52,204 research outputs found

    Single-shot layered reflectance separation using a polarized light field camera

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    We present a novel computational photography technique for single shot separation of diffuse/specular reflectance as well as novel angular domain separation of layered reflectance. Our solution consists of a two-way polarized light field (TPLF) camera which simultaneously captures two orthogonal states of polarization. A single photograph of a subject acquired with the TPLF camera under polarized illumination then enables standard separation of diffuse (depolarizing) and polarization preserving specular reflectance using light field sampling. We further demonstrate that the acquired data also enables novel angular separation of layered reflectance including separation of specular reflectance and single scattering in the polarization preserving component, and separation of shallow scattering from deep scattering in the depolarizing component. We apply our approach for efficient acquisition of facial reflectance including diffuse and specular normal maps, and novel separation of photometric normals into layered reflectance normals for layered facial renderings. We demonstrate our proposed single shot layered reflectance separation to be comparable to an existing multi-shot technique that relies on structured lighting while achieving separation results under a variety of illumination conditions

    Settling of bentonite in gelatine solutions

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    New Zealand has a sizeable meat by-products processing industry, associated with significant aqueous effluent called stickwater. Stickwater has a biological oxygen demand of 50-150 g O₂/l and has to be treated prior to disposal. Currently, stickwater is dried and added to meat and bone meal in some inedible meat rendering plants. In edible rendering plants, the gelatin can be removed and the remaining broth is concentrated as a flavor enhancer. Where no further unit operations are carried out on stickwater, the stickwater must be treated to reduce the BOD. A medium size meat rendering plant in NZ can produce up to 30,000 L of stickwater at 2-5% solids per day¹. In Hamilton, waste water treatment costs NZ0.90perkgsolidsorapproximatelyNZ0.90 per kg solids or approximately NZ1350 per day. In comparison, abattoir waste treatment costs NZ$ 0.23/kg in the US.

    Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials

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    Accurate color reproduction is important in many applications of 3D printing, from design prototypes to 3D color copies or portraits. Although full color is available via other technologies, multi-jet printers have greater potential for graphical 3D printing, in terms of reproducing complex appearance properties. However, to date these printers cannot produce full color, and doing so poses substantial technical challenges, from the shear amount of data to the translucency of the available color materials. In this paper, we propose an error diffusion halftoning approach to achieve full color with multi-jet printers, which operates on multiple isosurfaces or layers within the object. We propose a novel traversal algorithm for voxel surfaces, which allows the transfer of existing error diffusion algorithms from 2D printing. The resulting prints faithfully reproduce colors, color gradients and fine-scale details.Comment: 15 pages, 14 figures; includes supplemental figure

    The Iray Light Transport Simulation and Rendering System

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    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Comparative study of layered material models

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    International audienceThe accurate reproduction of layered materials is an important part of physically-based rendering applications.Since no exact analytical model exists for any configuration of layer stacks, available models make approximations.In this paper, we propose to evaluate them with a numerical approach: we simulate BRDFs and BTDFs for layered materials in order to compare existing models against a common reference.We show that: (1) no single model always outperforms the others and (2) significant differences remain between simulated and modeled materials.We analyse the reasons for these discrepancies and introduce immediate corrections
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