13,757 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges

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    Participatory sensing is a powerful paradigm which takes advantage of smartphones to collect and analyze data beyond the scale of what was previously possible. Given that participatory sensing systems rely completely on the users' willingness to submit up-to-date and accurate information, it is paramount to effectively incentivize users' active and reliable participation. In this paper, we survey existing literature on incentive mechanisms for participatory sensing systems. In particular, we present a taxonomy of existing incentive mechanisms for participatory sensing systems, which are subsequently discussed in depth by comparing and contrasting different approaches. Finally, we discuss an agenda of open research challenges in incentivizing users in participatory sensing.Comment: Updated version, 4/25/201

    Stigmergy in Web 2.0: a model for site dynamics

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    Building Web 2.0 sites does not necessarily ensure the success of the site. We aim to better understand what improves the success of a site by drawing insight from biologically inspired design patterns. Web 2.0 sites provide a mechanism for human interaction enabling powerful intercommunication between massive volumes of users. Early Web 2.0 site providers that were previously dominant are being succeeded by newer sites providing innovative social interaction mechanisms. Understanding what site traits contribute to this success drives research into Web sites mechanics using models to describe the associated social networking behaviour. Some of these models attempt to show how the volume of users provides a self-organising and self-contextualisation of content. One model describing coordinated environments is called stigmergy, a term originally describing coordinated insect behavior. This paper explores how exploiting stigmergy can provide a valuable mechanism for identifying and analysing online user behavior specifically when considering that user freedom of choice is restricted by the provided web site functionality. This will aid our building better collaborative Web sites improving the collaborative processes

    Game theory for collaboration in future networks

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    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio

