612,354 research outputs found

    Service architecture design for E-Businesses: A pattern-based approach

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    E-business involves the implementation of business processes over the Web. At a technical level, this imposes an application integration problem. In a wider sense, the integration of software and business levels across organisations becomes a significant challenge. Service architectures are an increasingly adopted architectural approach for solving Enterprise Applications Integration (EAI). The adoption of this new architectural paradigm requires adaptation or creation of novel methodologies and techniques to solve the integration problem. In this paper we present the pattern-based techniques supporting a methodological framework to design service architectures for EAI. The techniques are used for services identification, for transformation from business models to service architectures and for architecture modifications

    A Change Support Model for Distributed Collaborative Work

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    Distributed collaborative software development tends to make artifacts and decisions inconsistent and uncertain. We try to solve this problem by providing an information repository to reflect the state of works precisely, by managing the states of artifacts/products made through collaborative work, and the states of decisions made through communications. In this paper, we propose models and a tool to construct the artifact-related part of the information repository, and explain the way to use the repository to resolve inconsistencies caused by concurrent changes of artifacts. We first show the model and the tool to generate the dependency relationships among UML model elements as content of the information repository. Next, we present the model and the method to generate change support workflows from the information repository. These workflows give us the way to efficiently modify the change-related artifacts for each change request. Finally, we define inconsistency patterns that enable us to be aware of the possibility of inconsistency occurrences. By combining this mechanism with version control systems, we can make changes safely. Our models and tool are useful in the maintenance phase to perform changes safely and efficiently.Comment: 10 pages, 13 figures, 4 table

    A Parsing Scheme for Finding the Design Pattern and Reducing the Development Cost of Reusable Object Oriented Software

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    Because of the importance of object oriented methodologies, the research in developing new measure for object oriented system development is getting increased focus. The most of the metrics need to find the interactions between the objects and modules for developing necessary metric and an influential software measure that is attracting the software developers, designers and researchers. In this paper a new interactions are defined for object oriented system. Using these interactions, a parser is developed to analyze the existing architecture of the software. Within the design model, it is necessary for design classes to collaborate with one another. However, collaboration should be kept to an acceptable minimum i.e. better designing practice will introduce low coupling. If a design model is highly coupled, the system is difficult to implement, to test and to maintain overtime. In case of enhancing software, we need to introduce or remove module and in that case coupling is the most important factor to be considered because unnecessary coupling may make the system unstable and may cause reduction in the system's performance. So coupling is thought to be a desirable goal in software construction, leading to better values for external software qualities such as maintainability, reusability and so on. To test this hypothesis, a good measure of class coupling is needed. In this paper, based on the developed tool called Design Analyzer we propose a methodology to reuse an existing system with the objective of enhancing an existing Object oriented system keeping the coupling as low as possible.Comment: 15 page

    Organisational Abstractions for the Analysis and Design of Multi-Agent Systems

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    The architecture of a multi-agent system can naturally be viewed as a computational organisation. For this reason, we believe organisational abstractions should play a central role in the analysis and design of such systems. To this end, the concepts of agent roles and role models are increasingly being used to specify and design multi-agent systems. However, this is not the full picture. In this paper we introduce three additional organisational concepts - organisational rules, organisational structures, and organisational patterns - that we believe are necessary for the complete specification of computational organisations. We view the introduction of these concepts as a step towards a comprehensive methodology for agent-oriented systems

    Introducing New Methodologies for Identifying Design Patterns for Internationalization and Localization

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    This paper describes a new methodology for deriving interaction design patterns from an analysis of ethnographic data. It suggests using inductive and deductive analysis processes to identify and articulate patterns that address the needs of culturally diverse users of interactive, collaborative systems. This might inform the internationalization and localization process of computer supported collaboration systems

    Detecting Coordination Problems in Collaborative Software Development Environments

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    Software development is rarely an individual effort and generally involves teams of developers collaborating to generate good reliable code. Among the software code there exist technical dependencies that arise from software components using services from other components. The different ways of assigning the design, development, and testing of these software modules to people can cause various coordination problems among them. We claim\ud that the collaboration of the developers, designers and testers must be related to and governed by the technical task structure. These collaboration practices are handled in what we call Socio-Technical Patterns.\ud The TESNA project (Technical Social Network Analysis) we report on in this paper addresses this issue. We propose a method and a tool that a project manager can use in order to detect the socio-technical coordination problems. We test the method and tool in a case study of a small and innovative software product company
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