3,863 research outputs found

    Numerical Simulation of Non-Homogeneous Viscous Debris-Flows Based on the Smoothed Particle Hydrodynamics (SPH) Method

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    Non-homogeneous viscous debris flows are characterized by high density, impact force and destructiveness, and the complexity of the materials they are made of. This has always made these flows challenging to simulate numerically, and to reproduce experimentally debris flow processes. In this study, the formation-movement process of non-homogeneous debris flow under three different soil configurations was simulated numerically by modifying the formulation of collision, friction, and yield stresses for the existing Smoothed Particle Hydrodynamics (SPH) method. The results obtained by applying this modification to the SPH model clearly demonstrated that the configuration where fine and coarse particles are fully mixed, with no specific layering, produces more fluctuations and instability of the debris flow. The kinetic and potential energies of the fluctuating particles calculated for each scenario have been shown to be affected by the water content by focusing on small local areas. Therefore, this study provides a better understanding and new insights regarding intermittent debris flows, and explains the impact of the water content on their formation and movement processes

    Melting and Mixing States of the Earth's Mantle after the Moon-Forming Impact

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    The Earth's Moon is thought to have formed by an impact between the Earth and an impactor around 4.5 billion years ago. This impact could have been so energetic that it could have mixed and homogenized the Earth's mantle. However, this view appears to be inconsistent with geochemical studies that suggest that the Earth's mantle was not mixed by the impact. Another plausible outcome is that this energetic impact melted the whole mantle, but the extent of mantle melting is not well understood even though it must have had a significant effect on the subsequent evolution of the Earth's interior and atmosphere. To understand the initial state of the Earth's mantle, we perform giant impact simulations using smoothed particle hydrodynamics (SPH) for three different models: (a) standard: a Mars-sized impactor hits the proto-Earth, (b) fast-spinning Earth: a small impactor hits a rapidly rotating proto-Earth, and (c) sub-Earths: two half Earth-sized planets collide. We use two types of equations of state (MgSiO3 liquid and forsterite) to describe the Earth's mantle. We find that the mantle remains unmixed in (a), but it may be mixed in (b) and (c). The extent of mixing is most extensive in (c). Therefore, (a) is most consistent and (c) may be least consistent with the preservation of the mantle heterogeneity, while (b) may fall between. We determine that the Earth's mantle becomes mostly molten by the impact in all of the models. The choice of the equations of state does not affect these outcomes. Additionally, our results indicate that entropy gains of the mantle materials by a giant impact cannot be predicted well by the Rankine-Hugoniot equations. Moreover, we show that the mantle can remain unmixed on a Moon-forming timescale if it does not become mixed by the impact.Comment: Accepted for publication in EPS

    The origin of the Moon within a terrestrial synestia

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    The giant impact hypothesis remains the leading theory for lunar origin. However, current models struggle to explain the Moon's composition and isotopic similarity with Earth. Here we present a new lunar origin model. High-energy, high-angular momentum giant impacts can create a post-impact structure that exceeds the corotation limit (CoRoL), which defines the hottest thermal state and angular momentum possible for a corotating body. In a typical super-CoRoL body, traditional definitions of mantle, atmosphere and disk are not appropriate, and the body forms a new type of planetary structure, named a synestia. Using simulations of cooling synestias combined with dynamic, thermodynamic and geochemical calculations, we show that satellite formation from a synestia can produce the main features of our Moon. We find that cooling drives mixing of the structure, and condensation generates moonlets that orbit within the synestia, surrounded by tens of bars of bulk silicate Earth (BSE) vapor. The moonlets and growing moon are heated by the vapor until the first major element (Si) begins to vaporize and buffer the temperature. Moonlets equilibrate with BSE vapor at the temperature of silicate vaporization and the pressure of the structure, establishing the lunar isotopic composition and pattern of moderately volatile elements. Eventually, the cooling synestia recedes within the lunar orbit, terminating the main stage of lunar accretion. Our model shifts the paradigm for lunar origin from specifying a certain impact scenario to achieving a Moon-forming synestia. Giant impacts that produce potential Moon-forming synestias were common at the end of terrestrial planet formation.Comment: Accepted for publication in Journal of Geophysical Research: Planets. Main text: 44 pages, 24 figures. Supplement: 16 pages, 5 figures, 3 table

    Recent advances in the simulation of particle-laden flows

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    A substantial number of algorithms exists for the simulation of moving particles suspended in fluids. However, finding the best method to address a particular physical problem is often highly non-trivial and depends on the properties of the particles and the involved fluid(s) together. In this report we provide a short overview on a number of existing simulation methods and provide two state of the art examples in more detail. In both cases, the particles are described using a Discrete Element Method (DEM). The DEM solver is usually coupled to a fluid-solver, which can be classified as grid-based or mesh-free (one example for each is given). Fluid solvers feature different resolutions relative to the particle size and separation. First, a multicomponent lattice Boltzmann algorithm (mesh-based and with rather fine resolution) is presented to study the behavior of particle stabilized fluid interfaces and second, a Smoothed Particle Hydrodynamics implementation (mesh-free, meso-scale resolution, similar to the particle size) is introduced to highlight a new player in the field, which is expected to be particularly suited for flows including free surfaces.Comment: 16 pages, 4 figure

    Comparison of multiphase SPH and LBM approaches for the simulation of intermittent flows

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    Smoothed Particle Hydrodynamics (SPH) and Lattice Boltzmann Method (LBM) are increasingly popular and attractive methods that propose efficient multiphase formulations, each one with its own strengths and weaknesses. In this context, when it comes to study a given multi-fluid problem, it is helpful to rely on a quantitative comparison to decide which approach should be used and in which context. In particular, the simulation of intermittent two-phase flows in pipes such as slug flows is a complex problem involving moving and intersecting interfaces for which both SPH and LBM could be considered. It is a problem of interest in petroleum applications since the formation of slug flows that can occur in submarine pipelines connecting the wells to the production facility can cause undesired behaviors with hazardous consequences. In this work, we compare SPH and LBM multiphase formulations where surface tension effects are modeled respectively using the continuum surface force and the color gradient approaches on a collection of standard test cases, and on the simulation of intermittent flows in 2D. This paper aims to highlight the contributions and limitations of SPH and LBM when applied to these problems. First, we compare our implementations on static bubble problems with different density and viscosity ratios. Then, we focus on gravity driven simulations of slug flows in pipes for several Reynolds numbers. Finally, we conclude with simulations of slug flows with inlet/outlet boundary conditions. According to the results presented in this study, we confirm that the SPH approach is more robust and versatile whereas the LBM formulation is more accurate and faster
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