650 research outputs found

    Asynchronous switching control for fuzzy Markov jump systems with periodically varying delay and its application to electronic circuits

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    This article focuses on addressing the issue of asynchronous H∞ control for Takagi-Sugeno (T-S) fuzzy Markov jump systems with generally incomplete transition probabilities (TPs). The delay is assumed to vary periodically, resulting in one monotonically increasing interval and one monotonically decreasing interval during each period. Meanwhile, a new Lyapunov-Krasovskii functional (LKF) is devised, which depends on membership functions (MFs) and two looped functions formulated for the monotonic intervals. Since the modes and TPs of the original system are assumed to be unavailable, an asynchronous switching fuzzy controller on the basis of hidden Markov model is proposed to stabilize the fuzzy Markov jump systems (FMJSs) with generally incomplete TPs. Consequently, a stability criterion with improved practicality and reduced conservatism is derived, ensuring the stochastic stability and H∞ performance of the closed-loop system. Finally, this technique is employed to the tunnel diode circuit system, and a comparison example is given, which verifies the practicality and superiority of the method

    Mean-Field-Type Games in Engineering

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    A mean-field-type game is a game in which the instantaneous payoffs and/or the state dynamics functions involve not only the state and the action profile but also the joint distributions of state-action pairs. This article presents some engineering applications of mean-field-type games including road traffic networks, multi-level building evacuation, millimeter wave wireless communications, distributed power networks, virus spread over networks, virtual machine resource management in cloud networks, synchronization of oscillators, energy-efficient buildings, online meeting and mobile crowdsensing.Comment: 84 pages, 24 figures, 183 references. to appear in AIMS 201

    Adaptive control for traffic signals using a stochastic hybrid system model

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    Non-Zero Sum Games for Reactive Synthesis

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    In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.Comment: LATA'16 invited pape
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