91,329 research outputs found

    STUDI PERBANDINGAN ANTARA PERANGKAT LUNAK LIVEWIRE DENGAN ELECTRONICS WORKBENCH SEBAGAI MEDIA PEMBELAJARAN TEORI RANGKAIAN SEKUENSIAL PROGRAM KEAHLIAN KONTROL MEKANIK DI SMKN 1 CIMAHI

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    Latar belakang penelitian ini adalah keterbatasan media pembelajaran pada Kompetensi Dasar Rangkaian Sekuensial Mata Pelajaran Digital. Keterbatasan tersebut dilihat dari jumlah dan kelayakan media pembelajaran yang digunakan tentu saja sangat berpengaruh terhadap hasil belajar siswa. Berdasarkan hasil ulangan harian sebelum dilakukan remedial terlihat bahwa peserta didik yang dapat mencapai nilai kriteria ketuntasan minimum (KKM) di atas 75 hanya 35%. Salah satu upaya yang dilakukan yaitu dengan diterapkannya pembelajaran dengan menggunakan Media Pembelajaran berbasis perangkat lunak Livewire dan Electronics Workbench dengan tujuan untuk mengetahui perbedaan pencapaian aspek kognitif “Kompetensi Dasar Rangkaian Sekuensial” pada kelas eksperimen dan kontrol. Metode penelitian yang digunakan adalah metode Quasi Experimental Design menggunakan Nonequivalent Control Group Design. Hasil penelitian menunjukkan bahwa terdapat peningkatan hasil belajar siswa pada ranah kognitif, pada kelas eksperimen. Hal tersebut dibuktikan pada ranah kognitif berdasarkan hasil perhitungan gain kelas yang menggunakan Livewire meningkat sebesar 0,65 dari rata-rata posttest 78,83, sedangkan kelas kontrol menggunakan perangkat lunak Electronics Workbench meningkat 0.56 dari rata-rata posttest 73,87. Oleh karena itu penggunaan media pembelajaran berbasis perangkat lunak Livewire dan Electronics Workbench dapat dikatakan meningkatkan hasil belajar siswa pada ranah kognitif.;---The background of this study is the limitation of teaching media in Basic Competence of Sequential Circuit on Digital Subject. This limitation can be seen through the amount of teaching media and their worthiness. That is exactly influential to the students’ learning outcome. The result of daily test before conducting remedial test shows that only 35% of the students achieve the score of Minimum Completeness Criteria above 75. One of the efforts applied is the implementation of learning that uses teaching media based on Livewire software andElectronics Workbench that aim to understand the difference of cognitive aspect achievement on “Basic Competence of Sequential Circuit” in experimental and control classes. The research method used in this study is the method of Quasi Experimental Design that employs Nonequivalent Control Group Design. This study shows that there is improvement on the students’ learning outcome on cognitive field in experimental class. It is proven by the cognitive field based on the result of class gain calculation that employs Livewire. It is increased 0.65 from the average posttest of 78.83. Meanwhile, control class that uses the software of Electronics Workbench is increased 0.56 from the average posttest of 73.87. Therefore, the use of teaching media with the bases of Livewire and Electronics Workbench software can improve the students’ learning outcome in cognitive field

    LEARNING MEDIA OF NUMERAL SYSTEM ON THE STANDARDS COMPETENCY APPLYING BASICS OF DIGITAL

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    This study aims to determine the performance, testing the feasibility of instructional media on the number system to apply basic standards of competence - basic digital techniques and test users on the X class students majoring in Electronics. The media can be used as a means of supporting the process of learning and teaching activities. Instructional media is designed and fabricated by combining a variety of multimedia objects such as text, images, animation and interactive buttons. Materials used in the subject matter of this medium is the theory of number systems and conversions between number theory To determine the performance of the media tested with the instrument in the form of a checklist and expected function keys, compatibility with the function keys will show the media function according to its purpose, while for the due diligence performed by the validation tests by matter experts and media experts. For the user test, conducted with the involvement of students in grade XA and XB Muda SMK Patria Kalasan as research objects, aspects that are tested are aspects of design and ease of use of media.The results of this study is the performance, results of feasibility tests and test users. The results show the performance of which function as it should, both for navigation buttons or keys that function executes the simulation. The results of the feasibility test of the media according to the expert review of the material aspects of the material obtained score of 80.36% (a very viable category), viewed from the aspect of the depth of the material obtained score of 80% (very viable category) and aspects of the evaluation by 75% (category worthy) so the total score is 79.55% (a very viable category). According to media expert learning this lesson the media review of the design aspects of getting score of 67. 69% (viable category) reviewed aspects of information clarity 74.50% (category worthy) so that the total score was 72.61% (category worthy). Results of test users to design aspect got a score of 74.08% (category worthy), and ease of use get a score of 72.38% (category worthy) so that the total score of 73.38% (category worthy). Based on this, the instructional media used in this study as a viable means of supporting the process of learning and teaching activities on the basis of applying competency standards - the basic digital system at the vocational school majoring in electronics. Key words: instructional media, number systems, conversion of number

