20,948 research outputs found

    A Neural Model for Self Organizing Feature Detectors and Classifiers in a Network Hierarchy

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    Many models of early cortical processing have shown how local learning rules can produce efficient, sparse-distributed codes in which nodes have responses that are statistically independent and low probability. However, it is not known how to develop a useful hierarchical representation, containing sparse-distributed codes at each level of the hierarchy, that incorporates predictive feedback from the environment. We take a step in that direction by proposing a biologically plausible neural network model that develops receptive fields, and learns to make class predictions, with or without the help of environmental feedback. The model is a new type of predictive adaptive resonance theory network called Receptive Field ARTMAP, or RAM. RAM self organizes internal category nodes that are tuned to activity distributions in topographic input maps. Each receptive field is composed of multiple weight fields that are adapted via local, on-line learning, to form smooth receptive ftelds that reflect; the statistics of the activity distributions in the input maps. When RAM generates incorrect predictions, its vigilance is raised, amplifying subtractive inhibition and sharpening receptive fields until the error is corrected. Evaluation on several classification benchmarks shows that RAM outperforms a related (but neurally implausible) model called Gaussian ARTMAP, as well as several standard neural network and statistical classifters. A topographic version of RAM is proposed, which is capable of self organizing hierarchical representations. Topographic RAM is a model for receptive field development at any level of the cortical hierarchy, and provides explanations for a variety of perceptual learning data.Defense Advanced Research Projects Agency and Office of Naval Research (N00014-95-1-0409

    Laminar Cortical Dynamics of Visual Form and Motion Interactions During Coherent Object Motion Perception

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    How do visual form and motion processes cooperate to compute object motion when each process separately is insufficient? A 3D FORMOTION model specifies how 3D boundary representations, which separate figures from backgrounds within cortical area V2, capture motion signals at the appropriate depths in MT; how motion signals in MT disambiguate boundaries in V2 via MT-to-Vl-to-V2 feedback; how sparse feature tracking signals are amplified; and how a spatially anisotropic motion grouping process propagates across perceptual space via MT-MST feedback to integrate feature-tracking and ambiguous motion signals to determine a global object motion percept. Simulated data include: the degree of motion coherence of rotating shapes observed through apertures, the coherent vs. element motion percepts separated in depth during the chopsticks illusion, and the rigid vs. non-rigid appearance of rotating ellipses.Air Force Office of Scientific Research (F49620-01-1-0397); National Geospatial-Intelligence Agency (NMA201-01-1-2016); National Science Foundation (BCS-02-35398, SBE-0354378); Office of Naval Research (N00014-95-1-0409, N00014-01-1-0624

    View-Invariant Object Category Learning, Recognition, and Search: How Spatial and Object Attention Are Coordinated Using Surface-Based Attentional Shrouds

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    Air Force Office of Scientific Research (F49620-01-1-0397); National Science Foundation (SBE-0354378); Office of Naval Research (N00014-01-1-0624

    A Neural Model of Visually Guided Steering, Obstacle Avoidance, and Route Selection

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    A neural model is developed to explain how humans can approach a goal object on foot while steering around obstacles to avoid collisions in a cluttered environment. The model uses optic flow from a 3D virtual reality environment to determine the position of objects based on motion discotinuities, and computes heading direction, or the direction of self-motion, from global optic flow. The cortical representation of heading interacts with the representations of a goal and obstacles such that the goal acts as an attractor of heading, while obstacles act as repellers. In addition the model maintains fixation on the goal object by generating smooth pursuit eye movements. Eye rotations can distort the optic flow field, complicating heading perception, and the model uses extraretinal signals to correct for this distortion and accurately represent heading. The model explains how motion processing mechanisms in cortical areas MT, MST, and VIP can be used to guide steering. The model quantitatively simulates human psychophysical data about visually-guided steering, obstacle avoidance, and route selection.Air Force Office of Scientific Research (F4960-01-1-0397); National Geospatial-Intelligence Agency (NMA201-01-1-2016); National Science Foundation (NSF SBE-0354378); Office of Naval Research (N00014-01-1-0624

    The computational magic of the ventral stream

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    I argue that the sample complexity of (biological, feedforward) object recognition is mostly due to geometric image transformations and conjecture that a main goal of the ventral stream – V1, V2, V4 and IT – is to learn-and-discount image transformations.

