13,402 research outputs found
SHOP2: An HTN Planning System
The SHOP2 planning system received one of the awards for distinguished
performance in the 2002 International Planning Competition. This paper
describes the features of SHOP2 which enabled it to excel in the competition,
especially those aspects of SHOP2 that deal with temporal and metric planning
domains
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
We present the design of a competitive artificial intelligence for Scopone, a
popular Italian card game. We compare rule-based players using the most
established strategies (one for beginners and two for advanced players) against
players using Monte Carlo Tree Search (MCTS) and Information Set Monte Carlo
Tree Search (ISMCTS) with different reward functions and simulation strategies.
MCTS requires complete information about the game state and thus implements a
cheating player while ISMCTS can deal with incomplete information and thus
implements a fair player. Our results show that, as expected, the cheating MCTS
outperforms all the other strategies; ISMCTS is stronger than all the
rule-based players implementing well-known and most advanced strategies and it
also turns out to be a challenging opponent for human players.Comment: Preprint. Accepted for publication in the IEEE Transaction on Game
The Cowl - Dec 8, 1999 - Millennium Issue
The Cowl - student newspaper of Providence College. Millennium Issue - Dec 8, 1999. 16 pages
Spartan Daily, May 9, 2005
Volume 124, Issue 65https://scholarworks.sjsu.edu/spartandaily/10137/thumbnail.jp
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