1,034 research outputs found

    Nash Game Model for Optimizing Market Strategies, Configuration of Platform Products in a Vendor Managed Inventory (VMI) Supply Chain for a Product Family

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    This paper discusses how a manufacturer and its retailers interact with each other to optimize their product marketing strategies, platform product configuration and inventory policies in a VMI (Vendor Managed Inventory) supply chain. The manufacturer procures raw materials from multiple suppliers to produce a family of products sold to multiple retailers. Multiple types of products are substitutable each other to end customers. The manufacturer makes its decision on raw materials’ procurement, platform product configuration, product replenishment policies to retailers with VMI, price discount rate, and advertising investment to maximize its profit. Retailers in turn consider the optimal local advertising and retail price to maximize their profits. This problem is modeled as a dual simultaneous non-cooperative game (as a Nash game) model with two sub-games. One is between the retailers serving in competing retail markets and the other is between the manufacturer and the retailers. This paper combines analytical, iterative and GA (genetic algorithm) methods to develop a game solution algorithm to find the Nash equilibrium. A numerical example is conducted to test the proposed model and algorithm, and gain managerial implications.supply chain management;nash game model;vendor managed inventory

    An Investigation Report on Auction Mechanism Design

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    Auctions are markets with strict regulations governing the information available to traders in the market and the possible actions they can take. Since well designed auctions achieve desirable economic outcomes, they have been widely used in solving real-world optimization problems, and in structuring stock or futures exchanges. Auctions also provide a very valuable testing-ground for economic theory, and they play an important role in computer-based control systems. Auction mechanism design aims to manipulate the rules of an auction in order to achieve specific goals. Economists traditionally use mathematical methods, mainly game theory, to analyze auctions and design new auction forms. However, due to the high complexity of auctions, the mathematical models are typically simplified to obtain results, and this makes it difficult to apply results derived from such models to market environments in the real world. As a result, researchers are turning to empirical approaches. This report aims to survey the theoretical and empirical approaches to designing auction mechanisms and trading strategies with more weights on empirical ones, and build the foundation for further research in the field

    Spatial competition of learning agents in agricultural procurement markets

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    Spatially dispersed farmers supply raw milk as the primary input to a small number of large dairy-processing firms. The spatial competition of processing firms has short- to long-term repercussions on farm and processor structure, as it determines the regional demand for raw milk and the resulting raw milk price. A number of recent analytical and empirical contributions in the literature analyse the spatial price competition of processing firms in milk markets. Agent-based models (ABMs) serve by now as computational laboratories in many social science and interdisciplinary fields and are recently also introduced as bottom-up approaches to help understand market outcomes emerging from autonomously deciding and interacting agents. Despite ABMs' strengths, the inclusion of interactive learning by intelligent agents is not sufficiently matured. Although the literature of multi-agent systems (MASs) and multi-agent economic simulation are related fields of research they have progressed along separate paths. This thesis takes us through some basic steps involved in developing a theoretical basis for designing multi-agent learning in spatial economic ABMs. Each of the three main chapters of the thesis investigates a core issue for designing interactive learning systems with the overarching aim of better understanding the emergence of pricing behaviour in real, spatial agricultural markets. An important problem in the competitive spatial economics literature is the lack of a rigorous theoretical explanation for observed collusive behavior in oligopsonistic markets. The first main chapter theoretically derives how the incorporation of foresight in agents' pricing policy in spatial markets might move the system towards cooperative Nash equilibria. It is shown that a basic level of foresight invites competing firms to cease limitless price wars. Introducing the concept of an outside option into the agents' decisions within a dynamic pricing game reveals viihow decreasing returns for increasing strategic thinking correlates with the relevance of transportation costs. In the second main chapter, we introduce a new learning algorithm for rational agents using H-PHC (hierarchical policy hill climbing) in spatial markets. While MASs algorithms are typically just applicable to small problems, we show experimentally how a community of multiple rational agents is able to overcome the coordination problem in a variety of spatial (and non-spatial) market games of rich decision spaces with modest computational effort. The theoretical explanation of emerging price equilibria in spatial markets is much disputed in the literature. The majority of papers attribute the pricing behavior of processing firms (mill price and freight absorption) merely to the spatial structure of markets. Based on a computational approach with interactive learning agents in two-dimensional space, the third main chapter suggests that associating the extent of freight absorption just with the factor space can be ambiguous. In addition, the pricing behavior of agricultural processors – namely the ability to coordinate and achieve mutually beneficial outcomes - also depends on their ability to learn from each other