    Digital system of quarry management as a SAAS solution: mineral deposit module

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    Purpose. Improving the efficiency of functioning the mining enterprises and aggregation of earlier obtained results into a unified digital system of designing and operative management by quarry operation. Methods. Both the traditional (analysis of scientific and patent literature, analytical methods of deposit parameters research, analysis of experience and exploitation of quarries, conducting the passive experiment and processing the statistical data) and new forms of scientific research - deposit modeling on the basis of classical and neural network methods of approximation – are used in the work. For the purpose of the software product realization on the basis of cloud technologies, there were used: for back-end implementation – server-based scripting language php; for the front-end – multi-paradigm programming language javascript, javascript framework jQuery and asynchronous data exchange technology Ajax. Findings. The target audience of the system has been identified, SWOT-analysis has been carried out, conceptual directions of 3D-quarry system development have been defined. The strategies of development and promotion of the software product, as well as the strategies of safety and reliability of the application both for the client and the owner of the system have been formulated. The modular structure of the application has been developed, and the system functions have been divided to implement both back-end and front-end applications. The Mineral Deposit Module has been developed: the geological structure of the deposit has been simulated and its block model has been constructed. It has been proved that the use of neural network algorithms does not give an essential increase in the accuracy of the block model for the deposits of 1 and 2 groups in terms of the geological structure complexity. The possibility and prospects of constructing the systems for subsoil users on the basis of cloud technologies and the concept of SaaS have been substantiated. Originality. For the first time, the modern software products for solving the problems of designing and operational management of mining operations have been successfully developed on the basis of the SaaS concept. Practical implications. The results are applicable for enterprises-subsoil users, working with deposits of 1 and 2 groups in terms of the geological structure complexity: design organizations, as well as mining and processing plants.Мета. Підвищення ефективності функціонування гірничорудних підприємств та агрегація раніше отриманих результатів в єдину цифрову систему проектування і оперативного управління роботою кар’єрів. Методика. У роботі використані як традиційні (аналіз науково-патентної літератури, аналітичні методи дослідження параметрів родовища, аналіз досвіду й експлуатації кар’єрів, проведення пасивного експерименту та статистичної обробки даних), так і нові форми наукового дослідження – моделювання родовища на основі класичних і нейромережевих методів апроксимації. Для реалізації програмного продукту на основі хмарних технологій використані: для реалізації back-end – серверна скриптова мова програмування php; для front-end – мультипарадігменна мова програмування javascript, javascript framework jQuery і технологія асинхронного обміну даними Ajax. Результати. Виявлено цільову аудиторію системи, проведено SWOT-аналіз, визначено концептуальні напрями розвитку системи 3D-кар’єр, розроблені стратегії розвитку та просування програмного продукту, розроблені стратегії безпеки й надійності додатки як для клієнта, так і власника системи. Розроблено модульну структуру програми, вироблено розподіл функцій системи для реалізації як back-end і front-end додатки. Розроблено модуль “Родовище”: проведено моделювання геологічної структури родовища та побудована його блокова модель. Доведено, що використання нейромережевих алгоритмів не дає принципового підвищення точності блокової моделі для родовищ 1 і 2 груп за складністю геологічної будови. Виявлено недоліки нейромережевих алгоритмів, такі як високі витрати обчислювальних ресурсів сервера і проблеми візуалізації великих масивів геоданих при використанні web-рішень, знайдені шляхи їх вирішення. Доведено можливість і перспективність побудови систем для надрокористувачів на основі хмарних технологій і концепції SaaS. Наукова новизна. Вперше на основі концепції ASP успішно побудовані сучасні програмні продукти для вирішення завдань проектування та оперативного керування гірничими роботами. Практична значимість. Результати корисні для підприємств-надрокористувачів, які працюють з родовищами 1 і 2 груп за складністю геологічної будови – проектних організацій і ГЗК.Цель. Повышение эффективности функционирования горнорудных предприятий и агрегация ранее полученных результатов в единую цифровую систему проектирования и оперативного управления работой карьеров. Методика. В работе использованы как традиционные (анализ научно-патентной литературы, аналитические методы исследования параметров месторождения, анализ опыта и эксплуатации карьеров, проведение пассивного эксперимента и статистической обработкой данных), так и новые формы научного исследования – моделирование месторождения на основе классических и нейросетевых методов аппроксимации. Для реализации программного продукта на основе облачных технологий использованы: для реализации back-end – серверный скриптовый язык программирования php; для front-end – мультипарадигменный язык программирования javascript, javascript framework jQuery и технология асинхронного обмена данными Ajax. Результаты. Выявлена целевая аудитория системы, проведен SWOT-анализ, определены концептуальные направления развития системы 3D-карьер, разработаны стратегии развития и продвижения программного продукта, разработаны стратегии безопасности и надежности приложения как для клиента, так и владельца системы. Разработана модульная структура приложения, произведено деление функций системы для реализации как back-end и front-end приложения. Разработан модуль “Месторождение”: проведено моделирование геологической структуры месторождения и построена его блочная модель. Доказано, что использование нейросетевых алгоритмов не дает принципиального повышения точности блочной модели для месторождений 1 и 2 групп по сложности геологического строения. Выявлены недостатки нейросетевых алгоритмов, такие как высокие затраты вычислительных ресурсов сервера и проблемы визуализации больших массивов геоданных при использовании web-решений, найдены пути их решения. Доказана возможность и перспективность построения систем для недропользователей на основе облачных технологий и концепции SaaS. Научная новизна. Впервые на основе концепции ASP успешно построены современные программные продукты для решения задач проектирования и оперативного управления горными работами. Практическая значимость. Результаты применимы для предприятий-недропользователей, работающих с месторождениями 1 и 2 групп по сложности геологического строения – проектных организаций и ГОКов.We express our profound gratitude to A.B. Naizabekov for his assistance in scientific research, to A.F. Tsekhovoy, P.A. Tsekhovoy, D.Sh. Akhmedov, V. V. Yankovenko and D.V. Nikitas for scientific advice in implementation of the program code. The research was carried out within the framework of the initiative research theme “Improving the Efficiency of Mining Enterprises” on the basis of the RSE at the Rudny Industrial Institute of the Ministry of Education and Science of the Republic of Kazakhstan

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio
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