6,241 research outputs found

    Tablet PCs in schools: case study report

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    SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices

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    A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067

    Learning Chinese Characters via Mobile Technology in a Primary School Classroom

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    The impact of technology on children’s attainment in English: a review of the literature

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    Exploration of Augmented Reality as an Assistive Device for Students with Dyslexia

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    Gemstone Team ARTAugmented Reality (AR) is a rapidly emerging technology, and its potential has not yet been fully explored. As members of Team ART, we aim to explore the use of AR as an assistive device platform for people with dyslexia, with the hopes that we could take advantage of the seamless integration of reality and computer-generated images and the attractive novelty of this up and coming platform. We began our project by surveying experts and members of the dyslexia community to determine the most helpful features and user interface for an assistive device to provide real-time feedback to users with dyslexia. Then, we developed an application on the Microsoft HoloLens to analyze users' handwritten spelling of words to provide immediate feedback. We tested the application on 19 participants in grades two through six and found that all of them improved their spelling as a result of using our device. 64.2 percent of users perceived the device to as motivating, significantly greater than the percentage of users who disliked the device. There was no significant correlation between improvement in spelling accuracy and increased motivation in regards to our device. Our novel study demonstrates that with further improvement and implementation, our application can provide assistance not only to people with dyslexia, but also to children in general

    Intelligent Tutoring System: Teaching Children to Write Alphabets

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    Teaching a children to write alphabets can be a hassle for parents and teachers especially at the kindergarten because of some factors such as time management, large class etc. The traditional way by using the alphabets book are proven to be effective but how to expose the early age children about computer as a first thing to learn? The paper begins with background discussion on problem statement of the project; scope of the study will be focusing on alphabets drawing and programming with Artificial Intelligence (AI). Following that, further explanation on the research project including features of product to be developed, tools required is being presented. For this project, there would be two main activities to take place in shape of research and prototyping for final product for this project. The questionnaire and observation studies are obtained in order to get the full ideas of the proposed system. Details on project works can be found in methodology section of this report. This report is wrapped up with a literature review to present the idea of the importance of AI in Intelligent Tutoring System (ITS)
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