2,565 research outputs found
PAC-Bayesian Analysis of the Exploration-Exploitation Trade-off
We develop a coherent framework for integrative simultaneous analysis of the
exploration-exploitation and model order selection trade-offs. We improve over
our preceding results on the same subject (Seldin et al., 2011) by combining
PAC-Bayesian analysis with Bernstein-type inequality for martingales. Such a
combination is also of independent interest for studies of multiple
simultaneously evolving martingales.Comment: On-line Trading of Exploration and Exploitation 2 - ICML-2011
workshop. http://explo.cs.ucl.ac.uk/workshop
The Assistive Multi-Armed Bandit
Learning preferences implicit in the choices humans make is a well studied
problem in both economics and computer science. However, most work makes the
assumption that humans are acting (noisily) optimally with respect to their
preferences. Such approaches can fail when people are themselves learning about
what they want. In this work, we introduce the assistive multi-armed bandit,
where a robot assists a human playing a bandit task to maximize cumulative
reward. In this problem, the human does not know the reward function but can
learn it through the rewards received from arm pulls; the robot only observes
which arms the human pulls but not the reward associated with each pull. We
offer sufficient and necessary conditions for successfully assisting the human
in this framework. Surprisingly, better human performance in isolation does not
necessarily lead to better performance when assisted by the robot: a human
policy can do better by effectively communicating its observed rewards to the
robot. We conduct proof-of-concept experiments that support these results. We
see this work as contributing towards a theory behind algorithms for
human-robot interaction.Comment: Accepted to HRI 201
Reinforcement learning with value advice
The problem we consider in this paper is reinforcement learning with value advice. In this setting, the agent is given limited access to an oracle that can tell it the expected return (value) of any state-action pair with respect to the optimal policy. The agent must use this value to learn an explicit policy that performs well in the environment. We provide an algorithm called RLAdvice, based on the imitation learning algorithm DAgger. We illustrate the effectiveness of this method in the Arcade Learning Environment on three different games, using value estimates from UCT as advice
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