In the first part of the paper I describe a class of simple and biologically plausible memory-based modules that learn transformations from unsupervised visual experience. The main theorems show that these modules provide (for every object) a signature which is invariant to local affine transformations and approximately invariant for other transformations. I also prove that,
in a broad class of hierarchical architectures, signatures remain invariant from layer to layer. The identification of these memory-based modules with complex (and simple) cells in visual areas leads to a theory of invariant recognition for the ventral stream.

In the second part, I outline a theory about hierarchical architectures that can learn invariance to transformations. I show that the memory complexity of learning affine transformations is drastically reduced in a hierarchical architecture that factorizes transformations in terms of the subgroup of translations and the subgroups of rotations and scalings. I then show how translations are automatically selected as the only learnable transformations during development by enforcing small apertures – eg small receptive fields – in the first layer.

In a third part I show that the transformations represented in each area can be optimized in terms of storage and robustness, as a consequence determining the tuning of the neurons in the area, rather independently (under normal conditions) of the statistics of natural images. I describe a model of learning that can be proved to have this property, linking in an elegant way the spectral properties of the signatures with the tuning of receptive fields in different areas. A surprising implication of these theoretical results is that the computational goals and some of the tuning properties of cells in the ventral stream may follow from symmetry properties (in the sense of physics) of the visual world through a process of unsupervised correlational learning, based on Hebbian synapses. In particular, simple and complex cells do not directly care about oriented bars: their tuning is a side effect of their role in translation invariance. Across the whole ventral stream the preferred features reported for neurons in different areas are only a symptom of the invariances computed and represented.

The results of each of the three parts stand on their own independently of each other. Together this theory-in-fieri makes several broad predictions, some of which are:

-invariance to small transformations in early areas (eg translations in V1) may underly stability of visual perception (suggested by Stu Geman);

-each cell’s tuning properties are shaped by visual experience of image transformations during developmental and adult plasticity;

-simple cells are likely to be the same population as complex cells, arising from different convergence of the Hebbian learning rule. The input to complex “complex” cells are dendritic branches with simple cell properties;

-class-specific transformations are learned and represented at the top of the ventral stream hierarchy; thus class-specific modules such as faces, places and possibly body areas should exist in IT;

-the type of transformations that are learned from visual experience depend on the size of the receptive fields and thus on the area (layer in the models) – assuming that the size increases with layers;

-the mix of transformations learned in each area influences the tuning properties of the cells oriented bars in V1+V2, radial and spiral patterns in V4 up to class specific tuning in AIT (eg face tuned cells);

-features must be discriminative and invariant: invariance to transformations is the primary determinant of the tuning of cortical neurons rather than statistics of natural images.

The theory is broadly consistent with the current version of HMAX. It explains it and extend it in terms of unsupervised learning, a broader class of transformation invariance and higher level modules. The goal of this paper is to sketch a comprehensive theory with little regard for mathematical niceties. If the theory turns out to be useful there will be scope for deep mathematics, ranging from group representation tools to wavelet theory to dynamics of learning

    The Computational Magic of the Ventral Stream: Towards a Theory

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    I conjecture that the sample complexity of object recognition is mostly due to geometric image transformations and that a main goal of the ventral stream – V1, V2, V4 and IT – is to learn-and-discount image transformations. The most surprising implication of the theory emerging from these assumptions is that the computational goals and detailed properties of cells in the ventral stream follow from symmetry properties of the visual world through a process of unsupervised correlational learning.

