6,365 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    The Raincore Distributed Session Service for Networking Elements

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    Motivated by the explosive growth of the Internet, we study efficient and fault-tolerant distributed session layer protocols for networking elements. These protocols are designed to enable a network cluster to share the state information necessary for balancing network traffic and computation load among a group of networking elements. In addition, in the presence of failures, they allow network traffic to fail-over from failed networking elements to healthy ones. To maximize the overall network throughput of the networking cluster, we assume a unicast communication medium for these protocols. The Raincore Distributed Session Service is based on a fault-tolerant token protocol, and provides group membership, reliable multicast and mutual exclusion services in a networking environment. We show that this service provides atomic reliable multicast with consistent ordering. We also show that Raincore token protocol consumes less overhead than a broadcast-based protocol in this environment in terms of CPU task-switching. The Raincore technology was transferred to Rainfinity, a startup company that is focusing on software for Internet reliability and performance. Rainwall, Rainfinity’s first product, was developed using the Raincore Distributed Session Service. We present initial performance results of the Rainwall product that validates our design assumptions and goals

    Software Defined Networks based Smart Grid Communication: A Comprehensive Survey

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    The current power grid is no longer a feasible solution due to ever-increasing user demand of electricity, old infrastructure, and reliability issues and thus require transformation to a better grid a.k.a., smart grid (SG). The key features that distinguish SG from the conventional electrical power grid are its capability to perform two-way communication, demand side management, and real time pricing. Despite all these advantages that SG will bring, there are certain issues which are specific to SG communication system. For instance, network management of current SG systems is complex, time consuming, and done manually. Moreover, SG communication (SGC) system is built on different vendor specific devices and protocols. Therefore, the current SG systems are not protocol independent, thus leading to interoperability issue. Software defined network (SDN) has been proposed to monitor and manage the communication networks globally. This article serves as a comprehensive survey on SDN-based SGC. In this article, we first discuss taxonomy of advantages of SDNbased SGC.We then discuss SDN-based SGC architectures, along with case studies. Our article provides an in-depth discussion on routing schemes for SDN-based SGC. We also provide detailed survey of security and privacy schemes applied to SDN-based SGC. We furthermore present challenges, open issues, and future research directions related to SDN-based SGC.Comment: Accepte

    The ISIS Project: Real Experience with a Fault Tolerant Programming System

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    The ISIS project has developed a distributed programming toolkit and a collection of higher level applications based on these tools. ISIS is now in use at more than 300 locations world-wise. The lessons (and surprises) gained from this experience with the real world are discussed

    The evaluation of an active networking approach for supporting the QOS requirements of distributed virtual environments

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    This paper describes work that is part of a more general investigation into how Active Network ideas might benefit large scale Distributed-Virtual-Environments (DVEs). Active Network approaches have been shown to offer improved solutions to the Scalable Reliable Multicast problem, and this is in a sense the lowest level at which Active Networks might benefit DVEs in supporting the peer-to-peer architectures considered most promising for large scale DVEs. To go further than this, the key benefit of Active Networking is the ability to take away from the application the need to understand the network topology and delegate the execution of certain actions, for example intelligent message pruning, to the network itself. The need to exchange geometrical information results in a type of traffic that can place occasional, short-lived, but heavy loads on the network. However, the Level of Detail (LoD) concept provides the potential to reduce this loading in certain circumstances. This paper introduces the performance modelling approach being used to evaluate the effectiveness of active network approaches for supporting DVEs and presents an evaluation of messages filtering mechanisms, which are based on the (LoD) concept. It describes the simulation experiment used to carry out the evaluation, presents its results and discusses plans for future work

    Overlay networks for smart grids

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    A Survey of Fault-Tolerance and Fault-Recovery Techniques in Parallel Systems

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    Supercomputing systems today often come in the form of large numbers of commodity systems linked together into a computing cluster. These systems, like any distributed system, can have large numbers of independent hardware components cooperating or collaborating on a computation. Unfortunately, any of this vast number of components can fail at any time, resulting in potentially erroneous output. In order to improve the robustness of supercomputing applications in the presence of failures, many techniques have been developed to provide resilience to these kinds of system faults. This survey provides an overview of these various fault-tolerance techniques.Comment: 11 page

    Maintaining consistency in distributed systems

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    In systems designed as assemblies of independently developed components, concurrent access to data or data structures normally arises within individual programs, and is controlled using mutual exclusion constructs, such as semaphores and monitors. Where data is persistent and/or sets of operation are related to one another, transactions or linearizability may be more appropriate. Systems that incorporate cooperative styles of distributed execution often replicate or distribute data within groups of components. In these cases, group oriented consistency properties must be maintained, and tools based on the virtual synchrony execution model greatly simplify the task confronting an application developer. All three styles of distributed computing are likely to be seen in future systems - often, within the same application. This leads us to propose an integrated approach that permits applications that use virtual synchrony with concurrent objects that respect a linearizability constraint, and vice versa. Transactional subsystems are treated as a special case of linearizability

    Fly-By-Wireless for Next Generation Aircraft: Challenges and Potential solutions

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    ”Fly-By-Wireless” paradigm based on wireless connectivity in aircraft has the potential to improve efficiency and flexibility, while reducing weight, fuel consumption and maintenance costs. In this paper, first, the opportunities and challenges for wireless technologies in safety-critical avionics context are discussed. Then, the assessment of such technologies versus avionics requirements is provided in order to select the most appropriate one for a wireless aircraft application. As a result, the design of a Wireless Avionics Network based on Ultra WideBand technology is investigated, considering the issues of determinism, reliability and security
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