30,280 research outputs found

    Creating harmonious and legible colour schemes in the automated generation of multimedia presentations

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    Due to the growing amount of information on the web, the user specific requirements and different characteristics of output devices, the opportunities for the automatic generation of multimedia presentations grow. The multimedia presentation generator, that resides in a dynamic environment, such as a museum website, where the user requirements, presentation device characteristics, presentation content and the domain characteristics are not known in advance, needs to be able to compose a presentation. With respect to stylistic design, graphic designers can create a template providing stylistic aspects, but as soon as any of the dynamic attributes of the system change this can result in the need for redesign. We argue that with the correct balance between form and function and by using relevant aspects of design theory, the automatic presentation generator can keep harmony and legibility factors in balance. The aim of this work is to demonstrate this approach on the example of automatic colour design with the use of colour theory from Itten and Tufte. By taking required legibility factors into account, harmonious and well balanced colour schemes, adapted to the requirements of the user, the characteristics of the presentation platform, the content's domain and discourse model can be created. We apply our approach to the domain of presentation environments for musea for fine arts

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Improvement of speed response in four-phase DC–DC converter switching using two shunt voltage-source

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    This study proposes a technique that is able to improve the speed response of a four-phase DC–DC converter switching. The basic concept of the proposed technique is the inclusion of two shunt-connected voltage sources in series to the converter system. Using a higher input voltage to drive the load, a higher current per microsecond output system will be obtained and reverts to its nominal input upon obtaining desired references. Thus, the transient response observed when using this proposed technique is found to be much faster when compared to the conventional converter. Moreover, this technique is easily implemented as it requires only an additional voltage source, power switch, and power diode. The integrated model of the two shunt voltage-source in a four-phase DC–DC converter was simulated in MATLAB/Simulink and validated against the experimental results of a laboratory prototype, 600 W four-phase DC–DC converter. The novelty of this proposed technique is its ability to provide faster operations for critical loads applications, lower output capacitor and lower operating frequency

    Low velocity impact response of rc beam with artificial polyethylene aggregate as concrete block infill

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    In structural design, an ideal situation for saving materials would be to reduce the weight of the structure without having to compromise on its strength and serviceability. A new lightweight composite reinforced concrete section was developed with a novel use of a lightweight concrete block as infill utilizing Artificial Polyethylene Aggregate (APEA and MAPEA). The concrete near the neutral axis acts as a stress transfer medium between the compression and tension zones. Partial replacement of the concrete near the neutral axis could create a reduction in weight and savings in the use of materials. In this experimental work, APEA and MAPEA were utilized as replacement for normal aggregates (NA) at percentages of 0%, 3%, 6%, and 9%, 12%, and 100% in the concrete mix. In this study, the concrete block infill uses the 100% MAPEA as a replacement for coarse aggregate. A total of sixteen beams were prepared measuring 170 mm × 250 mm × 1000 mm, in which four specimens were used as control samples (NRC) and twelve specimens were the reinforced concrete beam incorporated with different size of concrete block infill (RCAI) consisting of 100% MAPEA. All beams were tested with 100 kg steel weight dropped vertically from a height of 0.6 m and 1.54 m, which was equivalent to 3.5 m/s and 5.5 m/s respectively. Based on the experimental results, the impact force, displacement and crack patterns were affected by the impact load. For RCAI specimens, the impact force was larger but smaller displacement value was observed, compared to the NRC specimens. Furthermore, the width of the cracks generated in the RCAI specimens near the mid-span was less than that on the NRC specimen. All experiment results were validated against FEM. The transient impact force histories, displacement and crack patterns obtained from FEM matched reasonably well with the experiment results. The error reported a range of 1% to 15%. The results showed that the proposed use of concrete block infill produced desirable results under the impact loads. The main advantages of the concrete block infill that utilized MAPEA from waste plastic bags due to the weight reduction about 6% in the concrete beams

    Usability evaluation of a virtual museum interface

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    The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual environment for museum visitors over the World Wide Web or in informative kiosks. The main purpose of the system is to offer an enhanced educative and entertaining experience to virtual museum visitors. In order to assess the usability of the system, two approaches have been employed: a questionnaire based survey and a Cognitive Walkthrough session. Both approaches employed expert evaluators, such as domain experts and usability experts. The result of this study shows a fair performance of the followed approach, as regards the consumed time, financial and other resources, as a great deal of usability problems has been uncovered and many aspects of the system have been investigated. The knowledge gathered aims at creating a conceptual framework for diagnose usability problems in systems in the area of Virtual Cultural Heritage

    From TLS survey to 3d solid modeling for documentation of built heritage: The case study of porta savonarola in Padua

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    It is a matter of fact that 3D visualisation and proper documentation of cultural objects helps to preserve the history and memories of historic buildings, archaeological sites and cultural landscapes, and supports economic growth by stimulating cultural tourism. Preservation, visualisation and recreation of valuable historical and architectural objects and places has always been a serious challenge for specialists in the field. Today, the rapid developments in the fields of close-range photogrammetry, terrestrial laser scanning (TLS) and computer vision (CV) enable to carry out highly accurate 3D models so as to be extremely effective and intuitive for users who have stringent requirements and high expectations. In this note we present the results of the survey and 3D modeling of an ancient gate, Porta Savonarola, located within the remains of the medieval town walls surrounding the historical city center of Padua, Italy. The work has been undertaken within the framework of the project \u201cWalls Multimedia Museum\u201d (WMM) promoted by the local private association \u201cPadua Walls Committee\u201d. The goal of the project was to develop a prototype of an \u201cextended\u201d virtual museum, spreaded along most interesting locations of the town walls. The survey of the ancient gate was performed with a Leica C10 and P20 terrestrial laser scanners. Once the acquired scans were properly merged together, a solid model was generated from the global point cloud, and plans and elevations were extracted from it for restoration purposes. A short multimedia video was also created for the \u201cWalls Multimedia Museum\u201d, showing both the outer and inner part of the gate. In the paper we will discuss all the steps and challenges addressed to provide the 3D solid model of Porta Savonarola from the TLS data

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    Interaction platform-orientated perspective in designing novel applications

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    The lack of HCI offerings in the invention of novel software applications and the bias of design knowledge towards desktop GUI make it difficult for us to design for novel scenarios and applications that leverage emerging computational technologies. These include new media platforms such as mobiles, interactive TV, tabletops and large multi-touch walls on which many of our future applications will operate. We argue that novel application design should come not from user-centred requirements engineering as in developing a conventional application, but from understanding the interaction characteristics of the new platforms. Ensuring general usability for a particular interaction platform without rigorously specifying envisaged usage contexts helps us to design an artifact that does not restrict the possible application contexts and yet is usable enough to help brainstorm its more exact place for future exploitation
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