From the assumption of a hierarchy of areas with receptive fields of increasing size the theory predicts that the size of the receptive fields determines which transformations are learned during development and then factored out during normal processing; that the transformation represented in each area determines the tuning of the neurons in the aerea, independently of the statistics of natural images; and that class-specific transformations are learned and represented at the top of the ventral stream hierarchy.

Some of the main predictions of this theory-in-fieri are:
1. the type of transformation that are learned from visual experience depend on the size (measured in terms of wavelength) and thus on the area (layer in the models) – assuming that the aperture size increases with layers;
2. the mix of transformations learned determine the properties of the receptive fields – oriented bars in V1+V2, radial and spiral patterns in V4 up to class specific tuning in AIT (eg face tuned cells);
3. invariance to small translations in V1 may underly stability of visual perception
4. class-specific modules – such as faces, places and possibly body areas – should exist in IT to process images of object classes

    A laminar cortical model of stereopsis and 3D surface perception: Closure and da Vinci stereopsis

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    A laminar cortical model of stereopsis and 3D surface perception is developed and simulated. The model describes how monocular and binocular oriented filtering interact with later stages of 3D boundary formation and surface filling-in in the LGN and cortical areas VI, V2, and V 4. It proposes how interactions between layers 4, 3B, and 2/3 in V 1 and V2 contribute to stereopsis, and how binocular and monocular information combine to form 3D boundary and surface representations. The model includes two main new developments: (1) It clarifies how surface-toboundary feedback from V2 thin stripes to pale stripes helps to explain data about stereopsis. This feedback has previously been used to explain data about 3D figure-ground perception. (2) It proposes that the binocular false match problem is subsumed under the Gestalt grouping problem. In particular, the disparity filter, which helps to solve the correspondence problem by eliminating false matches, is realized using inhibitory intemeurons as part of the perceptual grouping process by horizontal connections in layer 2/3 of cortical area V2. The enhanced model explains all the psychophysical data previously simulated by Grossberg and Howe (2003), such as contrast variations of dichoptic masking and the correspondence problem, the effect of interocular contrast differences on stereoacuity, Panum's limiting case, the Venetian blind illusion, stereopsis with polarity-reversed stereograms, and da Vinci stereopsis. It also explains psychophysical data about perceptual closure and variations of da Vinci stereopsis that previous models cannot yet explain

    Experience-driven formation of parts-based representations in a model of layered visual memory

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    Growing neuropsychological and neurophysiological evidence suggests that the visual cortex uses parts-based representations to encode, store and retrieve relevant objects. In such a scheme, objects are represented as a set of spatially distributed local features, or parts, arranged in stereotypical fashion. To encode the local appearance and to represent the relations between the constituent parts, there has to be an appropriate memory structure formed by previous experience with visual objects. Here, we propose a model how a hierarchical memory structure supporting efficient storage and rapid recall of parts-based representations can be established by an experience-driven process of self-organization. The process is based on the collaboration of slow bidirectional synaptic plasticity and homeostatic unit activity regulation, both running at the top of fast activity dynamics with winner-take-all character modulated by an oscillatory rhythm. These neural mechanisms lay down the basis for cooperation and competition between the distributed units and their synaptic connections. Choosing human face recognition as a test task, we show that, under the condition of open-ended, unsupervised incremental learning, the system is able to form memory traces for individual faces in a parts-based fashion. On a lower memory layer the synaptic structure is developed to represent local facial features and their interrelations, while the identities of different persons are captured explicitly on a higher layer. An additional property of the resulting representations is the sparseness of both the activity during the recall and the synaptic patterns comprising the memory traces.Comment: 34 pages, 12 Figures, 1 Table, published in Frontiers in Computational Neuroscience (Special Issue on Complex Systems Science and Brain Dynamics), http://www.frontiersin.org/neuroscience/computationalneuroscience/paper/10.3389/neuro.10/015.2009
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