1,900 research outputs found

    Flexible Object Manipulation

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    Flexible objects are a challenge to manipulate. Their motions are hard to predict, and the high number of degrees of freedom makes sensing, control, and planning difficult. Additionally, they have more complex friction and contact issues than rigid bodies, and they may stretch and compress. In this thesis, I explore two major types of flexible materials: cloth and string. For rigid bodies, one of the most basic problems in manipulation is the development of immobilizing grasps. The same problem exists for flexible objects. I have shown that a simple polygonal piece of cloth can be fully immobilized by grasping all convex vertices and no more than one third of the concave vertices. I also explored simple manipulation methods that make use of gravity to reduce the number of fingers necessary for grasping. I have built a system for folding a T-shirt using a 4 DOF arm and a fixed-length iron bar which simulates two fingers. The main goal with string manipulation has been to tie knots without the use of any sensing. I have developed single-piece fixtures capable of tying knots in fishing line, solder, and wire, along with a more complex track-based system for autonomously tying a knot in steel wire. I have also developed a series of different fixtures that use compressed air to tie knots in string. Additionally, I have designed four-piece fixtures, which demonstrate a way to fully enclose a knot during the insertion process, while guaranteeing that extraction will always succeed

    Autonomous Pick-and-Place Procedure with an Industrial Robot Using Multiple 3D Sensors for Object Detection and Obstacle Avoidance

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    Master's thesis in Mechatronics (MAS500)This thesis proposes a full pipeline autonomous pick-and-place procedure, integrating perception, planning, grasping and control for execution of tasks towards long term industrial automation. Within perception, we demonstrate the detection of a large object (target) including position and orientation (pose) estimation in 3D world. Further on, obstacles in the work area are mapped with proposed filtering prior to motion planning and navigation of an industrial robot to the target’s pose. The target is then picked using a custom built motorized 3D printed end gripper, and placed at a desired location in the robot’s reachable environment. Point cloud based model-free obstacle avoidance is performed throughout the whole process. The complete pipeline is targeted towards typical tasks in various industries including offshore, logistics and warehouse domain with scanning of the scene, picking and placing of a bulky object from one position to another without or with minimal human intervention

    Development of a Locomotion and Balancing Strategy for Humanoid Robots

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    The locomotion ability and high mobility are the most distinguished features of humanoid robots. Due to the non-linear dynamics of walking, developing and controlling the locomotion of humanoid robots is a challenging task. In this thesis, we study and develop a walking engine for the humanoid robot, NAO, which is the official robotic platform used in the RoboCup Spl. Aldebaran Robotics, the manufacturing company of NAO provides a walking module that has disadvantages, such as being a black box that does not provide control of the gait as well as the robot walk with a bent knee. The latter disadvantage, makes the gait unnatural, energy inefficient and exert large amounts of torque to the knee joint. Thus creating a walking engine that produces a quality and natural gait is essential for humanoid robots in general and is a factor for succeeding in RoboCup competition. Humanoids robots are required to walk fast to be practical for various life tasks. However, its complex structure makes it prone to falling during fast locomotion. On the same hand, the robots are expected to work in constantly changing environments alongside humans and robots, which increase the chance of collisions. Several human-inspired recovery strategies have been studied and adopted to humanoid robots in order to face unexpected and avoidable perturbations. These strategies include hip, ankle, and stepping, however, the use of the arms as a recovery strategy did not enjoy as much attention. The arms can be employed in different motions for fall prevention. The arm rotation strategy can be employed to control the angular momentum of the body and help to regain balance. In this master\u27s thesis, I developed a detailed study of different ways in which the arms can be used to enhance the balance recovery of the NAO humanoid robot while stationary and during locomotion. I model the robot as a linear inverted pendulum plus a flywheel to account for the angular momentum change at the CoM. I considered the role of the arms in changing the body\u27s moment of inertia which help to prevent the robot from falling or to decrease the falling impact. I propose a control algorithm that integrates the arm rotation strategy with the on-board sensors of the NAO. Additionally, I present a simple method to control the amount of recovery from rotating the arms. I also discuss the limitation of the strategy and how it can have a negative impact if it was misused. I present simulations to evaluate the approach in keeping the robot stable against various disturbance sources. The results show the success of the approach in keeping the NAO stable against various perturbations. Finally,I adopt the arm rotation to stabilize the ball kick, which is a common reason for falling in the soccer humanoid RoboCup competitions

