5,685 research outputs found

    An Automata-Theoretic Approach to the Verification of Distributed Algorithms

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    We introduce an automata-theoretic method for the verification of distributed algorithms running on ring networks. In a distributed algorithm, an arbitrary number of processes cooperate to achieve a common goal (e.g., elect a leader). Processes have unique identifiers (pids) from an infinite, totally ordered domain. An algorithm proceeds in synchronous rounds, each round allowing a process to perform a bounded sequence of actions such as send or receive a pid, store it in some register, and compare register contents wrt. the associated total order. An algorithm is supposed to be correct independently of the number of processes. To specify correctness properties, we introduce a logic that can reason about processes and pids. Referring to leader election, it may say that, at the end of an execution, each process stores the maximum pid in some dedicated register. Since the verification of distributed algorithms is undecidable, we propose an underapproximation technique, which bounds the number of rounds. This is an appealing approach, as the number of rounds needed by a distributed algorithm to conclude is often exponentially smaller than the number of processes. We provide an automata-theoretic solution, reducing model checking to emptiness for alternating two-way automata on words. Overall, we show that round-bounded verification of distributed algorithms over rings is PSPACE-complete.Comment: 26 pages, 6 figure

    Certifying cost annotations in compilers

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    We discuss the problem of building a compiler which can lift in a provably correct way pieces of information on the execution cost of the object code to cost annotations on the source code. To this end, we need a clear and flexible picture of: (i) the meaning of cost annotations, (ii) the method to prove them sound and precise, and (iii) the way such proofs can be composed. We propose a so-called labelling approach to these three questions. As a first step, we examine its application to a toy compiler. This formal study suggests that the labelling approach has good compositionality and scalability properties. In order to provide further evidence for this claim, we report our successful experience in implementing and testing the labelling approach on top of a prototype compiler written in OCAML for (a large fragment of) the C language

    Description and Optimization of Abstract Machines in a Dialect of Prolog

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    In order to achieve competitive performance, abstract machines for Prolog and related languages end up being large and intricate, and incorporate sophisticated optimizations, both at the design and at the implementation levels. At the same time, efficiency considerations make it necessary to use low-level languages in their implementation. This makes them laborious to code, optimize, and, especially, maintain and extend. Writing the abstract machine (and ancillary code) in a higher-level language can help tame this inherent complexity. We show how the semantics of most basic components of an efficient virtual machine for Prolog can be described using (a variant of) Prolog. These descriptions are then compiled to C and assembled to build a complete bytecode emulator. Thanks to the high level of the language used and its closeness to Prolog, the abstract machine description can be manipulated using standard Prolog compilation and optimization techniques with relative ease. We also show how, by applying program transformations selectively, we obtain abstract machine implementations whose performance can match and even exceed that of state-of-the-art, highly-tuned, hand-crafted emulators.Comment: 56 pages, 46 figures, 5 tables, To appear in Theory and Practice of Logic Programming (TPLP

    A study of systems implementation languages for the POCCNET system

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    The results are presented of a study of systems implementation languages for the Payload Operations Control Center Network (POCCNET). Criteria are developed for evaluating the languages, and fifteen existing languages are evaluated on the basis of these criteria

    Energy-Efficient Algorithms

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    We initiate the systematic study of the energy complexity of algorithms (in addition to time and space complexity) based on Landauer's Principle in physics, which gives a lower bound on the amount of energy a system must dissipate if it destroys information. We propose energy-aware variations of three standard models of computation: circuit RAM, word RAM, and transdichotomous RAM. On top of these models, we build familiar high-level primitives such as control logic, memory allocation, and garbage collection with zero energy complexity and only constant-factor overheads in space and time complexity, enabling simple expression of energy-efficient algorithms. We analyze several classic algorithms in our models and develop low-energy variations: comparison sort, insertion sort, counting sort, breadth-first search, Bellman-Ford, Floyd-Warshall, matrix all-pairs shortest paths, AVL trees, binary heaps, and dynamic arrays. We explore the time/space/energy trade-off and develop several general techniques for analyzing algorithms and reducing their energy complexity. These results lay a theoretical foundation for a new field of semi-reversible computing and provide a new framework for the investigation of algorithms.Comment: 40 pages, 8 pdf figures, full version of work published in ITCS 201

    A Complexity Preserving Transformation from Jinja Bytecode to Rewrite Systems

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    We revisit known transformations from Jinja bytecode to rewrite systems from the viewpoint of runtime complexity. Suitably generalising the constructions proposed in the literature, we define an alternative representation of Jinja bytecode (JBC) executions as "computation graphs" from which we obtain a novel representation of JBC executions as "constrained rewrite systems". We prove non-termination and complexity preservation of the transformation. We restrict to well-formed JBC programs that only make use of non-recursive methods and expect tree-shaped objects as input. Our approach allows for simplified correctness proofs and provides a framework for the combination of the computation graph method with standard techniques from static program analysis like for example "reachability analysis".Comment: 36 page
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