2,369 research outputs found
Achieving reliability and fairness in online task computing environments
MenciĂłn Internacional en el tĂtulo de doctorWe consider online task computing environments such as volunteer computing platforms running
on BOINC (e.g., SETI@home) and crowdsourcing platforms such as Amazon Mechanical
Turk. We model the computations as an Internet-based task computing system under the masterworker
paradigm. A master entity sends tasks across the Internet, to worker entities willing to
perform a computational task. Workers execute the tasks, and report back the results, completing
the computational round. Unfortunately, workers are untrustworthy and might report an incorrect
result. Thus, the first research question we answer in this work is how to design a reliable masterworker
task computing system. We capture the workers’ behavior through two realistic models:
(1) the “error probability model” which assumes the presence of altruistic workers willing to
provide correct results and the presence of troll workers aiming at providing random incorrect
results. Both types of workers suffer from an error probability altering their intended response.
(2) The “rationality model” which assumes the presence of altruistic workers, always reporting
a correct result, the presence of malicious workers always reporting an incorrect result, and the
presence of rational workers following a strategy that will maximize their utility (benefit). The
rational workers can choose among two strategies: either be honest and report a correct result,
or cheat and report an incorrect result. Our two modeling assumptions on the workers’ behavior
are supported by an experimental evaluation we have performed on Amazon Mechanical Turk.
Given the error probability model, we evaluate two reliability techniques: (1) “voting” and (2)
“auditing” in terms of task assignments required and time invested for computing correctly a set
of tasks with high probability. Considering the rationality model, we take an evolutionary game
theoretic approach and we design mechanisms that eventually achieve a reliable computational
platform where the master receives the correct task result with probability one and with minimal
auditing cost. The designed mechanisms provide incentives to the rational workers, reinforcing
their strategy to a correct behavior, while they are complemented by four reputation schemes that
cope with malice. Finally, we also design a mechanism that deals with unresponsive workers by
keeping a reputation related to the workers’ response rate. The designed mechanism selects the
most reliable and active workers in each computational round. Simulations, among other, depict
the trade-off between the master’s cost and the time the system needs to reach a state where
the master always receives the correct task result. The second research question we answer in
this work concerns the fair and efficient distribution of workers among the masters over multiple computational rounds. Masters with similar tasks are competing for the same set of workers at
each computational round. Workers must be assigned to the masters in a fair manner; when the
master values a worker’s contribution the most. We consider that a master might have a strategic
behavior, declaring a dishonest valuation on a worker in each round, in an attempt to increase its
benefit. This strategic behavior from the side of the masters might lead to unfair and inefficient assignments
of workers. Applying renown auction mechanisms to solve the problem at hand can be
infeasible since monetary payments are required on the side of the masters. Hence, we present an
alternative mechanism for fair and efficient distribution of the workers in the presence of strategic
masters, without the use of monetary incentives. We show analytically that our designed mechanism
guarantees fairness, is socially efficient, and is truthful. Simulations favourably compare
our designed mechanism with two benchmark auction mechanisms.This work has been supported by IMDEA Networks Institute and the Spanish Ministry of Education grant FPU2013-03792.Programa Oficial de Doctorado en IngenierĂa MatemáticaPresidente: Alberto Tarable.- Secretario: JosĂ© Antonio Cuesta Ruiz.- Vocal: Juan Julián Merelo GuervĂł
Multi-round Master-Worker Computing: a Repeated Game Approach
We consider a computing system where a master processor assigns tasks for
execution to worker processors through the Internet. We model the workers
decision of whether to comply (compute the task) or not (return a bogus result
to save the computation cost) as a mixed extension of a strategic game among
workers. That is, we assume that workers are rational in a game-theoretic
sense, and that they randomize their strategic choice. Workers are assigned
multiple tasks in subsequent rounds. We model the system as an infinitely
repeated game of the mixed extension of the strategic game. In each round, the
master decides stochastically whether to accept the answer of the majority or
verify the answers received, at some cost. Incentives and/or penalties are
applied to workers accordingly. Under the above framework, we study the
conditions in which the master can reliably obtain tasks results, exploiting
that the repeated games model captures the effect of long-term interaction.