    Model Based Teleoperation to Eliminate Feedback Delay NSF Grant BCS89-01352 First Report

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    We are conducting research in the area of teleoperation with feedback delay. Delay occurs with earth-based teleoperation in space and with surface-based teleoperation with untethered submersibles when acoustic communication links are involved. the delay in obtaining position and force feedback from remote slave arms makes teleoperation extremely difficult. We are proposing a novel combination of graphics and manipulator programming to solve the problem by interfacing a teleoperator master arm to a graphics based simulator of the remote environment coupled with a robot manipulator at the remote, delayed site. the operator\u27s actions will be monitored to provide both kinesthetic and visual feedback and to generate symbolic motion commands to the remote slave. the slave robot will then execute these symbolic commands delayed in time. While much of a task will proceed error free, when an error does occur the slave system will transmit data back to the master and the master environment will be reset to the error state

    Transport collaboratif d’une charge par deux robots humanoïdes

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    La structure bipède des robots humanoïdes leur confère une grande agilité et la capacité de se déplacer dans des environnements encombrés qui ne sont pas accessibles à des robots à roues plus traditionnelles. Cette particularité fait en sorte que ce type de robot est le mieux adapté pour évoluer dans des environnements conçus pour et par l’homme. Cette grande agilité a toutefois un prix puisque les humanoïdes sont plus complexes à contrôler étant donné l’instabilité inhérente à la marche bipède. Dans ce projet de recherche, on s’intéresse au contrôle de robots humanoïdes dans le cadre de tâches très communes et intéressantes à reléguer aux robots, soit le transport d’objet. Le cas d’intérêt est le transport collaboratif d’une charge par deux humanoïdes étant donné que ça ne nécessite aucun outil externe et est ainsi applicable en toute circonstance. En premier lieu, un estimateur d’état applicable pour les robots humanoïdes de petite taille est proposé, permettant ainsi d’estimer les interactions entre le robot et son environnement. Ensuite, une stratégie de contrôle permettant à un humanoïde d’utiliser un chariot de transport pour déplacer un objet lourd est présentée. Finalement, le transport collaboratif par deux robots humanoïdes est abordé. Le système développé utilise un contrôleur externe qui planifie la trajectoire des robots et valide la stabilité des déplacements à l’aide d’un modèle dynamique simple du système basé sur des pendules inversés. Tous les algorithmes développés ont été validés et testés sur des robots humanoïdes NAO. Les résultats démontrent qu’il est possible de transporter un objet lourd sans modifier les composantes matérielles des robots, soit en utilisant un chariot ou bien en coopérant avec un autre robot. Les résultats obtenus pourraient s’avérer utiles dans certaines situations réelles telles que les tâches de manutention dans un domaine manufacturier ou bien le transport de blessé sur une civière

