16,946 research outputs found

    3D Capturing with Monoscopic Camera

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    This article presents a new concept of using the auto-focus function of the monoscopic camera sensor to estimate depth map information, which avoids not only using auxiliary equipment or human interaction, but also the introduced computational complexity of SfM or depth analysis. The system architecture that supports both stereo image and video data capturing, processing and display is discussed. A novel stereo image pair generation algorithm by using Z-buffer-based 3D surface recovery is proposed. Based on the depth map, we are able to calculate the disparity map (the distance in pixels between the image points in both views) for the image. The presented algorithm uses a single image with depth information (e.g. z-buffer) as an input and produces two images for left and right eye

    Unsupervised Learning of Depth and Ego-Motion from Video

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    We present an unsupervised learning framework for the task of monocular depth and camera motion estimation from unstructured video sequences. We achieve this by simultaneously training depth and camera pose estimation networks using the task of view synthesis as the supervisory signal. The networks are thus coupled via the view synthesis objective during training, but can be applied independently at test time. Empirical evaluation on the KITTI dataset demonstrates the effectiveness of our approach: 1) monocular depth performing comparably with supervised methods that use either ground-truth pose or depth for training, and 2) pose estimation performing favorably with established SLAM systems under comparable input settings.Comment: Accepted to CVPR 2017. Project webpage: https://people.eecs.berkeley.edu/~tinghuiz/projects/SfMLearner

    Learning to Synthesize a 4D RGBD Light Field from a Single Image

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    We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset, consisting of over 3300 plenoptic camera light fields of scenes containing flowers and plants. Our synthesis pipeline consists of a convolutional neural network (CNN) that estimates scene geometry, a stage that renders a Lambertian light field using that geometry, and a second CNN that predicts occluded rays and non-Lambertian effects. Our algorithm builds on recent view synthesis methods, but is unique in predicting RGBD for each light field ray and improving unsupervised single image depth estimation by enforcing consistency of ray depths that should intersect the same scene point. Please see our supplementary video at https://youtu.be/yLCvWoQLnmsComment: International Conference on Computer Vision (ICCV) 201

    Generalized Video Deblurring for Dynamic Scenes

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    Several state-of-the-art video deblurring methods are based on a strong assumption that the captured scenes are static. These methods fail to deblur blurry videos in dynamic scenes. We propose a video deblurring method to deal with general blurs inherent in dynamic scenes, contrary to other methods. To handle locally varying and general blurs caused by various sources, such as camera shake, moving objects, and depth variation in a scene, we approximate pixel-wise kernel with bidirectional optical flows. Therefore, we propose a single energy model that simultaneously estimates optical flows and latent frames to solve our deblurring problem. We also provide a framework and efficient solvers to optimize the energy model. By minimizing the proposed energy function, we achieve significant improvements in removing blurs and estimating accurate optical flows in blurry frames. Extensive experimental results demonstrate the superiority of the proposed method in real and challenging videos that state-of-the-art methods fail in either deblurring or optical flow estimation.Comment: CVPR 2015 ora
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