14 research outputs found

    Simultaneous Localization And Mapping for Wireless Networks: SLAMWiN

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    Supporting Secure and Transparent Mobility in Wireless Local-Area Networks

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    Wireless Local Area Networks (WLANs) are experiencing unprecedented growth as the last mile connectivity solution. Mobility is an important feature of any wireless communication system. Handoffs are a crucial link level functionality that enable a mobile user to stay connected to a wireless network by switching the data connection from one base station or access point to another. Conceptually the handoff process can be subdivided into two phases: (i) Discovery - wherein the client searches for APs in vicinity and (ii) Authentication - the client authenticates to an AP selected from the discovery phase. The handoff procedure recommended by the IEEE 802.11 standard and closely implemented by various wireless vendors is an intrusive and a brute-force approach. My testbed based study of these algorithms showed that they incur high latencies varying between 400ms to 1.3 seconds depending on the security settings in effect. Such inefficient handoff mechanisms can have a detrimental impact on applications especially synchronous multimedia connections such as Voice over IP. In my dissertation, I have proposed and evaluated the notion of locality among APs induced by user mobility patterns. A relation is created among APs which captures this locality in a graph theoretic manner called neighbor graphs -- a distributed structure that autonomously captures such locality. Based on this, I have designed and evaluated efficient mechanisms to address the two different phases of this handoff process. Through a rigorous testbed based implementation, I have demonstrated the viability of the concept of mobility induced locality through good performance improvements. Through extensive simulations I have studied the performance of proposed handoff mechanisms over various different topologies. This work has shown that a topological structure which captures the locality relationship among APs is fundamental to designing mechanisms that make user mobility transparent from the higher layers of the networking stack

    Proceedings of the Third Edition of the Annual Conference on Wireless On-demand Network Systems and Services (WONS 2006)

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    Ce fichier regroupe en un seul documents l'ensemble des articles accéptés pour la conférences WONS2006/http://citi.insa-lyon.fr/wons2006/index.htmlThis year, 56 papers were submitted. From the Open Call submissions we accepted 16 papers as full papers (up to 12 pages) and 8 papers as short papers (up to 6 pages). All the accepted papers will be presented orally in the Workshop sessions. More precisely, the selected papers have been organized in 7 session: Channel access and scheduling, Energy-aware Protocols, QoS in Mobile Ad-Hoc networks, Multihop Performance Issues, Wireless Internet, Applications and finally Security Issues. The papers (and authors) come from all parts of the world, confirming the international stature of this Workshop. The majority of the contributions are from Europe (France, Germany, Greece, Italy, Netherlands, Norway, Switzerland, UK). However, a significant number is from Australia, Brazil, Canada, Iran, Korea and USA. The proceedings also include two invited papers. We take this opportunity to thank all the authors who submitted their papers to WONS 2006. You helped make this event again a success

    Enhancing the museum experience with a sustainable solution based on contextual information obtained from an on-line analysis of users’ behaviour

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    Human computer interaction has evolved in the last years in order to enhance users’ experiences and provide more intuitive and usable systems. A major leap through in this scenario is obtained by embedding, in the physical environment, sensors capable of detecting and processing users’ context (position, pose, gaze, ...). Feeded by the so collected information flows, user interface paradigms may shift from stereotyped gestures on physical devices, to more direct and intuitive ones that reduce the semantic gap between the action and the corresponding system reaction or even anticipate the user’s needs, thus limiting the overall learning effort and increasing user satisfaction. In order to make this process effective, the context of the user (i.e. where s/he is, what is s/he doing, who s/he is, what are her/his preferences and also actual perception and needs) must be properly understood. While collecting data on some aspects can be easy, interpreting them all in a meaningful way in order to improve the overall user experience is much harder. This is more evident when we consider informal learning environments like museums, i.e. places that are designed to elicit visitor response towards the artifacts on display and the cultural themes proposed. In such a situation, in fact, the system should adapt to the attention paid by the user choosing the appropriate content for the user’s purposes, presenting an intuitive interface to navigate it. My research goal is focused on collecting, in a simple,unobtrusive, and sustainable way, contextual information about the visitors with the purpose of creating more engaging and personalized experiences

