19,049 research outputs found
The power of indirect social ties
While direct social ties have been intensely studied in the context of
computer-mediated social networks, indirect ties (e.g., friends of friends)
have seen little attention. Yet in real life, we often rely on friends of our
friends for recommendations (of good doctors, good schools, or good
babysitters), for introduction to a new job opportunity, and for many other
occasional needs. In this work we attempt to 1) quantify the strength of
indirect social ties, 2) validate it, and 3) empirically demonstrate its
usefulness for distributed applications on two examples. We quantify social
strength of indirect ties using a(ny) measure of the strength of the direct
ties that connect two people and the intuition provided by the sociology
literature. We validate the proposed metric experimentally by comparing
correlations with other direct social tie evaluators. We show via data-driven
experiments that the proposed metric for social strength can be used
successfully for social applications. Specifically, we show that it alleviates
known problems in friend-to-friend storage systems by addressing two previously
documented shortcomings: reduced set of storage candidates and data
availability correlations. We also show that it can be used for predicting the
effects of a social diffusion with an accuracy of up to 93.5%.Comment: Technical Repor
The Evolution of First Person Vision Methods: A Survey
The emergence of new wearable technologies such as action cameras and
smart-glasses has increased the interest of computer vision scientists in the
First Person perspective. Nowadays, this field is attracting attention and
investments of companies aiming to develop commercial devices with First Person
Vision recording capabilities. Due to this interest, an increasing demand of
methods to process these videos, possibly in real-time, is expected. Current
approaches present a particular combinations of different image features and
quantitative methods to accomplish specific objectives like object detection,
activity recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly used features,
methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart
Glasses, Computer Vision, Video Analytics, Human-machine Interactio
Cooperation and Contagion in Web-Based, Networked Public Goods Experiments
A longstanding idea in the literature on human cooperation is that
cooperation should be reinforced when conditional cooperators are more likely
to interact. In the context of social networks, this idea implies that
cooperation should fare better in highly clustered networks such as cliques
than in networks with low clustering such as random networks. To test this
hypothesis, we conducted a series of web-based experiments, in which 24
individuals played a local public goods game arranged on one of five network
topologies that varied between disconnected cliques and a random regular graph.
In contrast with previous theoretical work, we found that network topology had
no significant effect on average contributions. This result implies either that
individuals are not conditional cooperators, or else that cooperation does not
benefit from positive reinforcement between connected neighbors. We then tested
both of these possibilities in two subsequent series of experiments in which
artificial seed players were introduced, making either full or zero
contributions. First, we found that although players did generally behave like
conditional cooperators, they were as likely to decrease their contributions in
response to low contributing neighbors as they were to increase their
contributions in response to high contributing neighbors. Second, we found that
positive effects of cooperation were contagious only to direct neighbors in the
network. In total we report on 113 human subjects experiments, highlighting the
speed, flexibility, and cost-effectiveness of web-based experiments over those
conducted in physical labs
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