1,871 research outputs found

    A Framework for Symmetric Part Detection in Cluttered Scenes

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    The role of symmetry in computer vision has waxed and waned in importance during the evolution of the field from its earliest days. At first figuring prominently in support of bottom-up indexing, it fell out of favor as shape gave way to appearance and recognition gave way to detection. With a strong prior in the form of a target object, the role of the weaker priors offered by perceptual grouping was greatly diminished. However, as the field returns to the problem of recognition from a large database, the bottom-up recovery of the parts that make up the objects in a cluttered scene is critical for their recognition. The medial axis community has long exploited the ubiquitous regularity of symmetry as a basis for the decomposition of a closed contour into medial parts. However, today's recognition systems are faced with cluttered scenes, and the assumption that a closed contour exists, i.e. that figure-ground segmentation has been solved, renders much of the medial axis community's work inapplicable. In this article, we review a computational framework, previously reported in Lee et al. (2013), Levinshtein et al. (2009, 2013), that bridges the representation power of the medial axis and the need to recover and group an object's parts in a cluttered scene. Our framework is rooted in the idea that a maximally inscribed disc, the building block of a medial axis, can be modeled as a compact superpixel in the image. We evaluate the method on images of cluttered scenes.Comment: 10 pages, 8 figure

    Spatio-temporal wavelet regularization for parallel MRI reconstruction: application to functional MRI

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    Parallel MRI is a fast imaging technique that enables the acquisition of highly resolved images in space or/and in time. The performance of parallel imaging strongly depends on the reconstruction algorithm, which can proceed either in the original k-space (GRAPPA, SMASH) or in the image domain (SENSE-like methods). To improve the performance of the widely used SENSE algorithm, 2D- or slice-specific regularization in the wavelet domain has been deeply investigated. In this paper, we extend this approach using 3D-wavelet representations in order to handle all slices together and address reconstruction artifacts which propagate across adjacent slices. The gain induced by such extension (3D-Unconstrained Wavelet Regularized -SENSE: 3D-UWR-SENSE) is validated on anatomical image reconstruction where no temporal acquisition is considered. Another important extension accounts for temporal correlations that exist between successive scans in functional MRI (fMRI). In addition to the case of 2D+t acquisition schemes addressed by some other methods like kt-FOCUSS, our approach allows us to deal with 3D+t acquisition schemes which are widely used in neuroimaging. The resulting 3D-UWR-SENSE and 4D-UWR-SENSE reconstruction schemes are fully unsupervised in the sense that all regularization parameters are estimated in the maximum likelihood sense on a reference scan. The gain induced by such extensions is illustrated on both anatomical and functional image reconstruction, and also measured in terms of statistical sensitivity for the 4D-UWR-SENSE approach during a fast event-related fMRI protocol. Our 4D-UWR-SENSE algorithm outperforms the SENSE reconstruction at the subject and group levels (15 subjects) for different contrasts of interest (eg, motor or computation tasks) and using different parallel acceleration factors (R=2 and R=4) on 2x2x3mm3 EPI images.Comment: arXiv admin note: substantial text overlap with arXiv:1103.353

    Disconnected Skeleton: Shape at its Absolute Scale

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    We present a new skeletal representation along with a matching framework to address the deformable shape recognition problem. The disconnectedness arises as a result of excessive regularization that we use to describe a shape at an attainably coarse scale. Our motivation is to rely on the stable properties of the shape instead of inaccurately measured secondary details. The new representation does not suffer from the common instability problems of traditional connected skeletons, and the matching process gives quite successful results on a diverse database of 2D shapes. An important difference of our approach from the conventional use of the skeleton is that we replace the local coordinate frame with a global Euclidean frame supported by additional mechanisms to handle articulations and local boundary deformations. As a result, we can produce descriptions that are sensitive to any combination of changes in scale, position, orientation and articulation, as well as invariant ones.Comment: The work excluding {\S}V and {\S}VI has first appeared in 2005 ICCV: Aslan, C., Tari, S.: An Axis-Based Representation for Recognition. In ICCV(2005) 1339- 1346.; Aslan, C., : Disconnected Skeletons for Shape Recognition. Masters thesis, Department of Computer Engineering, Middle East Technical University, May 200

    Active skeleton for bacteria modeling

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    The investigation of spatio-temporal dynamics of bacterial cells and their molecular components requires automated image analysis tools to track cell shape properties and molecular component locations inside the cells. In the study of bacteria aging, the molecular components of interest are protein aggregates accumulated near bacteria boundaries. This particular location makes very ambiguous the correspondence between aggregates and cells, since computing accurately bacteria boundaries in phase-contrast time-lapse imaging is a challenging task. This paper proposes an active skeleton formulation for bacteria modeling which provides several advantages: an easy computation of shape properties (perimeter, length, thickness, orientation), an improved boundary accuracy in noisy images, and a natural bacteria-centered coordinate system that permits the intrinsic location of molecular components inside the cell. Starting from an initial skeleton estimate, the medial axis of the bacterium is obtained by minimizing an energy function which incorporates bacteria shape constraints. Experimental results on biological images and comparative evaluation of the performances validate the proposed approach for modeling cigar-shaped bacteria like Escherichia coli. The Image-J plugin of the proposed method can be found online at http://fluobactracker.inrialpes.fr.Comment: Published in Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualizationto appear i

    Dense Medial Descriptors for Image Compression and Manipulation

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    Dense Medial Descriptors for Image Compression and Manipulation

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    With the unprecedented growth in resolution, diversity, and applications of image data, the demand for efficient and effective image compression and manipulation is ever increasing. In this thesis, we first explore the possibilities of dense skeletons, represented suitably by raster or vector models, using saliency maps or not, for lossy image compression. Qualitative and quantitative evaluations show that our skeleton-based image compression methods achieve better trade-offs of image quality vs compression than JPEG on a wide variety of image types, and produce comparable results to JPEG 2000 and BPG on certain image types. In the second part, we show how spline-based dense skeletons, when combined with morphological trees, can be effective and efficient tools for manipulating grayscale or color images by showing various applications, including super-resolution image generation, watermark removal, and image deformation. We finally conclude that dense skeletons are a valuable addition to the toolkit of image processing researchers and practitioners

    Dense Medial Descriptors for Image Compression and Manipulation

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    Feature preserving noise removal for binary voxel volumes using 3D surface skeletons

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    Skeletons are well-known descriptors that capture the geometry and topology of 2D and 3D shapes. We leverage these properties by using surface skeletons to remove noise from 3D shapes. For this, we extend an existing method that removes noise, but keeps important (salient) corners for 2D shapes. Our method detects and removes large-scale, complex, and dense multiscale noise patterns that contaminate virtually the entire surface of a given 3D shape, while recovering its main (salient) edges and corners. Our method can treat any (voxelized) 3D shapes and surface-noise types, is computationally scalable, and has one easy-to-set parameter. We demonstrate the added-value of our approach by comparing our results with several known 3D shape denoising methods
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