7,727 research outputs found

    Use of supervised machine learning for GNSS signal spoofing detection with validation on real-world meaconing and spoofing data : part I

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    The vulnerability of the Global Navigation Satellite System (GNSS) open service signals to spoofing and meaconing poses a risk to the users of safety-of-life applications. This risk consists of using manipulated GNSS data for generating a position-velocity-timing solution without the user's system being aware, resulting in presented hazardous misleading information and signal integrity deterioration without an alarm being triggered. Among the number of proposed spoofing detection and mitigation techniques applied at different stages of the signal processing, we present a method for the cross-correlation monitoring of multiple and statistically significant GNSS observables and measurements that serve as an input for the supervised machine learning detection of potentially spoofed or meaconed GNSS signals. The results of two experiments are presented, in which laboratory-generated spoofing signals are used for training and verification within itself, while two different real-world spoofing and meaconing datasets were used for the validation of the supervised machine learning algorithms for the detection of the GNSS spoofing and meaconing

    International conference on software engineering and knowledge engineering: Session chair

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    The Thirtieth International Conference on Software Engineering and Knowledge Engineering (SEKE 2018) will be held at the Hotel Pullman, San Francisco Bay, USA, from July 1 to July 3, 2018. SEKE2018 will also be dedicated in memory of Professor Lofti Zadeh, a great scholar, pioneer and leader in fuzzy sets theory and soft computing. The conference aims at bringing together experts in software engineering and knowledge engineering to discuss on relevant results in either software engineering or knowledge engineering or both. Special emphasis will be put on the transference of methods between both domains. The theme this year is soft computing in software engineering & knowledge engineering. Submission of papers and demos are both welcome

    3D virtual worlds as environments for literacy learning

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    Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems - or even what such a transformation might look like in the classroom. 3D virtual worlds offer a range of opportunities for children to use digital literacies in school, and suggest one way in which we might explore changing literacy practices in a playful, yet meaningful context. Purpose: This paper identifies some of the key issues that emerged in designing and implementing virtual world work in a small number of primary schools in the UK. It examines the tensions between different discourses about literacy and literacy learning and shows how these were played out by teachers and pupils in classroom settings.Sources of evidence: Case study data are used as a basis for exploring and illustrating key aspects of design and implementation. The case study material includes views from a number of perspectives including classroom observations, chatlogs, in-world avatar interviews with teachers and also pupils, as well as the author’s field notes of the planning process with accompanying minutes and meeting documents.Main argument: From a Foucauldian perspective, the article suggests that social control of pedagogical practice through the regulation of curriculum time, the normalisation of teaching routines and the regimes of individual assessment restricts teachers’ and pupils’ conceptions of what constitutes literacy. The counternarrative, found in recent work in new litearcies (Lankshear & Knobel, 2006) provides an attractive alternative, but a movement in this direction requires a fundamental shift of emphasis and a re-conceptualisation of what counts as learning.Conclusions: This work on 3D virtual worlds questions the notion of how transformative practice can be achieved with the use of new technologies. It suggests that changes in teacher preparation, continuing professional development as well as wider educational reform may be needed

    Proposal and Evaluation of 8-ary Elliptical Phase Shift Keying

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    Tailoring Systems Engineering Processes in a Conceptual Design Environment: A Case Study at NASA Marshall Spaceflight Center's ACO

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    This paper provides an overview of Systems Engineering as it is applied in a conceptual design space systems department at the National Aeronautics and Space Administration (NASA) Marshall Spaceflight Center (MSFC) Advanced Concepts Office (ACO). Engineering work performed in the NASA MFSC's ACO is targeted toward the Exploratory Research and Concepts Development life cycle stages, as defined in the International Council on Systems Engineering (INCOSE) System Engineering Handbook. This paper addresses three ACO Systems Engineering tools that correspond to three INCOSE Technical Processes: Stakeholder Requirements Definition, Requirements Analysis, and Integration, as well as one Project Process Risk Management. These processes are used to facilitate, streamline, and manage systems engineering processes tailored for the earliest two life cycle stages, which is the environment in which ACO engineers work. The role of systems engineers and systems engineering as performed in ACO is explored in this paper. The need for tailoring Systems Engineering processes, tools, and products in the ever-changing engineering services ACO provides to its customers is addressed

    Evaluations of Elliptical Modulation Scheme

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    Improvement on Power Efficiency of MPSK by Employing Elliptical Signals

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    Visual-UWB Navigation System for Unknown Environments

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    Navigation applications relying on the Global Navigation Satellite System (GNSS) are limited in indoor environments and GNSS-denied outdoor terrains such as dense urban or forests. In this paper, we present a novel accurate, robust and low-cost GNSS-independent navigation system, which is composed of a monocular camera and Ultra-wideband (UWB) transceivers. Visual techniques have gained excellent results when computing the incremental motion of the sensor, and UWB methods have proved to provide promising localization accuracy due to the high time resolution of the UWB ranging signals. However, the monocular visual techniques with scale ambiguity are not suitable for applications requiring metric results, and UWB methods assume that the positions of the UWB transceiver anchor are pre-calibrated and known, thus precluding their application in unknown and challenging environments. To this end, we advocate leveraging the monocular camera and UWB to create a map of visual features and UWB anchors. We propose a visual-UWB Simultaneous Localization and Mapping (SLAM) algorithm which tightly combines visual and UWB measurements to form a joint non-linear optimization problem on Lie-Manifold. The 6 Degrees of Freedom (DoF) state of the vehicles and the map are estimated by minimizing the UWB ranging errors and landmark reprojection errors. Our navigation system starts with an exploratory task which performs the real-time visual-UWB SLAM to obtain the global map, then the navigation task by reusing this global map. The tasks can be performed by different vehicles in terms of equipped sensors and payload capability in a heterogeneous team. We validate our system on the public datasets, achieving typical centimeter accuracy and 0.1% scale error.Comment: Proceedings of the 31st International Technical Meeting of the Satellite Division of The Institute of Navigation (ION GNSS+ 2018
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