475 research outputs found
Reinforcement Learning for Bandit Neural Machine Translation with Simulated Human Feedback
Machine translation is a natural candidate problem for reinforcement learning
from human feedback: users provide quick, dirty ratings on candidate
translations to guide a system to improve. Yet, current neural machine
translation training focuses on expensive human-generated reference
translations. We describe a reinforcement learning algorithm that improves
neural machine translation systems from simulated human feedback. Our algorithm
combines the advantage actor-critic algorithm (Mnih et al., 2016) with the
attention-based neural encoder-decoder architecture (Luong et al., 2015). This
algorithm (a) is well-designed for problems with a large action space and
delayed rewards, (b) effectively optimizes traditional corpus-level machine
translation metrics, and (c) is robust to skewed, high-variance, granular
feedback modeled after actual human behaviors.Comment: 11 pages, 5 figures, In Proceedings of Empirical Methods in Natural
Language Processing (EMNLP) 201
A Shared Task on Bandit Learning for Machine Translation
We introduce and describe the results of a novel shared task on bandit
learning for machine translation. The task was organized jointly by Amazon and
Heidelberg University for the first time at the Second Conference on Machine
Translation (WMT 2017). The goal of the task is to encourage research on
learning machine translation from weak user feedback instead of human
references or post-edits. On each of a sequence of rounds, a machine
translation system is required to propose a translation for an input, and
receives a real-valued estimate of the quality of the proposed translation for
learning. This paper describes the shared task's learning and evaluation setup,
using services hosted on Amazon Web Services (AWS), the data and evaluation
metrics, and the results of various machine translation architectures and
learning protocols.Comment: Conference on Machine Translation (WMT) 201
Counterfactual Learning from Bandit Feedback under Deterministic Logging: A Case Study in Statistical Machine Translation
The goal of counterfactual learning for statistical machine translation (SMT)
is to optimize a target SMT system from logged data that consist of user
feedback to translations that were predicted by another, historic SMT system. A
challenge arises by the fact that risk-averse commercial SMT systems
deterministically log the most probable translation. The lack of sufficient
exploration of the SMT output space seemingly contradicts the theoretical
requirements for counterfactual learning. We show that counterfactual learning
from deterministic bandit logs is possible nevertheless by smoothing out
deterministic components in learning. This can be achieved by additive and
multiplicative control variates that avoid degenerate behavior in empirical
risk minimization. Our simulation experiments show improvements of up to 2 BLEU
points by counterfactual learning from deterministic bandit feedback.Comment: Conference on Empirical Methods in Natural Language Processing
(EMNLP), 2017, Copenhagen, Denmar
Reinforcement Learning for Machine Translation: from Simulations to Real-World Applications
If a machine translation is wrong, how we can tell the underlying model to fix it? Answering this question requires (1) a machine learning algorithm to define update rules, (2) an interface for feedback to be submitted, and (3) expertise on the side of the human who gives the feedback. This thesis investigates solutions for machine learning updates, the suitability of feedback interfaces, and the dependency on reliability and expertise for different types of feedback.
We start with an interactive online learning scenario where a machine translation (MT) system receives bandit feedback (i.e. only once per source) instead of references for learning. Policy gradient algorithms for statistical and neural MT are developed to learn from absolute and pairwise judgments. Our experiments on domain adaptation with simulated online feedback show that the models can largely improve under weak feedback, with variance reduction techniques being very effective.
In production environments offline learning is often preferred over online learning. We evaluate algorithms for counterfactual learning from human feedback in a study on eBay product title translations. Feedback is either collected via explicit star ratings from users, or implicitly from the user interaction with cross-lingual product search. Leveraging implicit feedback turns out to be more successful due to lower levels of noise. We compare the reliability and learnability of absolute Likert-scale ratings with pairwise preferences in a smaller user study, and find that absolute ratings are overall more effective for improvements in down-stream tasks. Furthermore, we discover that error markings provide a cheap and practical alternative to error corrections.
In a generalized interactive learning framework we propose a self-regulation approach, where the learner, guided by a regulator module, decides which type of feedback to choose for each input. The regulator is reinforced to find a good trade-off between supervision effect and cost. In our experiments, it discovers strategies that are more efficient than active learning and standard fully supervised learning
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