    TRAINER DIGITAL REGISTER DAN COUNTER SEBAGAI MEDIA PEMBELAJARAN UNTUK MAHASISWA ELEKTRONIKA KOMUNIKASI DI JURUSAN TEKNIK ELEKTRO UNIVERSITAS NEGERI SURABAYA

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    Abstrak Penelitian ini menghasilkan media pembelajaran yang berupa modul dan trainer. Media pembelajaran tersebut bertujuan untuk meningkatkan kualitas pendidikan di perguruan tinggi khususnya pada Jurusan Teknik Elektro, Fakultas Teknik, Universitas Negeri Surabaya, serta sebagai solusi dari keterbatasan peralatan pada saat praktikum Mata Kuliah Elektronika Digital 2. Metode yang digunakan dalam penelitian ini adalah Research and Development (R & D) tetapi dalam penelitian ini tidak semua langkah digunakan, disesuaikan dengan tujuan dari penelitian. Untuk mengetahui kelayakan trainer rangkaian sekuensial, register dan counter yang telah dikembangkan, dilakukan (1) validasi trainer oleh 3 validator, (2) analisis pengamatan mahasiswa, dan (3) serta respon mahasiswa terhadap trainer.Penelitian ini mengembangkan perangkat pembelajaran yang berupa lembar kerja siswa dan trainer digital rangkaian register dan counter pada Mata Kuliah Elektronika Digital 2 Jurusan Teknik Elektro, Fakultas Teknik, Universitas Negeri Surabaya, kemudian menguji cobakan secara terbatas untuk mengetahui respon mahasiswa terhadap perangkat pembelajaran tersebut. Hasil validasi pada keseluruhan aspek yang terdapat di dalam media trainer dinilai baik dengan hasil 75%, sedangkan lembar kerja siswa dinilai baik dengan hasil sebesar 72%. Respon mahasiswa pada keseluruhan aspek yang dinilai sangat baik dengan hasil 80%. Jadi perangkat pembelajaran media trainer digital rangkaian register dan counter ini dapat digunakan sebagai media pembelajaran pada Mata Kuliah Elektronika Digital 2 Jurusan Teknik Elektro, Fakultas Teknik, Universitas Negeri Surabaya   Kata kunci: Trainer  Digital  Rangkaian Register dan Counter Elektronika Digital 2, Metode Penelitian Research and Development (R&D) dan Hasil Validasi Trainer   Abstract This research resulted learning media in the form of modules and trainer. These learning Media aims to improve the quality of education in College, especially at the Department of electrical engineering, Faculty of engineering, State University of Surabaya, as well as the solution to the limitations of the equipment at the time of teaching Digital Electronics Courses 2. The methods used in this research is a Research and Development (R & D ) but in this research not all measures used, adapted to the purpose of the research. To find out the feasibility of sequential circuit trainer, registers and counters that have been developed, performed (1) validation of the trainer by 3 validator, (2) analysis of the students ' observations, and (3) as well as the response of students to the trainer.This study develops a learning device which consists of the student worksheet and the digital circuit trainer registers and counters on Digital Electronics Courses 2 Department of electrical engineering, Faculty of engineering, State University of Surabaya, was then tested to a limited extent to know students ' response toward the learning device. The validation results on the overall aspects of the media trainer rated well with the results of 75%, while the students ' worksheets was rated well with results of 72%. Student responses on the overall aspects that are rated very good results with 80%. So digital media learning trainer device series of registers and counters can be used as a medium of learning on Digital Electronics Courses 2 Department of electrical engineering, Faculty of engineering, State University of Surabaya   Keywords: Digital Trainer set of Registers and Electronic Digital Counter 2, Research methods, Research and Development (R&D) and the validation Results Traine