    Cooperative transport in swarm robotics. Multi object transportation

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    Swarm robotics is a research field inspired from the natural behavior of ants, bees or fish in their natural habitat. Each group display swarm behavior in different ways. For example, ants use pheromones to trace one another in order to find a nest, reach a food source or do any operation, while bees use dance moves to attract one another to the desired place. In swarm robotics, small robots attempt to mimic insect behavior. The robotic swarm group collaborate to perform a task and collectively solve a given problem. In the process, the robots use the sensors they are equipped with to move, communicate or avoid obstacles until they collectively do the desired functionality. In this thesis, we propose a modification to the Robotic Darwinian Particle Swarm Optimization (RDPSO) algorithm. In the RDPSO, robots deployed in a rescue operation, transport one object at a time to a desired safe place. In our algorithm, we simultaneously transport multiple objects to safety. We call our algorithm Multi Robotics Darwinian Particle Swarm Optimization (MRDPSO). Our algorithm is developed and implemented on a VREP simulator using ePuck robots as swarm members. We test our algorithm using two different environment sizes complete with obstacles. First implementation is for two simultaneous object transported but can be extended to more than two. We compare our new algorithm to the results of single RDPSO and found our algorithm to be 35 to 41 % faster. We also compared our results to those obtained from three selected papers that are Ghosh, Konar, and Janarthanan [1], TORABI [2], and Kube and Bonabeau [3]. The performance measures we compare to are the accuracy of transporting all objects to desired location, and the time efficiency of transporting all the objects in our new system

    Teleprogramming: Overcoming Communication Delays in Remote Manipulation (Dissertation Proposal)

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    Modern industrial processes (nuclear, chemical industry), public service needs (firefighting, rescuing), and research interests (undersea, outer space exploration) have established a clear need to perform work remotely. Whereas a purely autonomous manipulative capability would solve the problem, its realization is beyond the state of the art in robotics [Stark et al.,1988]. Some of the problems plaguing the development of autonomous systems are: a) anticipation, detection, and correction of the multitude of possible error conditions arising during task execution, b) development of general strategy planning techniques transcending any particular limited task domain, c) providing the robot system with real-time adaptive behavior to accommodate changes in the remote environment, d) allowing for on-line learning and performance improvement through experience , etc. The classical approach to tackle some of these problems has been to introduce problem solvers and expert systems as part of the remote robot workcell control system. However, such systems tend to be limited in scope (to remain intellectually and implementationally manageable), too slow to be useful in real-time robot task execution, and generally fail to adequately represent and model the complexities of the real world environment. These problems become particularly severe when only partial information about the remote environment is available

    \u3cem\u3eGRASP News\u3c/em\u3e: Volume 9, Number 1

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    The past year at the GRASP Lab has been an exciting and productive period. As always, innovation and technical advancement arising from past research has lead to unexpected questions and fertile areas for new research. New robots, new mobile platforms, new sensors and cameras, and new personnel have all contributed to the breathtaking pace of the change. Perhaps the most significant change is the trend towards multi-disciplinary projects, most notable the multi-agent project (see inside for details on this, and all the other new and on-going projects). This issue of GRASP News covers the developments for the year 1992 and the first quarter of 1993

    Path and Motion Planning for Autonomous Mobile 3D Printing

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    Autonomous robotic construction was envisioned as early as the ‘90s, and yet, con- struction sites today look much alike ones half a century ago. Meanwhile, highly automated and efficient fabrication methods like Additive Manufacturing, or 3D Printing, have seen great success in conventional production. However, existing efforts to transfer printing technology to construction applications mainly rely on manufacturing-like machines and fail to utilise the capabilities of modern robotics. This thesis considers using Mobile Manipulator robots to perform large-scale Additive Manufacturing tasks. Comprised of an articulated arm and a mobile base, Mobile Manipulators, are unique in their simultaneous mobility and agility, which enables printing-in-motion, or Mobile 3D Printing. This is a 3D printing modality, where a robot deposits material along larger-than-self trajectories while in motion. Despite profound potential advantages over existing static manufacturing-like large- scale printers, Mobile 3D printing is underexplored. Therefore, this thesis tack- les Mobile 3D printing-specific challenges and proposes path and motion planning methodologies that allow this printing modality to be realised. The work details the development of Task-Consistent Path Planning that solves the problem of find- ing a valid robot-base path needed to print larger-than-self trajectories. A motion planning and control strategy is then proposed, utilising the robot-base paths found to inform an optimisation-based whole-body motion controller. Several Mobile 3D Printing robot prototypes are built throughout this work, and the overall path and motion planning strategy proposed is holistically evaluated in a series of large-scale 3D printing experiments
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