183 research outputs found
Flight Dynamics-based Recovery of a UAV Trajectory using Ground Cameras
We propose a new method to estimate the 6-dof trajectory of a flying object
such as a quadrotor UAV within a 3D airspace monitored using multiple fixed
ground cameras. It is based on a new structure from motion formulation for the
3D reconstruction of a single moving point with known motion dynamics. Our main
contribution is a new bundle adjustment procedure which in addition to
optimizing the camera poses, regularizes the point trajectory using a prior
based on motion dynamics (or specifically flight dynamics). Furthermore, we can
infer the underlying control input sent to the UAV's autopilot that determined
its flight trajectory.
Our method requires neither perfect single-view tracking nor appearance
matching across views. For robustness, we allow the tracker to generate
multiple detections per frame in each video. The true detections and the data
association across videos is estimated using robust multi-view triangulation
and subsequently refined during our bundle adjustment procedure. Quantitative
evaluation on simulated data and experiments on real videos from indoor and
outdoor scenes demonstrates the effectiveness of our method
Reconstruction of surface of revolution from multiple uncalibrated views: a bundle-adjustment approach
This paper addresses the problem of recovering the 3D shape of a surface of revolution from multiple uncalibrated perspective views. In previous work, we have exploited the invariant properties of the surface of revolution and its silhouette to recover the contour generator and hence the meridian of the surface of revolution from a single uncalibrated view. However, there exists one degree of freedom in the reconstruction which corresponds to the unknown orientation of the revolution axis of the surface of revolution. In this paper, such an ambiguity is removed by estimating the horizon, again, using the image invariants associated with the surface of revolution. A bundle-adjustment approach is then proposed to provide an optimal estimate of the meridian when multiple uncalibrated views of the same surface of revolution are available. Experimental results on real images are presented, which demonstrate the feasibility of the approach.postprintThe 6th Asian Conference on Computer Vision (ACCV 2004), Jeju, Korea, 27-30 January 2004. In Proceedings of the 6th Asian Conference on Computer Vision, 2004, v. 1, p. 378-38
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Finding Optimal Views for 3D Face Shape Modeling
A fundamental problem in multi-view 3D face modeling is the determination of the set of optimal views (poses) required for accurate 3D shape estimation of a generic face. There is no analytical solution to this problem, instead (partial) solutions require (near) exhaustive combinatorial search, hence the inherent computational difficulty of this task. We build on our previous modeling framework [Silhouette-based 3D face shape recovery, Model-based 3D face capture using shape-from-silhouettes] which uses an efficient contour-based silhouette method and extend it by aggressive pruning of the view-sphere with view clustering and various imaging constraints. A multi-view optimization search is performed using both model-based (eigenheads) and data-driven (visual hull) methods, yielding comparable best views. These constitute the first reported set of optimal views for 3D face shape capture and provide useful empirical guidelines for the design of 3D face recognition systems.Engineering and Applied Science
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