    Performance assessment of real-time data management on wireless sensor networks

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    Technological advances in recent years have allowed the maturity of Wireless Sensor Networks (WSNs), which aim at performing environmental monitoring and data collection. This sort of network is composed of hundreds, thousands or probably even millions of tiny smart computers known as wireless sensor nodes, which may be battery powered, equipped with sensors, a radio transceiver, a Central Processing Unit (CPU) and some memory. However due to the small size and the requirements of low-cost nodes, these sensor node resources such as processing power, storage and especially energy are very limited. Once the sensors perform their measurements from the environment, the problem of data storing and querying arises. In fact, the sensors have restricted storage capacity and the on-going interaction between sensors and environment results huge amounts of data. Techniques for data storage and query in WSN can be based on either external storage or local storage. The external storage, called warehousing approach, is a centralized system on which the data gathered by the sensors are periodically sent to a central database server where user queries are processed. The local storage, in the other hand called distributed approach, exploits the capabilities of sensors calculation and the sensors act as local databases. The data is stored in a central database server and in the devices themselves, enabling one to query both. The WSNs are used in a wide variety of applications, which may perform certain operations on collected sensor data. However, for certain applications, such as real-time applications, the sensor data must closely reflect the current state of the targeted environment. However, the environment changes constantly and the data is collected in discreet moments of time. As such, the collected data has a temporal validity, and as time advances, it becomes less accurate, until it does not reflect the state of the environment any longer. Thus, these applications must query and analyze the data in a bounded time in order to make decisions and to react efficiently, such as industrial automation, aviation, sensors network, and so on. In this context, the design of efficient real-time data management solutions is necessary to deal with both time constraints and energy consumption. This thesis studies the real-time data management techniques for WSNs. It particularly it focuses on the study of the challenges in handling real-time data storage and query for WSNs and on the efficient real-time data management solutions for WSNs. First, the main specifications of real-time data management are identified and the available real-time data management solutions for WSNs in the literature are presented. Secondly, in order to provide an energy-efficient real-time data management solution, the techniques used to manage data and queries in WSNs based on the distributed paradigm are deeply studied. In fact, many research works argue that the distributed approach is the most energy-efficient way of managing data and queries in WSNs, instead of performing the warehousing. In addition, this approach can provide quasi real-time query processing because the most current data will be retrieved from the network. Thirdly, based on these two studies and considering the complexity of developing, testing, and debugging this kind of complex system, a model for a simulation framework of the real-time databases management on WSN that uses a distributed approach and its implementation are proposed. This will help to explore various solutions of real-time database techniques on WSNs before deployment for economizing money and time. Moreover, one may improve the proposed model by adding the simulation of protocols or place part of this simulator on another available simulator. For validating the model, a case study considering real-time constraints as well as energy constraints is discussed. Fourth, a new architecture that combines statistical modeling techniques with the distributed approach and a query processing algorithm to optimize the real-time user query processing are proposed. This combination allows performing a query processing algorithm based on admission control that uses the error tolerance and the probabilistic confidence interval as admission parameters. The experiments based on real world data sets as well as synthetic data sets demonstrate that the proposed solution optimizes the real-time query processing to save more energy while meeting low latency.Fundação para a Ciência e Tecnologi

    Intelligent Sensing and Learning for Advanced MIMO Communication Systems

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    Developing preclinical devices for neuroscience research in the fields of animal tracking, fMRI acquisition, and 3D histology cutting

