2,686 research outputs found

    The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services

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    As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed

    An Autonomous Surface Vehicle for Long Term Operations

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    Environmental monitoring of marine environments presents several challenges: the harshness of the environment, the often remote location, and most importantly, the vast area it covers. Manual operations are time consuming, often dangerous, and labor intensive. Operations from oceanographic vessels are costly and limited to open seas and generally deeper bodies of water. In addition, with lake, river, and ocean shoreline being a finite resource, waterfront property presents an ever increasing valued commodity, requiring exploration and continued monitoring of remote waterways. In order to efficiently explore and monitor currently known marine environments as well as reach and explore remote areas of interest, we present a design of an autonomous surface vehicle (ASV) with the power to cover large areas, the payload capacity to carry sufficient power and sensor equipment, and enough fuel to remain on task for extended periods. An analysis of the design and a discussion on lessons learned during deployments is presented in this paper.Comment: In proceedings of MTS/IEEE OCEANS, 2018, Charlesto

    The Original Beat: An Electronic Music Production System and Its Design

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    The barrier to entry in electronic music production is high. It requires expensive, complicated software, extensive knowledge of music theory and experience with sound generation. Digital Audio Workstations (DAWs) are the main tools used to piece together digital sounds and produce a complete song. While these DAWs are great for music professionals, they have a steep learning curve for beginners and they must run native on a user’s computer. For a novice to begin creating music takes much more time, eort, and money than it should. We believe anyone who is interested in creating electronic music deserves a simple way to digitize their ideas and hear results. With this idea in mind, we created a web based, co-creative system to allow beginners and pros alike to easily create electronic digital music. We outline the requirements for such a system and detail the design and architecture. We go through the specifics of the system we implemented covering the front-end, back-end, server, and generation algorithms. Finally, we will review our development time-line, examine the challenges and risks that arose when building our system, and present future improvements

    A Modeling Approach based on UML/MARTE for GPU Architecture

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    Nowadays, the High Performance Computing is part of the context of embedded systems. Graphics Processing Units (GPUs) are more and more used in acceleration of the most part of algorithms and applications. Over the past years, not many efforts have been done to describe abstractions of applications in relation to their target architectures. Thus, when developers need to associate applications and GPUs, for example, they find difficulty and prefer using API for these architectures. This paper presents a metamodel extension for MARTE profile and a model for GPU architectures. The main goal is to specify the task and data allocation in the memory hierarchy of these architectures. The results show that this approach will help to generate code for GPUs based on model transformations using Model Driven Engineering (MDE).Comment: Symposium en Architectures nouvelles de machines (SympA'14) (2011

    A hierarchical distributed control model for coordinating intelligent systems

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    A hierarchical distributed control (HDC) model for coordinating cooperative problem-solving among intelligent systems is described. The model was implemented using SOCIAL, an innovative object-oriented tool for integrating heterogeneous, distributed software systems. SOCIAL embeds applications in 'wrapper' objects called Agents, which supply predefined capabilities for distributed communication, control, data specification, and translation. The HDC model is realized in SOCIAL as a 'Manager'Agent that coordinates interactions among application Agents. The HDC Manager: indexes the capabilities of application Agents; routes request messages to suitable server Agents; and stores results in a commonly accessible 'Bulletin-Board'. This centralized control model is illustrated in a fault diagnosis application for launch operations support of the Space Shuttle fleet at NASA, Kennedy Space Center

    A Service based Development Environment on Web 2.0 Platforms

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    Governments are investing on the IT adoption and promoting the socalled e-economies as a way to improve competitive advantages. One of the main government’s actions is to provide internet access to the most part of the population, people and organisations. Internet provides the required support for connecting organizations, people and geographically distributed developments teams. Software developments are tightly related to the availability of tools and platforms needed for products developments. Internet is becoming the most widely used platform. Software forges such as SourceForge provide an integrated tools environment gathering a set of tools that are suited for each development with a low cost. In this paper we propose an innovating approach based on Web2.0, services and a method engineering approach for software developments. This approach represents one of the possible usages of the internet of the future

    SOFTWARE DEFINED CUSTOMIZATION OF NETWORK PROTOCOLS WITH LAYER 4.5

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    The rise of software defined networks, programmable data planes, and host level kernel programmability gives rise to highly specialized enterprise networks. One form of network specialization is protocol customization, which traditionally extends existing protocols with additional features, primarily for security and performance reasons. However, the current methodologies to deploy protocol customizations lack the agility to support rapidly changing customization needs. This dissertation designs and evaluates the first software-defined customization architecture capable of distributing and continuously managing protocol customizations within enterprise or datacenter networks. Our unifying architecture is capable of performing per-process customizations, embedding per-network security controls, and aiding the traversal of customized application flows through otherwise problematic middlebox devices. Through the design and evaluation of the customization architecture, we further our understanding of, and provide robust support for, application transparent protocol customizations. We conclude with the first ever demonstration of active application flow "hot-swapping" of protocol customizations, a capability not currently supported in operational networks.Office of Naval Research, Arlington, VA 22203Lieutenant Commander, United States NavyApproved for public release. Distribution is unlimited
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