1,012 research outputs found

    Analyzing Structured Scenarios by Tracking People and Their Limbs

    Get PDF
    The analysis of human activities is a fundamental problem in computer vision. Though complex, interactions between people and their environment often exhibit a spatio-temporal structure that can be exploited during analysis. This structure can be leveraged to mitigate the effects of missing or noisy visual observations caused, for example, by sensor noise, inaccurate models, or occlusion. Trajectories of people and their hands and feet, often sufficient for recognition of human activities, lead to a natural qualitative spatio-temporal description of these interactions. This work introduces the following contributions to the task of human activity understanding: 1) a framework that efficiently detects and tracks multiple interacting people and their limbs, 2) an event recognition approach that integrates both logical and probabilistic reasoning in analyzing the spatio-temporal structure of multi-agent scenarios, and 3) an effective computational model of the visibility constraints imposed on humans as they navigate through their environment. The tracking framework mixes probabilistic models with deterministic constraints and uses AND/OR search and lazy evaluation to efficiently obtain the globally optimal solution in each frame. Our high-level reasoning framework efficiently and robustly interprets noisy visual observations to deduce the events comprising structured scenarios. This is accomplished by combining First-Order Logic, Allen's Interval Logic, and Markov Logic Networks with an event hypothesis generation process that reduces the size of the ground Markov network. When applied to outdoor one-on-one basketball videos, our framework tracks the players and, guided by the game rules, analyzes their interactions with each other and the ball, annotating the videos with the relevant basketball events that occurred. Finally, motivated by studies of spatial behavior, we use a set of features from visibility analysis to represent spatial context in the interpretation of human spatial activities. We demonstrate the effectiveness of our representation on trajectories generated by humans in a virtual environment

    Spatiotemporal occupancy in building settings

    Get PDF
    This thesis presents an investigation of methods to capture and analyze spatiotemporal occupancy patterns of high resolution, demonstrating their value by measuring behavioral outcomes over time. Obtaining fine-grain occupancy patterns is particularly useful since it gives researchers an ability to study such patterns not just with respect to the geometry of the space in which they occur, but also to study how they change dynamically in time, in response to the behavior itself. This research has three parts: The first is a review of the traditional methods of behavioral mapping utilized in architecture research, as well as the existing indoor positioning systems, offering an assessment of their comparative potential, and a selection for the current scenario. The second is an implementation of scene analysis analyses using computer vision to capture occupancy patterns on one week of surveillance videos over twelve corridors in a hospital in Chile. The data outcome is occupancy in a set of hospital corridors at a resolution of one square foot per second. Due to the practical detection errors, a two-part statistical model was developed to compute the accuracy on recognition and precision of location, given certain scenario conditions. These error rates models can be then used to predict estimates of patterns of occupancy in an actual scenario. The third is a proof-of-concept study of the usefulness of a new spatiotemporal metric called the Isovist-minute, which describes the actual occupancy of an Isovist, over a specified period of time. Occupancy data obtained using scene-analyses, updated with error-rate models of the previous study, are used to compute Isovist-minute values per square feet. The Isovist-minute is shown to capture significant differences in the patient surveillance outcome in the same spatial layout, but different organizational schedule and program.Ph.D

    Software agents & human behavior

    Get PDF
    People make important decisions in emergencies. Often these decisions involve high stakes in terms of lives and property. Bhopal disaster (1984), Piper Alpha disaster (1988), Montara blowout (2009), and explosion on Deepwater Horizon (2010) are a few examples among many industrial incidents. In these incidents, those who were in-charge took critical decisions under various ental stressors such as time, fatigue, and panic. This thesis presents an application of naturalistic decision-making (NDM), which is a recent decision-making theory inspired by experts making decisions in real emergencies. This study develops an intelligent agent model that can be programed to make human-like decisions in emergencies. The agent model has three major components: (1) A spatial learning module, which the agent uses to learn escape routes that are designated routes in a facility for emergency evacuation, (2) a situation recognition module, which is used to recognize or distinguish among evolving emergency situations, and (3) a decision-support module, which exploits modules in (1) and (2), and implements an NDM based decision-logic for producing human-like decisions in emergencies. The spatial learning module comprises a generalized stochastic Petri net-based model of spatial learning. The model classifies routes into five classes based on landmarks, which are objects with salient spatial features. These classes deal with the question of how difficult a landmark turns out to be when an agent observes it the first time during a route traversal. An extension to the spatial learning model is also proposed where the question of how successive route traversals may impact retention of a route in the agent’s memory is investigated. The situation awareness module uses Markov logic network (MLN) to define different offshore emergency situations using First-order Logic (FOL) rules. The purpose of this module is to give the agent the necessary experience of dealing with emergencies. The potential of this module lies in the fact that different training samples can be used to produce agents having different experience or capability to deal with an emergency situation. To demonstrate this fact, two agents were developed and trained using two different sets of empirical observations. The two are found to be different in recognizing the prepare-to-abandon-platform alarm (PAPA ), and similar to each other in recognition of an emergency using other cues. Finally, the decision-support module is proposed as a union of spatial-learning module, situation awareness module, and NDM based decision-logic. The NDM-based decision-logic is inspired by Klein’s (1998) recognition primed decision-making (RPDM) model. The agent’s attitudes related to decision-making as per the RPDM are represented in the form of belief, desire, and intention (BDI). The decision-logic involves recognition of situations based on experience (as proposed in situation-recognition module), and recognition of situations based on classification, where ontological classification is used to guide the agent in cases where the agent’s experience about confronting a situation is inadequate. At the planning stage, the decision-logic exploits the agent’s spatial knowledge (as proposed in spatial-learning module) about the layout of the environment to make adjustments in the course of actions relevant to a decision that has already been made as a by-product of situation recognition. The proposed agent model has potential to be used to improve virtual training environment’s fidelity by adding agents that exhibit human-like intelligence in performing tasks related to emergency evacuation. Notwithstanding, the potential to exploit the basis provided here, in the form of an agent representing human fallibility, should not be ignored for fields like human reliability analysis
    • …
    corecore