13,402 research outputs found

    SHOP2: An HTN Planning System

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    The SHOP2 planning system received one of the awards for distinguished performance in the 2002 International Planning Competition. This paper describes the features of SHOP2 which enabled it to excel in the competition, especially those aspects of SHOP2 that deal with temporal and metric planning domains

    Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone

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    We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game. We compare rule-based players using the most established strategies (one for beginners and two for advanced players) against players using Monte Carlo Tree Search (MCTS) and Information Set Monte Carlo Tree Search (ISMCTS) with different reward functions and simulation strategies. MCTS requires complete information about the game state and thus implements a cheating player while ISMCTS can deal with incomplete information and thus implements a fair player. Our results show that, as expected, the cheating MCTS outperforms all the other strategies; ISMCTS is stronger than all the rule-based players implementing well-known and most advanced strategies and it also turns out to be a challenging opponent for human players.Comment: Preprint. Accepted for publication in the IEEE Transaction on Game

    Hawks\u27 Eye -- November 19, 1999

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    volume 17, no. 1 (Fall 2010)

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    The Cord Weekly (March 3, 1999)

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    The Cowl - Dec 8, 1999 - Millennium Issue

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    The Cowl - student newspaper of Providence College. Millennium Issue - Dec 8, 1999. 16 pages

    volume 10, no. 1 (Winter 2006)

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    Spartan Daily, May 9, 2005

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    Volume 124, Issue 65https://scholarworks.sjsu.edu/spartandaily/10137/thumbnail.jp
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