    Nash game model for optimizing market strategies, configuration of platform products in a Vendor Managed Inventory (VMI) supply chain for a product family

    Get PDF
    This paper discusses how a manufacturer and its retailers interact with each other to optimize their product marketing strategies, platform product configuration and inventory policies in a VMI (Vendor Managed Inventory) supply chain. The manufacturer procures raw materials from multiple suppliers to produce a family of products sold to multiple retailers. Multiple types of products are substitutable each other to end customers. The manufacturer makes its decision on raw materials' procurement, platform product configuration, product replenishment policies to retailers with VMI, price discount rate, and advertising investment to maximize its profit. Retailers in turn consider the optimal local advertising investments and retail prices to maximize their profits. This problem is modeled as a dual simultaneous non-cooperative game (as a dual Nash game) model with two sub-games. One is between the retailers serving in competing retail markets and the other is between the manufacturer and the retailers. This paper combines analytical, iterative and GA (genetic algorithm) methods to develop a game solution algorithm to find the Nash equilibrium. A numerical example is conducted to test the proposed model and algorithm, and gain managerial implications. © 2010 Elsevier B.V. All rights reserved.postprin

    Nash Game Model for Optimizing Market Strategies, Configuration of Platform Products in a Vendor Managed Inventory (VMI) Supply Chain for a Product Family

    Get PDF
    This paper discusses how a manufacturer and its retailers interact with each other to optimize their product marketing strategies, platform product configuration and inventory policies in a VMI (Vendor Managed Inventory) supply chain. The manufacturer procures raw materials from multiple suppliers to produce a family of products sold to multiple retailers. Multiple types of products are substitutable each other to end customers. The manufacturer makes its decision on raw materials’ procurement, platform product configuration, product replenishment policies to retailers with VMI, price discount rate, and advertising investment to maximize its profit. Retailers in turn consider the optimal local advertising and retail price to maximize their profits. This problem is modeled as a dual simultaneous non-cooperative game (as a Nash game) model with two sub-games. One is between the retailers serving in competing retail markets and the other is between the manufacturer and the retailers. This paper combines analytical, iterative and GA (genetic algorithm) methods to develop a game solution algorithm to find the Nash equilibrium. A numerical example is conducted to test the proposed model and algorithm, and gain managerial implications

    Agent-Based Models and Human Subject Experiments

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    This paper considers the relationship between agent-based modeling and economic decision-making experiments with human subjects. Both approaches exploit controlled ``laboratory'' conditions as a means of isolating the sources of aggregate phenomena. Research findings from laboratory studies of human subject behavior have inspired studies using artificial agents in ``computational laboratories'' and vice versa. In certain cases, both methods have been used to examine the same phenomenon. The focus of this paper is on the empirical validity of agent-based modeling approaches in terms of explaining data from human subject experiments. We also point out synergies between the two methodologies that have been exploited as well as promising new possibilities.agent-based models, human subject experiments, zero- intelligence agents, learning, evolutionary algorithms