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    [ES] La neurociencia es un campo que abarca muchas especialidades. El objetivo de esta tesis es subsanar algunas carencias tecnológicas que existen en los métodos actuales de experimentación animal en neurociencia. En esta tesis, se presentan seis proyectos, que tendrán como objetivo mejorar el "Principio de las tres R", el cual fue enunciado por los biólogos ingleses W. M. S. Russell y R. L. Burch, durante la experimentación animal. El comportamiento es uno de los aspectos más importantes de la vida animal. Depende de los vínculos entre los animales, sus sistemas nerviosos y sus entornos. Para estudiar el comportamiento de los animales de laboratorio, se necesitan varias herramientas, pero una herramienta de seguimiento es esencial para llevar a cabo un estudio de comportamiento exhaustivo. Varias herramientas de seguimiento visual están actualmente disponibles. Sin embargo, todas tienen algunos inconvenientes. Por ejemplo, en una situación en la que un animal está dentro de una madriguera o cerca de otros animales, las cámaras de rastreo (tracking) no siempre pueden detectar la ubicación precisa o el movimiento del animal. Por esta razón, los entornos enriquecidos para intentar recrear el hábitat natural de los animales en experimentación no pueden utilizarse, ya que los datos recopilados son insuficientes/inexactos. Con la finalidad de mejorar los experimentos de tracking RFID Assisted Tracking Tile (RATT) es presentado en esta tesis. RATT es un sistema de seguimiento basado en tecnología de identificación pasiva de radiofrecuencia (RFID) y está compuesto por baldosas electrónicas con las que se puede construir una gran superficie, sobre la cual los animales pueden moverse libremente. Esto permite la identificación más precisa de los animales, así como el seguimiento de sus movimientos. Este sistema, que también se puede combinar con un sistema de seguimiento con cámaras, allana el camino para estudios completos de comportamiento en entornos enriquecidos. Dada la capacidad de rastrear animales y, por lo tanto, realizar experimentos de comportamiento exhaustivos, es posible observar cómo se comportan los sujetos desde un punto de vista externo. Sin embargo, si queremos comprender lo que sucede en el cerebro de estos sujetos, es necesario aplicar otras técnicas de análisis, por ejemplo, el estudio de señales dependientes del nivel de oxígeno en la sangre (BOLD, por sus siglas en inglés). Las señales BOLD se basan en las respuestas vasculares a la activación neuronal y se utilizan ampliamente en estudios de investigación clínicos y preclínicos. En entornos preclínicos, los animales suelen ser anestesiados. Sin embargo, los anestésicos causan cambios en la fisiología de los animales, p. Ej. hipotermia, y esto tiene el potencial de alterar las señales funcionales de MRI (fMRI). Para evitar la hipotermia en roedores anestesiados, se presenta TherMouseDuino. Este es un sistema de control automático de temperatura de código abierto, que reduce las fluctuaciones de la temperatura, lo que proporciona condiciones sólidas para realizar experimentos de resonancia magnética funcional. En los cursos de biología y neurociencia, la anatomía del cerebro se enseña generalmente utilizando imágenes de resonancia magnética (IRM) o secciones histológicas de diferentes planos. Estos muestran las áreas macroscópicas más importantes en el cerebro de un animal. Sin embargo, este método no es dinámico ni intuitivo. En esta tesis se presenta un cerebro de rata impreso en 3D con fines educativos. La manipulación manual de la estructura, facilitada por la ampliación de sus dimensiones, junto con la capacidad de desmontar el "cerebro" en algunas de sus partes principales, facilita la comprensión de la organización 3D del sistema nervioso. Este es un método alternativo y mejorado para enseñar a los estudiantes en general y a los biólogos, en particular, la anatomía del cerebro de rata.[CA] La neurociència és un camp que abasta moltes especialitats. L'objectiu d'aquesta tesi és esmenar algunes manques tecnològiques que existeixen en els mètodes actuals d'experimentació animal en neurociència. En aquesta tesi, es presenten sis projectes, que tindran com a objectiu millorar el "Principi de les tres R", el qual va ser enunciat pels biòlegs anglesos W. M. S. Russell i R. L. Burch, durant l'experimentació animal. El comportament és un dels aspectes m'és importants de la vida animal. Depèn dels vincles entre els animals, els seus sistemes nerviosos i els seus entorns. Per estudiar el comportament dels animals de laboratori, es necessiten diverses eines, però` una eina de seguiment és essencial per a dur a terme un estudi de comportament exhaustiu. Diverses eines de seguiment visual estan actualment disponibles. No obstant això, totes tenen alguns inconvenients. Per exemple, en una situació en la qual un animal esta` dins d'un cau o prop d'altres animals, les cambres de rastreig (tracking) no sempre poden detectar la ubicació precisa o el moviment de l'animal. Per aquesta raó, els entorns enriquits per a intentar recrear l'hàbitat natural dels animals en experimentació no poden utilitzar-se, ja que les dades recopilades són insuficients/inexactes. Amb la finalitat de millorar els experiments de tracking/seguiment RFID Assisted Tracking Tile (RATT) és presentat en aquesta tesi. RATT es un sistema de seguiment basat en tecnologia d'identificació passiva de radiofreqüència (RFID) i esta` compost per rajoles electròniques amb les quals es pot construir una gran superfície, sobre la qual els animals poden moures lliurement. Això permet la identificació més precisa dels animals, així com el seguiment dels seus moviments. Aquest sistema, que també es pot combinar amb un sistema de seguiment amb cambres, aplana el camí per a estudis complets de comportament en entorns enriquits. Donada la capacitat de rastrejar animals i, per tant, realitzar experiments de comportament exhaustius, és possible observar com es comporten els subjectes des d'un punt de vista extern. No obstant això, si volem comprendre el que succeeix en el cervell d'aquests subjectes, és necessari aplicar altres tècniques d'anàlisis, per exemple, l'estudi de senyals dependents del nivell d'oxigen en la sang (BOLD, per les seues sigles en anglès). Els senyals BOLD es basen en les respostes vasculars a l'activació neuronal i s'utilitzen àmpliament en estudis d'investigació clínics i preclínics. En entorns preclínics, els animals solen ser