72,818 research outputs found

    Interactive digital art

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    In this paper, we present DNArt in general, our work in DNArt’s lab including a detailed presentation of the first artwork that has come out of our lab in September 2011, entitled “ENCOUNTERS #3”, and the use of DNArt for digital art conservation. Research into the use of DNArt for digital art conservation is currently conducted by the Netherlands Institute for Media art (Nederlands Instituut voor Mediakunst, NIMk). The paper describes this research and presents preliminary results. At the end, it will offer the reader the possibility to participate in DNArt’s development

    A WebRTC Video Chat Implementation Within the Yioop Search Engine

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    Web real-time communication (abbreviated as WebRTC) is one of the latest Web application technologies that allows voice, video, and data to work collectively in a browser without a need for third-party plugins or proprietary software installation. When two browsers from different locations communicate with each other, they must know how to locate each other, bypass security and firewall protections, and transmit all multimedia communications in real time. This project not only illustrates how WebRTC technology works but also walks through a real example of video chat-style application. The application communicates between two remote users using WebSocket and the data encryption algorithm specified in WebRTC technology. This project concludes with a description of the WebRTC video chat application’s implementation in Yioop.com, a PHP-based internet search engine

    MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum

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    In recent years there has been a growing interest into the use of multimedia mobile guides in museum environments. Mobile devices have the capabilities to detect the user context and to provide pieces of information suitable to help visitors discovering and following the logical and emotional connections that develop during the visit. In this scenario, location based services (LBS) currently represent an asset, and the choice of the technology to determine users' position, combined with the definition of methods that can effectively convey information, become key issues in the design process. In this work, we present MusA (Museum Assistant), a general framework for the development of multimedia interactive guides for mobile devices. Its main feature is a vision-based indoor positioning system that allows the provision of several LBS, from way-finding to the contextualized communication of cultural contents, aimed at providing a meaningful exploration of exhibits according to visitors' personal interest and curiosity. Starting from the thorough description of the system architecture, the article presents the implementation of two mobile guides, developed to respectively address adults and children, and discusses the evaluation of the user experience and the visitors' appreciation of these application

    An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display

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    We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to ef- fectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The highly interactive and flexible environment can capture and sustain more student attention than the traditional classroom setting and, thus, delivers a compelling experience to the students. Our main focus here is to investigate possible solutions for the system design and implementation and devise strategies for fast, efficient computation suitable for visual data processing and network transmission. We describe the technique and experiments in details and provide quantitative performance results, demonstrating our system can be run comfortably and reliably for different application scenarios. Our preliminary results are promising and demonstrate the potential for more compelling directions in cyberlearning.Comment: IEEE International Symposium on Multimedia 201

    Operating-system support for distributed multimedia

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    Multimedia applications place new demands upon processors, networks and operating systems. While some network designers, through ATM for example, have considered revolutionary approaches to supporting multimedia, the same cannot be said for operating systems designers. Most work is evolutionary in nature, attempting to identify additional features that can be added to existing systems to support multimedia. Here we describe the Pegasus project's attempt to build an integrated hardware and operating system environment from\ud the ground up specifically targeted towards multimedia

    Empowering Rural Citizen Journalism Via Web 2.0 Technologies

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    Once acquainted with the modern information and communication tools made available with the advent of the Internet, five Brazilian rural communities participating in a pilot project to develop a self-sustaining telecenter model, engaged in citizen journalism using inexpensive digital video cameras. Community members used Web 2.0 collaborative tools to post short videos on the telecenter portal. The 95 video blogs published between September 2006 and May 2008 recorded various aspects of community life,including religious celebrations,oral history arts and crafts traditions,folklore,and envirnmental concerns. This study evaluates the impact of video blogging in these communities
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