67,929 research outputs found
P2P Based Architecture for Global Home Agent Dynamic Discovery in IP Mobility
Mobility in packet networks has become a critical issue in the last years. Mobile IP and the Network Mobility Basic Support Protocol are the IETF proposals to provide mobility. However, both of them introduce performance limitations, due to the presence of an entity (Home Agent) in the communication path. Those problems have been tried to be solved in different ways. A family of solutions has been proposed in order to mitigate those problems by allowing mobile devices to use several geographically distributed Home Agents (thus making shorter
the communication path). These techniques require a method to discover a close Home Agent, among those geographically distributed, to the mobile device. This paper proposes a peer-topeer based solution, called Peer-to-Peer Home Agent Network, in
order to discover a close Home Agent. The proposed solution is simple, fully global, dynamic and it can be developed in IPv4
and IPv6.No publicad
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Self-organizing peer-to-peer social networks
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2008 The Authors.Peer-to-peer (P2P) systems provide a new solution to distributed information and resource sharing because of its outstanding properties in decentralization, dynamics, flexibility, autonomy, and cooperation, summarized as DDFAC in this paper. After a detailed analysis of the current P2P literature, this paper suggests to better exploit peer social relationships and peer autonomy to achieve efficient P2P structure design. Accordingly, this paper proposes Self-organizing peer-to-peer social networks (SoPPSoNs) to self-organize distributed peers in a decentralized way, in which neuron-like agents following extended Hebbian rules found in the brain activity represent peers to discover useful peer connections. The self-organized networks capture social associations of peers in resource sharing, and hence are called P2P social networks. SoPPSoNs have improved search speed and success rate as peer social networks are correctly formed. This has been verified through tests on real data collected from the Gnutella system. Analysis on the Gnutella data has verified that social associations of peers in reality are directed, asymmetric and weighted, validating the design of SoPPSoN. The tests presented in this paper have also evaluated the scalability of SoPPSoN, its performance under varied initial network connectivity and the effects of different learning rules.National Natural Science of Foundation of Chin
Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication
Device-to-device (D2D) communication underlaying cellular networks allows
mobile devices such as smartphones and tablets to use the licensed spectrum
allocated to cellular services for direct peer-to-peer transmission. D2D
communication can use either one-hop transmission (i.e., in D2D direct
communication) or multi-hop cluster-based transmission (i.e., in D2D local area
networks). The D2D devices can compete or cooperate with each other to reuse
the radio resources in D2D networks. Therefore, resource allocation and access
for D2D communication can be treated as games. The theories behind these games
provide a variety of mathematical tools to effectively model and analyze the
individual or group behaviors of D2D users. In addition, game models can
provide distributed solutions to the resource allocation problems for D2D
communication. The aim of this article is to demonstrate the applications of
game-theoretic models to study the radio resource allocation issues in D2D
communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201
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