11,435 research outputs found
Prototyping for Requirements Elicitation and Validation: A Participative Prototype Evaluation Methodology
Prototyping is widely recommended as an excellent mechanism for requirements elicitation and validation. However, few details are available on how prototypes should be used for this purpose, especially in a group environment. The goal of this research is to develop and evaluate a methodology for using prototyping to elicit and validate requirements from large user groups. An initial prototype evaluation methodology was developed, assessed during a pilot case study, and revised to support different evaluation phases and types. The revised participative prototype evaluation methodology provides a specific structure for each prototype evaluation phase with detailed methods and GroupSystems tools defined for each evaluation type. An overview of the face-to-face procedures by evaluation type is included in this paper
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Using mobile RE tools to give end-users their own voice
Researchers highlight end-user involvement in system design as an important concept for developing useful and usable solutions. However, end-user involvement in software engineering is still an open-ended topic. Novel paradigms such as service-oriented computing strengthen the need for more active end-user involvement in order to provide systems that are tailored to individual end-user needs. Our work is based on the fact that the majority of end-users are familiar with mobile devices and use an increasing number of mobile applications. A mobile tool enabling end-user led requirements elicitation could be just one of many applications installed on end-users' mobile devices. In this paper, we present a framework of end-user involvement in requirements elicitation which motivates our research. The main contribution of our research is a tool-supported requirements elicitation approach allowing end-users to document needs in situ. Furthermore, we present first evaluation results to highlight the feasibility of on-site end-user led requirements elicitation
ELICA: An Automated Tool for Dynamic Extraction of Requirements Relevant Information
Requirements elicitation requires extensive knowledge and deep understanding
of the problem domain where the final system will be situated. However, in many
software development projects, analysts are required to elicit the requirements
from an unfamiliar domain, which often causes communication barriers between
analysts and stakeholders. In this paper, we propose a requirements ELICitation
Aid tool (ELICA) to help analysts better understand the target application
domain by dynamic extraction and labeling of requirements-relevant knowledge.
To extract the relevant terms, we leverage the flexibility and power of
Weighted Finite State Transducers (WFSTs) in dynamic modeling of natural
language processing tasks. In addition to the information conveyed through
text, ELICA captures and processes non-linguistic information about the
intention of speakers such as their confidence level, analytical tone, and
emotions. The extracted information is made available to the analysts as a set
of labeled snippets with highlighted relevant terms which can also be exported
as an artifact of the Requirements Engineering (RE) process. The application
and usefulness of ELICA are demonstrated through a case study. This study shows
how pre-existing relevant information about the application domain and the
information captured during an elicitation meeting, such as the conversation
and stakeholders' intentions, can be captured and used to support analysts
achieving their tasks.Comment: 2018 IEEE 26th International Requirements Engineering Conference
Workshop
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Going on-line on a shoestring: An experiment in concurrent development of requirements and architecture
A number of on-line applications were built for a small university using a micro-sized development team. Four ideas were tested during the project: the Twin Peaks development model, using fully functional prototypes in the requirements elicitation process, some core practices of Extreme Programming, and the use of open-source software in a production environment. Certain project management techniques and their application to a micro-sized development effort were also explored. These ideas and techniques proved effective in developing many significant Internet and networked applications in a short time and at very low cost
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