6,241 research outputs found
SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices
A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067
Recommended from our members
Tablet PCs in schools: Case study report: A report for Becta by the Open University
The publication provides an analysis of twelve case studies involving schools in England that were using Tablet PCs. The analysis is complemented by brief individual reports describing aspects of how each of these schools was using Tablet PCs
Exploration of Augmented Reality as an Assistive Device for Students with Dyslexia
Gemstone Team ARTAugmented Reality (AR) is a rapidly emerging technology, and its
potential has not yet been fully explored. As members of Team ART,
we aim to explore the use of AR as an assistive device platform for
people with dyslexia, with the hopes that we could take advantage of
the seamless integration of reality and computer-generated images and
the attractive novelty of this up and coming platform. We began our
project by surveying experts and members of the dyslexia community
to determine the most helpful features and user interface for an assistive
device to provide real-time feedback to users with dyslexia. Then, we
developed an application on the Microsoft HoloLens to analyze users'
handwritten spelling of words to provide immediate feedback. We tested
the application on 19 participants in grades two through six and found
that all of them improved their spelling as a result of using our device.
64.2 percent of users perceived the device to as motivating, significantly
greater than the percentage of users who disliked the device. There
was no significant correlation between improvement in spelling accuracy
and increased motivation in regards to our device. Our novel study
demonstrates that with further improvement and implementation, our
application can provide assistance not only to people with dyslexia, but
also to children in general
Intelligent Tutoring System: Teaching Children to Write Alphabets
Teaching a children to write alphabets can be a hassle for parents and teachers
especially at the kindergarten because of some factors such as time management,
large class etc. The traditional way by using the alphabets book are proven to be
effective but how to expose the early age children about computer as a first thing
to learn? The paper begins with background discussion on problem statement of
the project; scope of the study will be focusing on alphabets drawing and
programming with Artificial Intelligence (AI). Following that, further
explanation on the research project including features of product to be
developed, tools required is being presented. For this project, there would be two
main activities to take place in shape of research and prototyping for final
product for this project. The questionnaire and observation studies are obtained
in order to get the full ideas of the proposed system. Details on project works can
be found in methodology section of this report. This report is wrapped up with a
literature review to present the idea of the importance of AI in Intelligent
Tutoring System (ITS)
- …