12 research outputs found
Designing community-driven, social benefit applications using locative, mobile and social web technologies
This practice based, interaction design project explores how mobile, locative and social web technologies present new opportunities to help community members in need through collaborative online mapping of local support services and information sharing. In collaboration with community organisations, two social and locative media applications were produced. The underlying design principles were generalised to enable community agencies and individuals to apply them in development of further applications that aggregate information for social benefit
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Design with intent: A design pattern toolkit for environmental and social behaviour change
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel UniversityThis thesis describes a systematic research enquiry into influencing more sustainable behaviour through design, which has produced communicable new knowledge in the form of a design pattern toolkit, called Design with Intent, developed and evaluated through an action research process. The toolkit aims to help designers create products, services and environments which influence the way people use them, primarily for environmental and social benefit; it brings together techniques for understanding and changing human behaviour from a range of psychological and technical disciplines, illustrated with examples, with the aim of enabling designers to explore and apply relevant strategies to problems. 'Design for behaviour change' has grown significantly as a field in the past few years, to a large extent due to recognition of the contributions that user behaviour makes to the environmental and social impact of technology, and designed systems in general. People's behaviour is inevitably influenced by the design of the systems which they use, and it is not a great leap to consider that design could be used intentionally to influence behaviour where some benefit would result. This thesis starts by identifying the need for a guide for designers working on behaviour change. It extracts insights from reviews of perspectives on influencing behaviour from different disciplines, inside and outside of 'design', which could be usefully applied in a design context. Through an action research process of iterative development and workshops with design practitioners and students, these insights are incorporated into a toolkit for designers, which is applied mainly to environmental and social behaviour change briefs. Versions of the toolkit are made publicly available, and feedback from early users in different contexts is analysed and implications for continuing development discussed
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Designers' Understanding of Changing Human Behaviour
A review of design models for behaviour change established that although design with an intent to change human behaviour is a topic under discussion, there is a need to understand better the perceptions that professional spatial designers hold on human behaviour and how to influence it. Therefore this thesis aimed to identify designer’s perceptions on what can change human behaviour [RQ1], to isolate what may inform their perceptions [RQ2], and to establish in what ways these perceptions compare with existing human behaviour theory [RQ3]. Multifaceted interviews were conducted with spatial designers who self-identified as practising in Design for Behaviour Change [DfBC]. Within method triangulation and thematic analysis identified nineteen distinct experiential concepts which indicate how designers think that user-occupants might experience intentional design. These concepts have been connected to human behaviour theory to identify some theories that can inform design for behaviour change. In addition the analysis identified four mitigating factors and five perception determinants that inform real world design strategies for behaviour change. Synthesis of these findings represents an entirely different way of thinking about the phenomenon of DfBC in that it separates “what” (the experiential concept) from “why” (human behaviour theory) to make sense of it. Coupling an experiential concept with an applicable human behaviour theory creates a behavioural lever that better targets specific behaviour. Some of the theories can influence more than one behaviour factor depending upon the experiential concept that is applied in the design. It is the behavioural levers (the combination of an experiential concept with a human behaviour theory) that creates a more complete understanding of DfBC. The results are diagrammed in a framework for designers and researchers to use.Cambridge International Trust
Prince Charles
C. T. Taylor Foundatio
Designing for sustainable behaviour in cross-cultural contexts: a design framework
This thesis investigates the influence that cultural differences have in the designing of products and services that encourage sustainable lifestyles. This was researched through a case study of dishwashing practices in Mexico and the UK, and the development of a methodological framework for supporting designers working in cross-cultural contexts.
Designers can shift user behaviour to be more responsible, and by doing this, reduce a product s impact on the use phase of its lifecycle. Nevertheless, designing products that successfully drive behaviour towards a more sustainable path can only be accomplished if they are conceived to fit the user and the specific context of interaction. In order to do so, designers must truly understand the users, and take into account the complex web of factors that lay behind individual behaviour.
A comprehensive review of the literature established an understanding of human behaviour and the emergence and evolution of practices and routines. This brought to light the diverse behavioural patterns in different contexts; and was further investigated with a scoping study in two different locations (Mexico and the UK), exploring general water consuming practices in the home, specifically manual dishwashing practices. The preliminary findings shaped a study that aimed to deepen the understanding of these practices in the selected sites, involving the use of Cultural Probes and videoing people in their common kitchen environment. A robust and clear image of washing-up practices emerged with rich and detailed data presented in different media, ideal to be implemented in a design process.
To this end, a series of multicultural Personas were created as the direct outcome of the Cultural Probes and the scoping study, giving way to the design studies phase of the project, carried out with industrial design students in Mexico and the UK. A design brief for sustainable washing up practices was delivered. Design experiments were used to provide interesting evidence of the influence in the design process of the designers understanding of the target user.
The findings indicate that designers benefit from exploration and creativity tools tailored directly from the user-research findings in the early design process. This increases the level of empathy towards the user, particularly making it easier to design for users with different needs and contexts than the designers themselves. It also helps designers to better apply design for sustainable behaviour framework to their concept designs
Designing for behavioural change: reducing the social impacts of product use through design
This thesis investigates the feasibility of applying design-led approaches to influence
user behaviour to reduce the negative social impacts of products during use.