That is, workers take into account that their behavior in one computation will
have an effect on the behavior of other workers in the future. Indeed, should a
worker be found to deviate from some agreed strategic choice, the remaining
workers would change their own strategy to penalize the deviator. Hence, being
rational, workers do not deviate. We identify analytically the parameter
conditions to induce a desired worker behavior, and we evaluate experi-
mentally the mechanisms derived from such conditions. We also compare the
performance of our mechanisms with a previously known multi-round mechanism
based on reinforcement learning.Comment: 21 pages, 3 figure
Applying the dynamics of evolution to achieve reliability in master-worker computing
We consider Internet-based master-worker task computations, such as SETI@home, where a master process sends tasks, across the Internet, to worker processes; workers execute and report back some result. However, these workers are not trustworthy, and it might be at their best interest to report incorrect results. In such master-worker computations, the behavior and the best interest of the workers might change over time. We model such computations using evolutionary dynamics, and we study the conditions under which the master can reliably obtain task results. In particular, we develop and analyze an algorithmic mechanism based on reinforcement learning to provide workers with the necessary incentives to eventually become truthful. Our analysis identifies the conditions under which truthful behavior can be ensured and bounds the expected convergence time to that behavior. The analysis is complemented with illustrative simulations.This work is supported by the Cyprus Research Promotion Foundation grant TΠE/ΠΛHPO/0609(BE)/05, the National Science Foundation (CCF-0937829, CCF-1114930), Comunidad de Madrid grants S2009TIC-1692 and MODELICO-CM, Spanish PRODIEVO and RESINEE grants and MICINN grant EC2011-29688-C02-01, and National Natural Science Foundation of China grant 61020106002.Publicad
Pando: Personal Volunteer Computing in Browsers
The large penetration and continued growth in ownership of personal
electronic devices represents a freely available and largely untapped source of
computing power. To leverage those, we present Pando, a new volunteer computing
tool based on a declarative concurrent programming model and implemented using
JavaScript, WebRTC, and WebSockets. This tool enables a dynamically varying
number of failure-prone personal devices contributed by volunteers to
parallelize the application of a function on a stream of values, by using the
devices' browsers. We show that Pando can provide throughput improvements
compared to a single personal device, on a variety of compute-bound
applications including animation rendering and image processing. We also show
the flexibility of our approach by deploying Pando on personal devices
connected over a local network, on Grid5000, a French-wide computing grid in a
virtual private network, and seven PlanetLab nodes distributed in a wide area
network over Europe.Comment: 14 pages, 12 figures, 2 table
Trustworthy Federated Learning: A Survey
Federated Learning (FL) has emerged as a significant advancement in the field
of Artificial Intelligence (AI), enabling collaborative model training across
distributed devices while maintaining data privacy. As the importance of FL
increases, addressing trustworthiness issues in its various aspects becomes
crucial. In this survey, we provide an extensive overview of the current state
of Trustworthy FL, exploring existing solutions and well-defined pillars
relevant to Trustworthy . Despite the growth in literature on trustworthy
centralized Machine Learning (ML)/Deep Learning (DL), further efforts are
necessary to identify trustworthiness pillars and evaluation metrics specific
to FL models, as well as to develop solutions for computing trustworthiness
levels. We propose a taxonomy that encompasses three main pillars:
Interpretability, Fairness, and Security & Privacy. Each pillar represents a
dimension of trust, further broken down into different notions. Our survey
covers trustworthiness challenges at every level in FL settings. We present a
comprehensive architecture of Trustworthy FL, addressing the fundamental
principles underlying the concept, and offer an in-depth analysis of trust
assessment mechanisms. In conclusion, we identify key research challenges
related to every aspect of Trustworthy FL and suggest future research
directions. This comprehensive survey serves as a valuable resource for
researchers and practitioners working on the development and implementation of
Trustworthy FL systems, contributing to a more secure and reliable AI
landscape.Comment: 45 Pages, 8 Figures, 9 Table
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