23,155 research outputs found
The Mode of Computing
The Turing Machine is the paradigmatic case of computing machines, but there
are others, such as Artificial Neural Networks, Table Computing,
Relational-Indeterminate Computing and diverse forms of analogical computing,
each of which based on a particular underlying intuition of the phenomenon of
computing. This variety can be captured in terms of system levels,
re-interpreting and generalizing Newell's hierarchy, which includes the
knowledge level at the top and the symbol level immediately below it. In this
re-interpretation the knowledge level consists of human knowledge and the
symbol level is generalized into a new level that here is called The Mode of
Computing. Natural computing performed by the brains of humans and non-human
animals with a developed enough neural system should be understood in terms of
a hierarchy of system levels too. By analogy from standard computing machinery
there must be a system level above the neural circuitry levels and directly
below the knowledge level that is named here The mode of Natural Computing. A
central question for Cognition is the characterization of this mode. The Mode
of Computing provides a novel perspective on the phenomena of computing,
interpreting, the representational and non-representational views of cognition,
and consciousness.Comment: 35 pages, 8 figure
Social Machines
The term ‘social machine’ has recently been coined to refer to Web-based systems that support a variety of socially-relevant processes. Such systems (e.g., Wikipedia, Galaxy Zoo, Facebook, and reCAPTCHA) are progressively altering the way a broad array of social activities are performed, ranging from the way we communicate and transmit knowledge, establish romantic partnerships, generate ideas, produce goods and maintain friendships. They are also poised to deliver new kinds of intelligent processing capability by virtue of their ability to integrate the complementary contributions of both the human social environment and a global nexus of distributed computational resources. This chapter provides an overview of recent research into social machines. It examines what social machines are and discusses the kinds of social machines that currently exist. It also presents a range of issues that are the focus of current research attention within the Web Science community
Interactivist approach to representation in epigenetic agents
Interactivism is a vast and rather ambitious philosophical
and theoretical system originally developed by Mark
Bickhard, which covers plethora of aspects related to
mind and person. Within interactivism, an agent is
regarded as an action system: an autonomous, self-organizing,
self-maintaining entity, which can exercise
actions and sense their effects in the environment it
inhabits. In this paper, we will argue that it is especially
suited for treatment of the problem of representation in
epigenetic agents. More precisely, we will elaborate on
process-based ontology for representations, and will
sketch a way of discussing about architectures for
epigenetic agents in a general manner
Uncertainties in the Algorithmic Image
The incorporation of algorithmic procedures into the automation of image production has been gradual, but has reached critical mass over the past century, especially with the advent of photography, the introduction of digital computers and the use of artificial intelligence (AI) and machine learning (ML). Due to the increasingly significant influence algorithmic processes have on visual media, there has been an expansion of the possibilities as to how images may behave, and a consequent struggle to define them. This algorithmic turnhighlights inner tensions within existing notions of the image, namely raising questions regarding the autonomy of machines, author- and viewer- ship, and the veracity of representations. In this sense, algorithmic images hover uncertainly between human and machine as producers and interpreters of visual information, between representational and non-representational, and between visible surface and the processes behind it. This paper gives an introduction to fundamental internal discrepancies which arise within algorithmically produced images, examined through a selection of relevant artistic examples. Focusing on the theme of uncertainty, this investigation considers how algorithmic images contain aspects which conflict with the certitude of computation, and how this contributes to a difficulty in defining images
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