anestesiats. No obstant això, els anestèsics causen canvis en la fisiologia de els animals, per exemple hipotèrmia, i això te el potencial d'alterar els senyals funcionals de MRI (fMRI). Per a evitar la hipotèrmia en rosegadors anestesiats, es presenta TherMouseDuino. Aquest és un sistema de control automàtic de temperatura de codi obert, que redueix les fluctuacions de la temperatura, la qual cosa proporciona condicions solides per a realitzar experiments de ressonància magnètica funcional. En els cursos de biologia i neurociència, l'anatomia del cervell s'ensenya generalment utilitzant imatges de ressonància magnètica (IRM) o seccions histològiques de diferents plans. Aquests mostren les àrees macroscòpiques més importants en el cervell de un animal. No obstant això, aquest mètode no és dinàmic ni intuïtiu. En aquesta tesi es presenta un cervell de rata imprès en 3D amb finalitats educatius. La manipulació manual de l'estructura, facilitada per l'ampliació de les seues dimensions, juntament amb la capacitat de desmuntar el "cervell" en algunes de les seues parts principals, facilita la comprensió de l'organització 3D del sistema nerviós. Aquest és un mètode alternatiu i millorat per a ensenyar a els estudiants en general i als biòlegs, en particular, l'anatomia del cervell de rata.[EN] Neuroscience is a field that covers many specialties. The objective of this thesis is to correct some technological deficiencies that exist in current methods of animal experimentation in neuroscience. In this thesis, six projects are presented, which will aim to improve the "Principle of the three Rs" in animal experimentation enunciated by the English biologists W. M. S. Russell and R. L. Burch. In the present era of impressive progress in neuroscience, it is still not arguable that a complete understanding of the brain cannot be possible without a comparable understanding of animal behavior. In order to study the behavior of laboratory animals, various tools are needed, being a reliable tracking system one of the most important to follow large populations of individual subjects that interact in complex manners. Several visual tracking tools are currently available. However, they all have some drawbacks. For example, in a situation where an animal is inside a cave, or is in close proximity to other animals, tracking cameras cannot always detect the precise location or movement of the animal. For this reason, environments that have been enriched in order to attempt to recreate the natural habitat of the animals under experiment, cannot be used, as the data gathered is insufficient/inaccurate. In order to improve the current tracking systems , the RATT is presented. RATT is a tracking system based on passive RFID technology and it is composed of electronic tiles. Using several tiles, a large surface area, on which the animals can move freely, can be built. This enables the more accurate identification of the animals, as well as the tracking of their movements. This system, which can also be combined with a visual tracking system, paves the way for complete behavioral studies in enriched environments. Given the ability to track animals and thus conduct thorough behavioral experiments, it is possible to observe how the subjects behave from an external viewpoint. However, if we want to understand what is going on in the brains of these subjects, it is necessary to apply other analysis techniques, for example the study of BOLD signals. BOLD signals are based on vascular responses to neuronal activation and are used extensively in clinical and preclinical research studies. In preclinical settings, animals are usually anesthetized. However, anesthetics cause changes in the physiology of the animals, e.g. hypothermia, and this has the potential to disrupt fMRI signals. In order to avoid hypothermia in anesthetized rodents, TherMouseDuino is presented. This is an Open-Source automatic temperature control system, which reduces temperature fluctuations, thus providing robust conditions in which to perform fMRI experiments. In biology and neuroscience courses, brain anatomy is generally taught using MRI or histological sections of different planes. These show the most important macroscopic areas in an animals' brain. However, this method is neither dynamic nor intuitive. An anatomical 3D printed rat brain with educative purposes is presented in this thesis. Hand manipulation of the structure, facilitated by the scaling up of its dimensions, together with the ability to dismantle the "brain" into some of main its constituent parts, facilitates the understanding of the 3D organization of the nervous system. This is an alternative and improved method for teaching students in general and biologists, in particular, the rat brain anatomy.This work was supported in part by the Spanish Ministerio de Economía y Competitividad (MINECO) and FEDER funds under grants BFU2015-64380-C2-2-R (D.M.) and BFU2015-64380-C2-1-R, by EU Horizon 2020 Program 668863-SyBil-AA grant (S.C.). S.C. acknowledges financial support from the Spanish State Research Agency, through the “Severo Ochoa” Programme for Centres of Excellence in R&D (ref. SEV-2013-0317) and by a grant “Ayudas para la formación de personal investigador (FPI)” from the Vicerrectorado de Investigación, Innovación y Transferencia of the Universitat Politècnica de València.Quiñones Colomer, DR. (2019). Developing preclinical devices for neuroscience research in the fields of animal tracking, fMRI acquisition, and 3D histology cutting [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/118795TESI

    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Advances in Solid State Circuit Technologies

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    This book brings together contributions from experts in the fields to describe the current status of important topics in solid-state circuit technologies. It consists of 20 chapters which are grouped under the following categories: general information, circuits and devices, materials, and characterization techniques. These chapters have been written by renowned experts in the respective fields making this book valuable to the integrated circuits and materials science communities. It is intended for a diverse readership including electrical engineers and material scientists in the industry and academic institutions. Readers will be able to familiarize themselves with the latest technologies in the various fields
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