A review of the literature revealed a distinct lack of design-led research in this area.
Three promising approaches from other disciplines, however, were found; ecofeedback,
behaviour steering and intelligence. The majority of product examples
identified did not use a singular approach, but combined two or more approaches. Most
of the examples were concepts and focused on the end result. Few commented on the
research and development processes undertaken to generate the final design. These
limitations reinforced the need for case studies detailing these processes.
To this end, two design studies were carried out; a preliminary study using a range of
products and a further, more in-depth study on the use of mobile phones. The results of
these studies led to the development of a framework of attributes for 'behaviour
changing' devices. In response to these findings, two design resources were
developed; a detailed design project to reduce the social impacts of mobile phone use
in public and a short film on texting whilst on the move. Evaluation by design
professionals provided analysis of the effectiveness of these resources and wider
reflections on designer's perceived responsibilities for use and the ethics of designing
for behavioural change.
Collectively, the findings indicated that resources for designing behavioural change
should; be explorative not prescriptive, focus on problem solving, be tailored to meet
the needs of the intended recipient and ideally be applied in the early 'ideation' stages
of the design process. Additionally, the findings indicated that designer's involvement
in, and responsibility for, lifecycle impacts must be extended beyond point-of-purchase.
Designers, however, are reportedly often unable to influence product development at a
strategic level. Prior work, therefore, is needed to engage those at a senior level.
Furthermore, the findings strongly indicate that 'behaviour changing' devices must be
prototyped and subjected to rigorous consumer testing not only to establish their
effectiveness but also to determine their acceptability
Design revolutions: IASDR 2019 Conference Proceedings. Volume 2: Living, Making, Value
In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks – Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices – the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 2 includes papers from Living, Making and Value tracks of the conference
INTERACT 2015 Adjunct Proceedings. 15th IFIP TC.13 International Conference on Human-Computer Interaction 14-18 September 2015, Bamberg, Germany
INTERACT is among the world’s top conferences in Human-Computer Interaction. Starting with the first INTERACT conference in 1990, this conference series has been organised under the aegis of the Technical Committee 13 on Human-Computer Interaction of the UNESCO International Federation for Information Processing (IFIP). This committee aims at developing the science and technology of the interaction between humans and computing devices.
The 15th IFIP TC.13 International Conference on Human-Computer Interaction - INTERACT 2015 took place from 14 to 18 September 2015 in Bamberg, Germany. The theme of INTERACT 2015 was "Connection.Tradition.Innovation". This volume presents the Adjunct Proceedings - it contains the position papers for the students of the Doctoral Consortium as well as the position papers of the participants of the various workshops
Designing for behavioural change : reducing the social impacts of product use through design
This thesis investigates the feasibility of applying design-led approaches to influence user behaviour to reduce the negative social impacts of products during use. A review of the literature revealed a distinct lack of design-led research in this area. Three promising approaches from other disciplines, however, were found; ecofeedback, behaviour steering and intelligence. The majority of product examples identified did not use a singular approach, but combined two or more approaches. Most of the examples were concepts and focused on the end result. Few commented on the research and development processes undertaken to generate the final design. These limitations reinforced the need for case studies detailing these processes. To this end, two design studies were carried out; a preliminary study using a range of products and a further, more in-depth study on the use of mobile phones. The results of these studies led to the development of a framework of attributes for 'behaviour changing' devices. In response to these findings, two design resources were developed; a detailed design project to reduce the social impacts of mobile phone use in public and a short film on texting whilst on the move. Evaluation by design professionals provided analysis of the effectiveness of these resources and wider reflections on designer's perceived responsibilities for use and the ethics of designing for behavioural change. Collectively, the findings indicated that resources for designing behavioural change should; be explorative not prescriptive, focus on problem solving, be tailored to meet the needs of the intended recipient and ideally be applied in the early 'ideation' stages of the design process. Additionally, the findings indicated that designer's involvement in, and responsibility for, lifecycle impacts must be extended beyond point-of-purchase. Designers, however, are reportedly often unable to influence product development at a strategic level. Prior work, therefore, is needed to engage those at a senior level. Furthermore, the findings strongly indicate that 'behaviour changing' devices must be prototyped and subjected to rigorous consumer testing not only to establish their effectiveness but also to determine their acceptability.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
PROCEEDINGS 5th PLATE Conference
The 5th international PLATE conference (Product Lifetimes and the Environment) addressed product lifetimes in the context of sustainability. The PLATE conference, which has been running since 2015, has successfully been able to establish a solid network of researchers around its core theme. The topic has come to the forefront of current (political, scientific & societal) debates due to its interconnectedness with a number of recent prominent movements, such as the circular economy, eco-design and collaborative consumption. For the 2023 edition of the conference, we encouraged researchers to propose how to extend, widen or critically re-construct thematic sessions for the PLATE conference, and the paper call was constructed based on these proposals. In this 5th PLATE conference, we had 171 paper presentations and 238 participants from 14 different countries. Beside of paper sessions we organized workshops and REPAIR exhibitions