    Innovative teaching of IC design and manufacture using the Superchip platform

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    In this paper we describe how an intelligent chip architecture has allowed a large cohort of undergraduate students to be given effective practical insight into IC design by designing and manufacturing their own ICs. To achieve this, an efficient chip architecture, the “Superchip”, has been developed, which allows multiple student designs to be fabricated on a single IC, and encapsulated in a standard package without excessive cost in terms of time or resources. We demonstrate how the practical process has been tightly coupled with theoretical aspects of the degree course and how transferable skills are incorporated into the design exercise. Furthermore, the students are introduced at an early stage to the key concepts of team working, exposure to real deadlines and collaborative report writing. This paper provides details of the teaching rationale, design exercise overview, design process, chip architecture and test regime

    Teaching electronics-ICT : from focus and structure to practical realizations

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    We present a four-year electronics-ICT educational master program at Ghent University in Belgium. The students develop knowledge and skills from novice to experienced electronic circuit designers. In the corresponding topics, the immersion into engineering problems is deepened. The horizontal and vertical alignment of courses in the four-year master program at our university is discussed. The curriculum of the four-year master program is highly projectoriented and all topics are clustered around a well-considered set of standards. This clustering supports the logical structure of the program, with students gradually acquiring the necessary competences. All standards and their mutual interaction are extensively discussed in the paper. We also focus on four design-implement projects included in the electronics-ICT program, explicitly following CDIO-guidelines. Whereas the first-year project has a limited level of difficulty, the challenges increase significantly in the course of the next years. Students learn that product design is an iterative process on different levels, where the design strategy can be changed continuously based on important and crucial feedback. Different evaluations have demonstrated that our students are not only aware of CDIO-principles, but are also convinced of the quality of the results obtained by following the standards

    A course on digital electronics based on solving design-oriented exercises by means of a PBL strategy

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    Recently, new syllabuses are being implemented accordingly to the European Higher Education Area (EHEA) in Spain. This paper describes the methodology and assessment strategy applied in the subject ‘‘Digital Circuits and Systems’’ (CSD) in the third semester course in the Telecommunications Engineering degree at the Castelldefels School of Telecommunications and Aerospace Engineering (EETAC) of the Universitat Polite`cnica de Catalunya (UPC). The course’s main learning objective is that students be able to analyse and design simple combinational and sequential circuits by means of hardware description languages for programmable devices and program applications using microcontrollers and C language. Small groups of two or three students work in cooperation using PBL techniques to solve design-oriented assignments, while instructors act more as mediators than lecturers in order to facilitate project development and knowledge acquisition. The experience we describe corresponds to the spring term of 2011, a period in which this methodology was applied to 46 students. This work compares statistically the influence of the students’ background on their academic performance in our subject. A significant correlation has been detected between test marks and the final grade, based on continuous assessment. Students’ opinions have been obtained by means of a survey at the end of the course. Although the high workload and involvement, because this methodology requires constancy and commitment from the students, most of them have positive opinions on the development of the subject, due to the fact that they realise that they have put into practice several competences or cross-curricular skills, while acquiring the course content, and furthermore, most of them have passed the course, even with higher grades than the ones from other subjects in the same semester.Peer ReviewedPostprint (published version

    Designing experiments using digital fabrication in structural dynamics

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    In engineering, traditional approaches aimed at teaching concepts of dynamics to engineering students include the study of a dense yet sequential theoretical development of proofs and exercises. Structural dynamics are seldom taught experimentally in laboratories since these facilities should be provided with expensive equipment such as wave generators, data-acquisition systems, and heavily wired deployments with sensors. In this paper, the design of an experimental experience in the classroom based upon digital fabrication and modeling tools related to structural dynamics is presented. In particular, all experimental deployments are conceived with low-cost, open-source equipment. The hardware includes Arduino-based open-source electronics whereas the software is based upon object-oriented open-source codes for the development of physical simulations. The set of experiments and the physical simulations are reproducible and scalable in classroom-based environments.Peer ReviewedPostprint (author's final draft

    Teaching and learning analogue electronics in undergraduate courses : preliminary findings from the ETL project

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    This paper describes ongoing research into the teaching and learning of analogue electronics in three course units at two research-intensive universities. It draws on students' experiences of teaching and learning in analogue course units to explore the nature of the learning they were undertaking and examines the teaching-learning activities they found most supportive of their studying
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