43 research outputs found
Deep deformable models for 3D human body
Deformable models are powerful tools for modelling the 3D shape variations for a class of objects. However, currently the application and performance of deformable models for human body are restricted due to the limitations in current 3D datasets, annotations, and the model formulation itself. In this thesis, we address the issue by making the following contributions in the field of 3D human body modelling, monocular reconstruction and data collection/annotation.
Firstly, we propose a deep mesh convolutional network based deformable model for 3D human body. We demonstrate the merit of this model in the task of monocular human mesh recovery. While outperforming current state of the art models in mesh recovery accuracy, the model is also light weighted and more flexible as it can be trained end-to-end and fine-tuned for a specific task.
A second contribution is a bone level skinned model of 3D human mesh, in which bone modelling and identity-specific variation modelling are decoupled. Such formulation allows the use of mesh convolutional networks for capturing detailed identity specific variations, while explicitly controlling and modelling the pose variations through linear blend skinning with built-in motion constraints. This formulation not only significantly increases the accuracy in 3D human mesh reconstruction, but also facilitates accurate in the wild character animation and retargetting.
Finally we present a large scale dataset of over 1.3 million 3D human body scans in daily clothing. The dataset contains over 12 hours of 4D recordings at 30 FPS, consisting of 7566 dynamic sequences of 3D meshes from 4205 subjects. We propose a fast and accurate sequence registration pipeline which facilitates markerless motion capture and automatic dense annotation for the raw scans, leading to automatic synthetic image and annotation generation that boosts the performance for tasks such as monocular human mesh reconstruction.Open Acces
Statistical Shape Modelling for the Levator Ani
Defective pelvic organ support due to injuries of the levator ani is a common problem in women and its intervention requires a thorough understanding of the structure. Three-dimensional surfaces of the levator ani have proved to be a promising method of studying this. In this paper, we propose to build a statistical shape model (SSM) of the levator ani and describe a segmentation technique based on a limited number of control points with the SSM. The SSM was achieved by the use of harmonic shape embedding with the MDL objective function to optimise parameterisation while segmentation was performed by fitting the model to a user defined set of control points. The value of the technique was demonstrated with data acquired from a group of 11 asymptomatic subjects.Accepted versio
Automatic 2D and 3D segmentation of liver from Computerised Tomography.
As part of the diagnosis of liver disease, a Computerised Tomography (CT) scan is taken of the patient, which the clinician then uses for assistance in determining the presence and extent of the disease. This thesis presents the background, methodology, results and future work of a project that employs automated methods to segment liver tissue. The clinical motivation behind this work is the desire to facilitate the diagnosis of liver disease such as cirrhosis or cancer, assist in volume determination for liver transplantation, and possibly assist in measuring the effect of any treatment given to the liver. Previous attempts at automatic segmentation of liver tissue have relied on 2D, low-level segmentation techniques, such as thresholding and mathematical morphology, to obtain the basic liver structure. The derived boundary can then be smoothed or refined using more advanced methods. The 2D results presented in this thesis improve greatly on this previous work by using a topology adaptive active contour model to accurately segment liver tissue from CT images. The use of conventional snakes for liver segmentation is difficult due to the presence of other organs closely surrounding the liver this new technique avoids this problem by adding an inflationary force to the basic snake equation, and initialising the snake inside the liver. The concepts underlying the 2D technique are extended to 3D, and results of full 3D segmentation of the liver are presented. The 3D technique makes use of an inflationary active surface model which is adaptively reparameterised, according to its size and local curvature, in order that it may more accurately segment the organ. Statistical analysis of the accuracy of the segmentation is presented for 18 healthy liver datasets, and results of the segmentation of unhealthy livers are also shown. The novel work developed during the course of this project has possibilities for use in other areas of medical imaging research, for example the segmentation of internal liver structures, and the segmentation and classification of unhealthy tissue. The possibilities of this future work are discussed towards the end of the report
BRDF representation and acquisition
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.
Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area.
This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials
BRDF Representation and Acquisition
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design. Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area. This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials
From Denoising Diffusions to Denoising Markov Models
Denoising diffusions are state-of-the-art generative models which exhibit
remarkable empirical performance and come with theoretical guarantees. The core
idea of these models is to progressively transform the empirical data
distribution into a simple Gaussian distribution by adding noise using a
diffusion. We obtain new samples whose distribution is close to the data
distribution by simulating a "denoising" diffusion approximating the time
reversal of this "noising" diffusion. This denoising diffusion relies on
approximations of the logarithmic derivatives of the noised data densities,
known as scores, obtained using score matching. Such models can be easily
extended to perform approximate posterior simulation in high-dimensional
scenarios where one can only sample from the prior and simulate synthetic
observations from the likelihood. These methods have been primarily developed
for data on while extensions to more general spaces have been
developed on a case-by-case basis. We propose here a general framework which
not only unifies and generalizes this approach to a wide class of spaces but
also leads to an original extension of score matching. We illustrate the
resulting class of denoising Markov models on various applications