cult. As case study, the discovery of component-based software architectures has been primary addressed. The objective for this problem consists in the abstraction of the architectural blocks, and their interactions, that best de ne the current structure of a software system. This can be viewed as the rst step an engineer would perform in order to further analyse and improve the system architecture. In this Ph.D. Thesis, the use of a great variety of search techniques has been explored. The suitability of these techniques has been studied, also making the necessary adaptations to cope with the aforementioned challenges. A rst proposal has been focused on the formulation of software architecture discovery as an optimisation problem, which consists in the computational representation of its software artefacts and the de nition of software metrics to evaluate their quality during the search process. Moreover, a single-objective evolutionary algorithm has been designed for its resolution, which has been validated using real software systems. The resulting model is comprehensible and exible, since its components have been designed under software engineering standards and tools and are also con gurable according to engineer's needs. Next, the discovery of software architectures has been tackled from a multi-objective perspective, in which several software metrics, often in con ict, have to be simultaneously optimised. In this case, the problem is solved by applying eight state-of-theart algorithms, including some recent many-objective approaches. These algorithms have been adapted to the problem and compared in an extensive experimental study, whose purpose is to analyse the in uence of the number and combination of metrics when guiding the search process. Apart from the performance validation following usual practices within the eld, this study provides a detailed analysis of the practical implications behind the optimisation of multiple objectives in the context of decision support. The last proposal is focused on interactively including the engineer's opinion in the search-based architecture discovery process. To do this, an interaction mechanism has been designed, which allows the engineer to express desired characteristics for the solutions (positive preferences), as well as those aspects that should be avoided (negative preferences). The gathered information is combined with the software metrics used until the moment, thus making possible to adapt the search as the engineer interacts. Due to the characteristics of the proposed model, engineers of di erent expertise in software development have participated in its validation with the aim of showing the suitability and utility of the approach. The knowledge acquired along the development of the Thesis, as well as the proposed approaches, have also been transferred to other search-based software engineering areas as a result of research collaborations. In this sense, it is worth noting the formalisation of interactive search-based software engineering as a cross-cutting discipline, which aims at promoting the active participation of the engineer during the search process. Furthermore, the use of many-objective algorithms has been explored in the context of service-oriented computing to address the so-called web service composition problem

    Trends in life science grid: from computing grid to knowledge grid

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    BACKGROUND: Grid computing has great potential to become a standard cyberinfrastructure for life sciences which often require high-performance computing and large data handling which exceeds the computing capacity of a single institution. RESULTS: This survey reviews the latest grid technologies from the viewpoints of computing grid, data grid and knowledge grid. Computing grid technologies have been matured enough to solve high-throughput real-world life scientific problems. Data grid technologies are strong candidates for realizing "resourceome" for bioinformatics. Knowledge grids should be designed not only from sharing explicit knowledge on computers but also from community formulation for sharing tacit knowledge among a community. CONCLUSION: Extending the concept of grid from computing grid to knowledge grid, it is possible to make use of a grid as not only sharable computing resources, but also as time and place in which people work together, create knowledge, and share knowledge and experiences in a community

    Intelligent Web Services Architecture Evolution Via An Automated Learning-Based Refactoring Framework

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    Architecture degradation can have fundamental impact on software quality and productivity, resulting in inability to support new features, increasing technical debt and leading to significant losses. While code-level refactoring is widely-studied and well supported by tools, architecture-level refactorings, such as repackaging to group related features into one component, or retrofitting files into patterns, remain to be expensive and risky. Serval domains, such as Web services, heavily depend on complex architectures to design and implement interface-level operations, provided by several companies such as FedEx, eBay, Google, Yahoo and PayPal, to the end-users. The objectives of this work are: (1) to advance our ability to support complex architecture refactoring by explicitly defining Web service anti-patterns at various levels of abstraction, (2) to enable complex refactorings by learning from user feedback and creating reusable/personalized refactoring strategies to augment intelligent designers’ interaction that will guide low-level refactoring automation with high-level abstractions, and (3) to enable intelligent architecture evolution by detecting, quantifying, prioritizing, fixing and predicting design technical debts. We proposed various approaches and tools based on intelligent computational search techniques for (a) predicting and detecting multi-level Web services antipatterns, (b) creating an interactive refactoring framework that integrates refactoring path recommendation, design-level human abstraction, and code-level refactoring automation with user feedback using interactive mutli-objective search, and (c) automatically learning reusable and personalized refactoring strategies for Web services by abstracting recurring refactoring patterns from Web service releases. Based on empirical validations performed on both large open source and industrial services from multiple providers (eBay, Amazon, FedEx and Yahoo), we found that the proposed approaches advance our understanding of the correlation and mutual impact between service antipatterns at different levels, revealing when, where and how architecture-level anti-patterns the quality of services. The interactive refactoring framework enables, based on several controlled experiments, human-based, domain-specific abstraction and high-level design to guide automated code-level atomic refactoring steps for services decompositions. The reusable refactoring strategy packages recurring refactoring activities into automatable units, improving refactoring path recommendation and further reducing time-consuming and error-prone human intervention.Ph.D.College of Engineering & Computer ScienceUniversity of Michigan-Dearbornhttps://deepblue.lib.umich.edu/bitstream/2027.42/142810/1/Wang Final Dissertation.pdfDescription of Wang Final Dissertation.pdf : Dissertatio

    Differential Evolution in Wireless Communications: A Review

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    Differential Evolution (DE) is an evolutionary computational method inspired by the biological processes of evolution and mutation. DE has been applied in numerous scientific fields. The paper presents a literature review of DE and its application in wireless communication. The detailed history, characteristics, strengths, variants and weaknesses of DE were presented. Seven broad areas were identified as different domains of application of DE in wireless communications. It was observed that coverage area maximisation and energy consumption minimisation are the two major areas where DE is applied. Others areas are quality of service, updating mechanism where candidate positions learn from a large diversified search region, security and related field applications. Problems in wireless communications are often modelled as multiobjective optimisation which can easily be tackled by the use of DE or hybrid of DE with other algorithms. Different research areas can be explored and DE will continue to be utilized in this contex
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