43 research outputs found

    The Relaxed Game Chromatic Index of \u3cem\u3ek\u3c/em\u3e-Degenerate Graphs

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    The (r, d)-relaxed coloring game is a two-player game played on the vertex set of a graph G. We consider a natural analogue to this game on the edge set of G called the (r, d)-relaxed edge-coloring game. We consider this game on trees and more generally, on k-degenerate graphs. We show that if G is k-degenerate with ∆(G) = ∆, then the first player, Alice, has a winning strategy for this game with r = ∆+k−1 and d≥2k2 + 4k

    Clique-Relaxed Graph Coloring

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    We define a generalization of the chromatic number of a graph G called the k-clique-relaxed chromatic number, denoted χ(k)(G). We prove bounds on χ(k)(G) for all graphs G, including corollaries for outerplanar and planar graphs. We also define the k-clique-relaxed game chromatic number, χg(k)(G), of a graph G. We prove χg(2)(G)≤ 4 for all outerplanar graphs G, and give an example of an outerplanar graph H with χg(2)(H) ≥ 3. Finally, we prove that if H is a member of a particular subclass of outerplanar graphs, then χg(2)(H) ≤ 3

    The Relaxed Edge-Coloring Game and \u3cem\u3ek\u3c/em\u3e-Degenerate Graphs

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    The (r, d)-relaxed edge-coloring game is a two-player game using r colors played on the edge set of a graph G. We consider this game on forests and more generally, on k-degenerate graphs. If F is a forest with ∆(F) = ∆, then the first player, Alice, has a winning strategy for this game with r = ∆ − j and d ≥ 2j + 2 for 0 ≤ j ≤ ∆ − 1. This both improves and generalizes the result for trees in [10]. More broadly, we generalize the main result in [10] by showing that if G is k-degenerate with ∆(G) = ∆ and j ∈ [∆ + k − 1], then there exists a function h(k, j) such that Alice has a winning strategy for this game with r = ∆ + k − j and d ≥ h(k, j)

    Digraph Coloring Games and Game-Perfectness

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    In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix

    Defective and Clustered Graph Colouring

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    Consider the following two ways to colour the vertices of a graph where the requirement that adjacent vertices get distinct colours is relaxed. A colouring has "defect" dd if each monochromatic component has maximum degree at most dd. A colouring has "clustering" cc if each monochromatic component has at most cc vertices. This paper surveys research on these types of colourings, where the first priority is to minimise the number of colours, with small defect or small clustering as a secondary goal. List colouring variants are also considered. The following graph classes are studied: outerplanar graphs, planar graphs, graphs embeddable in surfaces, graphs with given maximum degree, graphs with given maximum average degree, graphs excluding a given subgraph, graphs with linear crossing number, linklessly or knotlessly embeddable graphs, graphs with given Colin de Verdi\`ere parameter, graphs with given circumference, graphs excluding a fixed graph as an immersion, graphs with given thickness, graphs with given stack- or queue-number, graphs excluding KtK_t as a minor, graphs excluding Ks,tK_{s,t} as a minor, and graphs excluding an arbitrary graph HH as a minor. Several open problems are discussed.Comment: This is a preliminary version of a dynamic survey to be published in the Electronic Journal of Combinatoric

    The game chromatic number of trees and forests

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    While the game chromatic number of a forest is known to be at most 4, no simple criteria are known for determining the game chromatic number of a forest. We first state necessary and sufficient conditions for forests with game chromatic number 2 and then investigate the differences between forests with game chromatic number 3 and 4. In doing so, we present a minimal example of a forest with game chromatic number 4, criteria for determining the game chromatic number of a forest without vertices of degree 3, and an example of a forest with maximum degree 3 and game chromatic number 4.Comment: 18 pages, 15 figures, submitte

    The Game Chromatic Number of Complete Multipartite Graphs with No Singletons

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    In this paper we investigate the game chromatic number for complete multipartite graphs. We devise several strategies for Alice, and one strategy for Bob, and we prove their optimality in all complete multipartite graphs with no singletons. All the strategies presented are computable in linear time, and the values of the game chromatic number depend directly only on the number and the sizes of sets in the partition
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