    Agent-based Artificial Markets

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    This study is composed of three essays. The first essay adapts the particle swarm optimization algorithm (PSO) to find the equilibrium in an agent-based artificial market. The simulated agents follow simple behavioral rules. The PSO algorithm is compared to a genetic algorithm (GA) under a Cournot game. The second essay uses the agent-based model with PSO algorithm to find equilibrium in a price-quantity competition game. In this game, agents purchase products from sellers and sell processed goods to the retail market using both bid price and capacity as their strategies. Simulations consider different numbers of buyers and are performed with and without a capacity cost. The third essay uses an agent-based model to estimate the impact of captive supplies on the spot market price under long run and short run assumptions in fed cattle markets. Packers purchase cattle from feeders both under captive supply contracts and in the spot market. Captive contracts are assumed fixed in the short run and flexible in the long run. Packers have one choice variable, procurement quantity in the spot market, in the short run; and have an additional choice variable, number of captive contracts in the long run.\nFindings and Conclusions: The first essay successfully adapts the PSO algorithm to solve dynamic economic games. PSO gives faster convergence and more precise answers than the genetic GA methods used by some previous economic studies. The agent-based model is new to agricultural economics and suitable to study complex economic problems that are hard to solve with mathematical methods. The simulation results of the second essay show that the agent-based model can explain the collusion and competition phenomena observed in previous experimental studies with human subjects which cannot be explained by theories. Under price-quantity competition, prices with one or two firms are at the monopsony level and with four firms prices are always at the perfectly competitive level; but the triopsony market changes from mostly monopsony to perfect competition when capacity cost increases from zero to a higher level. The third essay shows that the price depressing effect of captive supplies found in previous theoretical work is a short run effect and in the long run this phenomenon disappears.Department of Agricultural Economic

    The Spatial Agent-based Competition Model (SpAbCoM)

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    The paper presents a detailed documentation of the underlying concepts and methods of the Spatial Agent-based Competition Model (SpAbCoM). For instance, SpAbCoM is used to study firms' choices of spatial pricing policy (GRAUBNER et al., 2011a) or pricing and location under a framework of multi-firm spatial competition and two-dimensional markets (GRAUBNER et al., 2011b). While the simulation model is briefly introduced by means of relevant examples within the corresponding papers, the present paper serves two objectives. First, it presents a detailed discussion of the computational concepts that are used, particularly with respect to genetic algorithms (GAs). Second, it documents SpAbCoM and provides an overview of the structure of the simulation model and its dynamics. -- Das vorliegende Papier dokumentiert die zugrundeliegenden Konzepte und Methoden des Räumlichen Agenten-basierten Wettbewerbsmodells (Spatial Agent-based Competition Model) SpAbCoM. Anwendungsbeispiele dieses Simulationsmodells untersuchen die Entscheidung bezüglich der räumlichen Preisstrategie von Unternehmen (GRAUBNER et al., 2011a) oder Preissetzung und Standortwahl im Rahmen eines räumlichen Wettbewerbsmodells, welches mehr als einen Wettbewerber und zweidimensionalen Marktgebiete berücksichtigt. Während das Simulationsmodell in den jeweiligen Arbeiten kurz anhand eines Beispiels eingeführt wird, dient das vorliegende Papier zwei Zielen. Zum Einen sollen die verwendeten computergestützten Konzepte, hier speziell Genetische Algorithmen (GA), detailliert vorgestellt werden. Zum Anderen besteht die Absicht dieser Dokumentation darin, einen Überblick über die Struktur von SpAbCoM und die während einer Simulation ablaufenden Prozesse zu gegeben.Agent-based modelling,genetic algorithms,spatial pricing,location model.,Agent-basierte Modellierung,Genetische Algorithmen,räumliche Preissetzung,Standortmodell.

    Applications of Negotiation Theory to Water Issues

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    The purpose of the paper is to review the applications of non-cooperative bargaining theory to water related issues – which fall in the category of formal models of negotiation. The ultimate aim is that to, on the one hand, identify the conditions under which agreements are likely to emerge, and their characteristics; and, on the other hand, to support policy makers in devising the “rules of the game” that could help obtain a desired result. Despite the fact that allocation of natural resources, especially of trans-boundary nature, has all the characteristics of a negotiation problem, there are not many applications of formal negotiation theory to the issue. Therefore, this paper first discusses the non-cooperative bargaining models applied to water allocation problems found in the literature. Particular attention will be given to those directly modelling the process of negotiation, although some attempts at finding strategies to maintain the efficient allocation solution will also be illustrated. In addition, this paper will focus on Negotiation Support Systems (NSS), developed to support the process of negotiation. This field of research is still relatively new, however, and NSS have not yet found much use in real life negotiation. The paper will conclude by highlighting the key remaining gaps in the literature.Negotiation theory, Water, Agreeements, Stochasticity, Stakeholders
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