10,960 research outputs found
Deep attentive video summarization with distribution consistency learning
This article studies supervised video summarization by formulating it into a sequence-to-sequence learning framework, in which the input and output are sequences of original video frames and their predicted importance scores, respectively. Two critical issues are addressed in this article: short-term contextual attention insufficiency and distribution inconsistency. The former lies in the insufficiency of capturing the short-term contextual attention information within the video sequence itself since the existing approaches focus a lot on the long-term encoder-decoder attention. The latter refers to the distributions of predicted importance score sequence and the ground-truth sequence is inconsistent, which may lead to a suboptimal solution. To better mitigate the first issue, we incorporate a self-attention mechanism in the encoder to highlight the important keyframes in a short-term context. The proposed approach alongside the encoder-decoder attention constitutes our deep attentive models for video summarization. For the second one, we propose a distribution consistency learning method by employing a simple yet effective regularization loss term, which seeks a consistent distribution for the two sequences. Our final approach is dubbed as Attentive and Distribution consistent video Summarization (ADSum). Extensive experiments on benchmark data sets demonstrate the superiority of the proposed ADSum approach against state-of-the-art approaches
Learning Representations in Model-Free Hierarchical Reinforcement Learning
Common approaches to Reinforcement Learning (RL) are seriously challenged by
large-scale applications involving huge state spaces and sparse delayed reward
feedback. Hierarchical Reinforcement Learning (HRL) methods attempt to address
this scalability issue by learning action selection policies at multiple levels
of temporal abstraction. Abstraction can be had by identifying a relatively
small set of states that are likely to be useful as subgoals, in concert with
the learning of corresponding skill policies to achieve those subgoals. Many
approaches to subgoal discovery in HRL depend on the analysis of a model of the
environment, but the need to learn such a model introduces its own problems of
scale. Once subgoals are identified, skills may be learned through intrinsic
motivation, introducing an internal reward signal marking subgoal attainment.
In this paper, we present a novel model-free method for subgoal discovery using
incremental unsupervised learning over a small memory of the most recent
experiences (trajectories) of the agent. When combined with an intrinsic
motivation learning mechanism, this method learns both subgoals and skills,
based on experiences in the environment. Thus, we offer an original approach to
HRL that does not require the acquisition of a model of the environment,
suitable for large-scale applications. We demonstrate the efficiency of our
method on two RL problems with sparse delayed feedback: a variant of the rooms
environment and the first screen of the ATARI 2600 Montezuma's Revenge game
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