19,958 research outputs found

    3D sunken relief generation from a single image by feature line enhancement

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    Sunken relief is an art form whereby the depicted shapes are sunk into a given flat plane with a shallow overall depth. In this paper, we propose an efficient sunken relief generation algorithm based on a single image by the technique of feature line enhancement. Our method starts from a single image. First, we smoothen the image with morphological operations such as opening and closing operations and extract the feature lines by comparing the values of adjacent pixels. Then we apply unsharp masking to sharpen the feature lines. After that, we enhance and smoothen the local information to obtain an image with less burrs and jaggies. Differential operations are applied to produce the perceptive relief-like images. Finally, we construct the sunken relief surface by triangularization which transforms two-dimensional information into a three-dimensional model. The experimental results demonstrate that our method is simple and efficient

    Analysis of Bas-Relief Generation Techniques

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    Simplifying the process of generating relief sculptures has been an interesting topic of research in the past decade. A relief is a type of sculpture that does not entirely extend into three-dimensional space. Instead, it has details that are carved into a flat surface, like wood or stone, such that there are slight elevations from the flat plane that define the subject of the sculpture. When viewed orthogonally straight on, a relief can look like a full sculpture or statue in the respect that a full sense of depth from the subject can be perceived. Creating such a model manually is a tedious and difficult process, akin to the challenges a painter may face when designing a convincing painting. Like with painting, certain digital tools (3D modeling programs most commonly) can make the process a little easier, but can still take a lot of time to obtain sufficient details. To further simplify the process of relief generation, a sizable amount of research has gone into developing semi-automated processes of creating reliefs based on different types of models. These methods can vary in many ways, including the type of input used, the computational time required, and the quality of the resulting model. The performance typically depends on the type of operations applied to the input model, and usually user-specified parameters to modify its appearance. In this thesis, we try to accomplish a few related topics. First, we analyze previous work in the field and briefly summarize the procedures to emphasize a variety of ways to solve the problem. We then look at specific algorithms for generating reliefs from 2D and 3D models. After explaining two of each type, a “basic” approach, and a more sophisticated one, we compare the algorithms based on their difficulty to implement, the quality of the results, and the time to process. The final section will include some more sample results of the previous algorithms, and will suggest possible ideas to enhance their results, which could be applied in continuing research on the topic

    High Relief from Brush Painting

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    Relief is an art form part way between 3D sculpture and 2D painting. We present a novel approach for generating a texture-mapped high-relief model from a single brush painting. Our aim is to extract the brushstrokes from a painting and generate the individual corresponding relief proxies rather than recovering the exact depth map from the painting, which is a tricky computer vision problem, requiring assumptions that are rarely satisfied. The relief proxies of brushstrokes are then combined together to form a 2.5D high-relief model. To extract brushstrokes from 2D paintings, we apply layer decomposition and stroke segmentation by imposing boundary constraints. The segmented brushstrokes preserve the style of the input painting. By inflation and a displacement map of each brushstroke, the features of brushstrokes are preserved by the resultant high-relief model of the painting. We demonstrate that our approach is able to produce convincing high-reliefs from a variety of paintings(with humans, animals, flowers, etc.). As a secondary application, we show how our brushstroke extraction algorithm could be used for image editing. As a result, our brushstroke extraction algorithm is specifically geared towards paintings with each brushstroke drawn very purposefully, such as Chinese paintings, Rosemailing paintings, etc

    HydroSHEDS

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    HydroSHEDS (Hydrological data and maps based on SHuttle Elevation Derivatives at multiple Scales) is a mapping product that provides hydrographic information for regional and global-scale applications in a consistent format. Derived from elevation data of the Shuttle Radar Topography Mission (SRTM), the application offers users a suite of geo-referenced data sets (vector and raster), including stream networks, watershed boundaries, drainage directions, and ancillary data layers such as flow accumulations, distances, and river topology information. Educational levels: Middle school, High school, Undergraduate lower division, Undergraduate upper division, Graduate or professional

    3D Face Reconstruction from Light Field Images: A Model-free Approach

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    Reconstructing 3D facial geometry from a single RGB image has recently instigated wide research interest. However, it is still an ill-posed problem and most methods rely on prior models hence undermining the accuracy of the recovered 3D faces. In this paper, we exploit the Epipolar Plane Images (EPI) obtained from light field cameras and learn CNN models that recover horizontal and vertical 3D facial curves from the respective horizontal and vertical EPIs. Our 3D face reconstruction network (FaceLFnet) comprises a densely connected architecture to learn accurate 3D facial curves from low resolution EPIs. To train the proposed FaceLFnets from scratch, we synthesize photo-realistic light field images from 3D facial scans. The curve by curve 3D face estimation approach allows the networks to learn from only 14K images of 80 identities, which still comprises over 11 Million EPIs/curves. The estimated facial curves are merged into a single pointcloud to which a surface is fitted to get the final 3D face. Our method is model-free, requires only a few training samples to learn FaceLFnet and can reconstruct 3D faces with high accuracy from single light field images under varying poses, expressions and lighting conditions. Comparison on the BU-3DFE and BU-4DFE datasets show that our method reduces reconstruction errors by over 20% compared to recent state of the art

    Geomagnetism : review 2010

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    The Geomagnetism team measures, records, models and interprets variations in the Earth’s natural magnetic fields, across the world and over time. Our data and expertise help to develop scientific understanding of the evolution of the solid Earth and it’s atmospheric, oceanic and space environments. We also provide geomagnetic products and services to industry and academics and we use our knowledge to inform and educate the public, government and the private sector
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