3,576 research outputs found
Requirements for an Adaptive Multimedia Presentation System with Contextual Supplemental Support Media
Investigations into the requirements for a practical adaptive multimedia presentation system have led the writers to propose the use of a video segmentation process that provides contextual supplementary updates produced by users. Supplements consisting of tailored segments are dynamically inserted into previously stored material in response to questions from users. A proposal for the use of this technique is presented in the context of personalisation within a Virtual Learning Environment. During the investigation, a brief survey of advanced adaptive approaches revealed that adaptation may be enhanced by use of manually generated metadata, automated or semi-automated use of metadata by stored context dependent ontology hierarchies that describe the semantics of the learning domain. The use of neural networks or fuzzy logic filtering is a technique for future investigation. A prototype demonstrator is under construction
Development of a data model for an Adaptive Multimedia Presentation System (AMPS)
We investigate the requirements and nature of data models for a multimedia learning system that presents adaptable learning objects based on a range of stimuli provided by the student and tutor. A conceptual model is explored together with a proposal for an implementation using the well-known relational data model. We also investigate how to describe the learning objects in the form of hierarchical subject ontology. An ontological calculus is created to allow knowledge metrics to be constructed for evaluation within data models. We further consider the limitations of the relational abstract data model to accurately represent the meaning and understanding of learning objects and contrast this with less structured data models implicit in ontological hierarchies. Our findings indicate that more consideration is needed into how to match traditional data models with ontological structures, especially in the area of database integrity constraints
The Anatomy of an adaptive multimedia presentation system
The use of multimedia presentations within learning environments is described and guidelines for the design of good E-Learning systems are identified. It is argued that a linear sequential presentation of knowledge segments is effective, but that the user is provided with optional links to relevant segments during the presentation. The synchronisation of multiple media is considered and the design of a prototype E-Learning system is discussed. The segmentation of material is then discussed and how the information can be stored in a data repository consider with respect to the requirement of accessing linked segments. Finally, the nature of adaptivity is discussed leading to a discussion of the salient parts of an adaptive multimedia presentation system
Multi-Connected Ontologies
Ontologies have been used for the purpose of bringing system and consistency
to subject and knowledge areas. We present a criticism of the present
mathematical structure of ontologies and indicate that they are not sufficient
in their present form to represent the many different valid expressions of a
subject knowledge domain. We propose an alternative structure for ontologies
based on a richer multi connected complex network which contains the present
ontology structure as a projection. We demonstrate how this new multi connected
ontology should be represented as an asymmetric probability matrix.Comment: 8 pages, 13 figures, submitted to IARIA MMEDIA2012 Conference,
Chamonix, Franc
Survey on virtual coaching for older adults
Virtual coaching has emerged as a promising solution to extend independent living for older adults. A virtual coach system is an always-attentive personalized system that continuously monitors user's activity and surroundings and delivers interventions - that is, intentional messages - in the appropriate moment. This article presents a survey of different approaches in virtual coaching for older adults, from the less technically supported tools to the latest developments and future avenues for research. It focuses on the technical aspects, especially on software architectures, user interaction and coaching personalization. Nevertheless, some aspects from the fields of personality/social psychology are also presented in the context of coaching strategies. Coaching is considered holistically, including matters such as physical and cognitive training, nutrition, social interaction and mood.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 769830
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