379,477 research outputs found
A STUDY ON THE USE OF VISUAL MEDIA IN TEACHING ENGLISH AT SLTP NEGERI 3 BATU
English is the first foreign language that is taught at Junior and Senior High School as compulsory subject. Actually, this language has been taught in Indonesia for a long time. But if we examine the result of teaching and learning English, it is considered unsatisfactory. It is proved by most of the students who have graduated from Senior High School still have less ability in English. They cannot rely on their ability whenever it is required. We ought to consider the hindrances that cause the teaching and learning process is unsatisfactory. One of the hindrances that cause this condition is dealing with the using of visual media. Many English teachers in Indonesia use visual media rarely in teaching learning process. Based on the phenomenon, the writer conducts this study, which is aimed at finding out the hindrances faced by the English teachers in using visual media. The accessible populations of this study are the English teachers and the students of SLTP Negeri 3 Batu. There are 3 English teachers and 675 students in this school. In order to get proportional representation, the writer uses stratified random sampling. So, the samples are all of the English teachers and 10% of the students from each grade as representation, since the total member of the assessable population was more than 100 objects. As a result, there are 3 English teachers and 68 students as the samples. In conducting this study, the writer uses descriptive research design to know the problems faced by the English teachers in using visual media. The instruments that are used in this study are questioner, interview, observation, and document. The data found in this study will be interpreted qualitatively. The results of this study show that the problems faced by the English teachers in using visual media are the lack ability of English teachers in making visual media, insufficient time allotment and fund allocation to provide visual media, the large number of the students in an class. Moreover, the English teachers also rarely conduct evaluation for their visual media used
Arabic Type Classification System - Qualitative Classification of Historic Arabic Writing Scripts in the Contemporary Typographic Context
The emergence of typography shifted written language into a mechanical tool of transmitting meaning, thereby further reducing the connection of representation of language with the language itself which began with the development of writing systems. Developed from various writing systems and languages, typography is the primary mode of visual communication of language. It has become even more important in the digital world we are living in today.
This research examines the relationship of Arabic script conventions and classifications in the context of typographic representation, and how typographic representations of the Arabic language have been distorted due to the influence of Latin typographic guidelines in the development of Arabic typefaces. This history has failed to produce Arabic typefaces that accord with the unique cultural, linguistic and contextual character of the Arabic writing system.
To address this, an investigation was carried out, through multiple design research methods and methodologies incorporating typographic studies and theories of embodiment applied to the evolution of the Arabic writing system, calligraphy and typography in the Arab region. The investigation aims to better understand, and respond to problems in the use of typefaces at the intersection of languages and cultures.
Through the generation of a typeface classificatory system, linking the ground rules of calligraphic scripts, structural influences of Arabic letterforms, and adapting them into existing typefaces used today, this research proposes a tool to assist designers in the making of typographic decisions in the setting of Arabic language, and in its relationship to roman typography.
Key words : Typography, classificatory attributes, Arabic language, culture, linguistics, embodimen
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Reflections on developing a tool for creating visual representations of learning designs: towards a visual language for learning designs
Over the past four years we have been developing CompendiumLD, a software tool for designing learning activities using a flexible visual interface. It has been developed as a tool to support lecturers, teachers and others involved in education to help them articulate their ideas and map out a design or learning sequence. CompendiumLD is a specialised version of Compendium, a tool for managing connections between information and ideas, which has been applied in many domains including the mapping of discussions and arguments. As most of the core knowledge mapping facilities provided by Compendium are included within CompendiumLD, it can be used for learning design, and applied it to other information mapping and modelling problems. Evidence gathered since CompendiumLD’s first release has shown the many conditions in which it is likely to be applied and appreciated by users, and that the need for visualising learning designs as a solution to understanding how all components of planned learning and teaching fit together may continue to grow. Furthermore, the use of technology is making the process of creating courses more complex. We explore these challenges and conclude with some reflections on the developments in visual representation needed to further facilitate the modelling of today and tomorrow’s complex learning situations
PoN-S : a systematic approach for applying the Physics of Notation (PoN)
Visual Modeling Languages (VMLs) are important instruments of communication between modelers and stakeholders. Thus, it is important to provide guidelines for designing VMLs. The most widespread approach for analyzing and designing concrete syntaxes for VMLs is the so-called Physics of Notation (PoN). PoN has been successfully applied in the analysis of several VMLs. However, despite its popularity, the application of PoN principles for designing VMLs has been limited. This paper presents a systematic approach for applying PoN in the design of the concrete syntax of VMLs. We propose here a design process establishing activities to be performed, their connection to PoN principles, as well as criteria for grouping PoN principles that guide this process. Moreover, we present a case study in which a visual notation for representing Ontology Pattern Languages is designed
Introducing ergonomics requirements in the eco-design of energy-related products from users' behaviour approach
Unidad de excelencia MarĂa de Maeztu MdM-2015-0552Ergonomics has been a very important activity in the design process. However, ergonomics rarely includes the environmental requirements into the design of products. The article proposes and presents the Eco-Ergo model through its application to a real-world product, a washing machine, to allow designers and ergonomists to establish product design requirements in order to minimise environmental impacts related to user-product interaction during the use stage. This model uses a visual language of representation, Blueprinting-based, that helps designers explore problems they have not previously considered during the market research when a wide variety of products with different interaction elements is analysed. The application of this model allows direct efforts and attention on the user analysis phase in the most influential user's actions on the environmental performance of energy-related products during use, establishing ergonomics requirements related to users behaviour at the initial design phase.Practitioner summary: This study provides a proposal to incorporate ergonomics into the practice of eco-design through the use of human factors in the establishment of initial eco-design requirements. This blueprint-based model combines an empirical and theoretical approach, based on the product test developed by designers, ergonomists and environmentalists
Building a Common Ground – The Use of Design Representation Cards for Enhancing Collaboration between Industrial Designers and Engineering Designers
To achieve success in today’s commercial environment, manufacturers have progressively adopted collaboration strategies. Industrial design has been increasingly used with engineering design to enhance competitiveness. Research between the two fields has been limited and existing collaboration methods have not achieved desired results.
This PhD research project investigated the level of collaboration between industrial designers and engineering designers. The aim is to develop an integration tool for enhanced collaboration, where a common language would improve communication and create shared knowledge.
An empirical research using questionnaires and observations identified 61 issues between industrial designers and engineering designers. The results were grouped and coded based on recurrence and importance, outlining 3 distinct problem categories in collaborative activity: conflicts in values and principles, differences in design representation, and education differences.
A taxonomy further helped categorise design representations into sketches, drawings, models and prototypes. This knowledge was indexed into cards to provide uniform definition of design representations with key information. They should benefit practitioners and educators by serving as a decision-making guide and support a collaborative working environment.
A pilot study first refined the layout and improved information access. The final validation involving interviews with practitioners revealed most respondents to be convinced that the tool would provide a common ground in design representations, contributing to enhanced collaboration. Additional interviews were sought from groups of final-year industrial design and engineering design students working together. Following their inter-disciplinary experience, nearly all respondents were certain that the cards would provide mutual understanding for greater product success.
Lastly, a case study approach tested the cards in an industry-based project. A design diary captured and analysed the researchers’ activities and observations on a daily basis. It revealed positive feedback, reinforcing the benefits of the cards for successful collaboration in a multi-disciplinary environment.
Keywords
Industrial Design, Engineering Design, Collaboration, Design Representation, New Product Development.</p
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