65,566 research outputs found
Reinforcement Learning for Extended Reality: Designing Self-Play Scenarios
A common problem for deep reinforcement learning networks is a lack of training data to learn specific tasks through generalization. In this review, we look at extended reality, a promising but often overlooked field, for training agents using reinforcement learning. We review several techniques from the literature and then synthesize the information in order to propose a recommended design. Meta learning offers an important way forward, but the agents ability to perform self-play is considered crucial for achieving successful AI. Therefore, we focus on improving self-play scenarios for teaching self-learning agents, by providing a supportive environment for improved agent-environment interaction
Learning Cooperative Oversubscription for Cloud by Chance-Constrained Multi-Agent Reinforcement Learning
Oversubscription is a common practice for improving cloud resource
utilization. It allows the cloud service provider to sell more resources than
the physical limit, assuming not all users would fully utilize the resources
simultaneously. However, how to design an oversubscription policy that improves
utilization while satisfying the some safety constraints remains an open
problem. Existing methods and industrial practices are over-conservative,
ignoring the coordination of diverse resource usage patterns and probabilistic
constraints. To address these two limitations, this paper formulates the
oversubscription for cloud as a chance-constrained optimization problem and
propose an effective Chance Constrained Multi-Agent Reinforcement Learning
(C2MARL) method to solve this problem. Specifically, C2MARL reduces the number
of constraints by considering their upper bounds and leverages a multi-agent
reinforcement learning paradigm to learn a safe and optimal coordination
policy. We evaluate our C2MARL on an internal cloud platform and public cloud
datasets. Experiments show that our C2MARL outperforms existing methods in
improving utilization () under different levels of safety
constraints
Motion Synthesis and Control for Autonomous Agents using Generative Models and Reinforcement Learning
Imitating and predicting human motions have wide applications in both graphics and robotics, from developing realistic models of human movement and behavior in immersive virtual worlds and games to improving autonomous navigation for service agents deployed in the real world. Traditional approaches for motion imitation and prediction typically rely on pre-defined rules to model agent behaviors or use reinforcement learning with manually designed reward functions. Despite impressive results, such approaches cannot effectively capture the diversity of motor behaviors and the decision making capabilities of human beings. Furthermore, manually designing a model or reward function to explicitly describe human motion characteristics often involves laborious fine-tuning and repeated experiments, and may suffer from generalization issues. In this thesis, we explore data-driven approaches using generative models and reinforcement learning to study and simulate human motions. Specifically, we begin with motion synthesis and control of physically simulated agents imitating a wide range of human motor skills, and then focus on improving the local navigation decisions of autonomous agents in multi-agent interaction settings. For physics-based agent control, we introduce an imitation learning framework built upon generative adversarial networks and reinforcement learning that enables humanoid agents to learn motor skills from a few examples of human reference motion data. Our approach generates high-fidelity motions and robust controllers without needing to manually design and finetune a reward function, allowing at the same time interactive switching between different controllers based on user input. Based on this framework, we further propose a multi-objective learning scheme for composite and task-driven control of humanoid agents. Our multi-objective learning scheme balances the simultaneous learning of disparate motions from multiple reference sources and multiple goal-directed control objectives in an adaptive way, enabling the training of efficient composite motion controllers. Additionally, we present a general framework for fast and robust learning of motor control skills. Our framework exploits particle filtering to dynamically explore and discretize the high-dimensional action space involved in continuous control tasks, and provides a multi-modal policy as a substitute for the commonly used Gaussian policies. For navigation learning, we leverage human crowd data to train a human-inspired collision avoidance policy by combining knowledge distillation and reinforcement learning. Our approach enables autonomous agents to take human-like actions during goal-directed steering in fully decentralized, multi-agent environments. To inform better control in such environments, we propose SocialVAE, a variational autoencoder based architecture that uses timewise latent variables with socially-aware conditions and a backward posterior approximation to perform agent trajectory prediction. Our approach improves current state-of-the-art performance on trajectory prediction tasks in daily human interaction scenarios and more complex scenes involving interactions between NBA players. We further extend SocialVAE by exploiting semantic maps as context conditions to generate map-compliant trajectory prediction. Our approach processes context conditions and social conditions occurring during agent-agent interactions in an integrated manner through the use of a dual-attention mechanism. We demonstrate the real-time performance of our approach and its ability to provide high-fidelity, multi-modal predictions on various large-scale vehicle trajectory prediction tasks
Learning to infer: RL-based search for DNN primitive selection on Heterogeneous Embedded Systems
Deep Learning is increasingly being adopted by industry for computer vision
applications running on embedded devices. While Convolutional Neural Networks'
accuracy has achieved a mature and remarkable state, inference latency and
throughput are a major concern especially when targeting low-cost and low-power
embedded platforms. CNNs' inference latency may become a bottleneck for Deep
Learning adoption by industry, as it is a crucial specification for many
real-time processes. Furthermore, deployment of CNNs across heterogeneous
platforms presents major compatibility issues due to vendor-specific technology
and acceleration libraries. In this work, we present QS-DNN, a fully automatic
search based on Reinforcement Learning which, combined with an inference engine
optimizer, efficiently explores through the design space and empirically finds
the optimal combinations of libraries and primitives to speed up the inference
of CNNs on heterogeneous embedded devices. We show that, an optimized
combination can achieve 45x speedup in inference latency on CPU compared to a
dependency-free baseline and 2x on average on GPGPU compared to the best vendor
library. Further, we demonstrate that, the quality of results and time
"to-solution" is much better than with Random Search and achieves up to 15x
better results for a short-time search
Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning
Model-free deep reinforcement learning algorithms have been shown to be
capable of learning a wide range of robotic skills, but typically require a
very large number of samples to achieve good performance. Model-based
algorithms, in principle, can provide for much more efficient learning, but
have proven difficult to extend to expressive, high-capacity models such as
deep neural networks. In this work, we demonstrate that medium-sized neural
network models can in fact be combined with model predictive control (MPC) to
achieve excellent sample complexity in a model-based reinforcement learning
algorithm, producing stable and plausible gaits to accomplish various complex
locomotion tasks. We also propose using deep neural network dynamics models to
initialize a model-free learner, in order to combine the sample efficiency of
model-based approaches with the high task-specific performance of model-free
methods. We empirically demonstrate on MuJoCo locomotion tasks that our pure
model-based approach trained on just random action data can follow arbitrary
trajectories with excellent sample efficiency, and that our hybrid algorithm
can accelerate model-free learning on high-speed benchmark tasks, achieving
sample efficiency gains of 3-5x on swimmer, cheetah, hopper, and ant agents.
Videos can be found at https://sites.google.com/view/mbm
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